Help Me!

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by geh233
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Hello, i'm making a really cool 40's police singleplayer mission. i want my guy to start with a .357 Magnum and a Trenchgun. How do i do that? And also when i tested the map,  there was no sound. How do i get sound in my map?

     thanks!,
                 geh233
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To change the starting loadout, you add _loadout.gsc to your mod's map folder and edit the file. It's pretty straightforward if you can read script - reply if you need help.

As far as the sound problems, are you missing all sound or just weapon sounds?
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To change the starting loadout, you add _loadout.gsc to your mod's map folder and edit the file. It's pretty straightforward if you can read script - reply if you need help.

As far as the sound problems, are you missing all sound or just weapon sounds?
im missing all sounds and with the mod thing, should i just create a new mod or do i have to get one off the internet?
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im missing all sounds and with the mod thing, should i just create a new mod or do i have to get one off the internet?
Of course you need to make your own mod folder if you plan to make a Singleplayer mission. I suggest you go over the basics and also start with a standard zombie map before starting on such an advanced project.

http://ugx-mods.com/wiki/index.php?title=Setting_up_a_new_map



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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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i'm surprised that UGX doesn't have its own version of script placer.
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i'm surprised that UGX doesn't have its own version of script placer.
It's pretty unnecessary when it takes 3 minutes to set up a new map - I'll ask Aidan if he's interested in it at all.
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It's pretty unnecessary when it takes 3 minutes to set up a new map - I'll ask Aidan if he's interested in it at all.

LOL, three minutes that i could use to make a map better :)
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

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i agree ugx should have a script placer. bring in users and help noobs like me lol  :D
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i agree ugx should have a script placer. bring in users and help noobs like me lol  :D

I have made one already, and it includes things like automatically putting in a loadscreen and anti-cheats. But I'm not sure if I'm going to release it, as it is part of a bigger project that I was working on that ended up being a waist of time IMO. I might do it though.
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I have made one already, and it includes things like automatically putting in a loadscreen and anti-cheats. But I'm not sure if I'm going to release it, as it is part of a bigger project that I was working on that ended up being a waist of time IMO. I might do it though.

i would use it :D
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i would use it :D
Aidan's going to go ahead and extract the script placer part of the larger project he was working on. It will take some time to extract and I think there's a few things he needs to finish on it, but it shouldn't take a terrible amount of time to release I would imagine.
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sound's good. all i ask is that it works.
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Of course you need to make your own mod folder if you plan to make a Singleplayer mission. I suggest you go over the basics and also start with a standard zombie map before starting on such an advanced project.

http://ugx-mods.com/wiki/index.php?title=Setting_up_a_new_map
thank you soooo much!!!!
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wait it said compile error couldnt find tesla  :-[ now what?
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go to root/raw/maps and scroll down to find the _zombiemode.gsc files. one of them is telsa, but for good measures, copy and paste all of the _zombiemode.gsc files into root/mods/mapname/map.
Last Edit: August 16, 2012, 09:12:39 pm by daedra descent

 

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