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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I am trying to port a character model from BO2 and make It a zombie model and I am also trying to make some of the marine raider models zombies for my map, I got the models In and working as zombies but whenever you shoot off the limbs they revert back to the original zombie models, for the marine raiders I have setup the character file with the gibs and the xmodelaliases, not sure what I am doing wrong exactly under there, and for the BO2 model It didn't have any gibbed models so how do I disable gibbing for these character models?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
in _zombiemode_spawner.gsc
but people will probably complain
set self.dontGib to true in the character file.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Sorry for the late reply been busy, I tried putting that In zombiemode_spawner but the zombies are still being gibbed
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
should just be
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
In _zombiemode_spawner and I put selt.dontGib = true; In my character file but the models under that character file still gib
Did you only have the typo here? self, not selt... You can add a print statement to check, something like in the zombie_death_even(zombie) script you could put iprintlnbold(zombie.dontGib, " dont gib"); before the zombie waittill( "death" ); to see.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |