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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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Anyway, one more quick problem and I should have this script mostly done. Is there a way to move the [5] over to the right hand side(where the shader is) and delete the checkerboard from showing up in game? Like in this picture.
(Image removed from quote.)
Side note, why is it that I have to press 5 in game for it to work when in the script its set to actionslot 3?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
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Figured it out, apparently the weapon file didnt like that I used no model/anim file in the weapons file so I had to quickly add some anims for it for right now until I get time to make some. Right now, its using the max ammo model with the perkacola anims(looks funny seeing him try to drink the max ammo)

Make gunmodel tag_origin, that way there is no model shown, but it still has model in it
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The tag_origin is visible, it's just very small, take a look at tag_origin in asset viewer/tom xmodelutils.

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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Very small triangle, I know, but its near invisible when using on stuff

How would I assign a specific action to a certain number that the players must hit?
For example, say they pick something up and it shows up in their HUD, and its something they can use. How would I script it so when they press that button it uses it? It is not a weapon btw so I cant set it up like a weapon
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Nice,
For moving the shaders you prob need to edit a menu file somewhere. Rlly not my specialty ???
The checkerboard is because of a hud-icon set in the weap-file prob, and the 5 key is because your keybindings in the options have it set to 5. You should be able to just change that in the options menu