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elevator logic question

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Created 12 years ago
by jei9363
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In Titan I got frustrated and ended up forcing all players to use the elevator.

This was because if 1 person took the elevator and the 3 stayed above, zombies would still get upset that that one player wasn't accessible. even though there was 3 delicious players still up top.

I used the create_point_of interest function, but is there a way to just make it so an individual player is undesired? I only want to set the interest point when all have left the playable area. if 3/4 players leave the zombies should focus on the one player they can get.

I believe I tried self.ignore_me with no luck
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I'm not sure you can, the teleporter in kino had this problem too.
Last Edit: October 12, 2014, 11:16:09 pm by Centric
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I mean ignoring a player works normally when a player is down in coop. Ill try it again
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Can you change the players team to "axis" and EnableInvulnerability() when they take the elevator to the place they can't be touched? If so then perhaps a level array that captures each player that is there and then only creating the point of interest when the array.size matches players.size?

I have an elevator script and I thought creating a focus point when all were on the elevator was the fix but now I see that it isn't. (Not enough coop testing) I will have to fix this as well then... I'll try this idea my self at some point soon.
Last Edit: October 13, 2014, 03:32:32 pm by MakeCents
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come on people, it's self.ignoreme = true;
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come on people, it's self.ignoreme = true;

He said he tried that and it wasn't working for him...

I believe I tried self.ignore_me with no luck
Last Edit: October 13, 2014, 04:27:08 pm by MakeCents
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He said he tried that and it wasn't working for him...
because he made a typo, its not ignore_me, its ignoreme
WaW zombiemode scripts even use that
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because he made a typo, its not ignore_me, its ignoreme
WaW zombiemode scripts even use that

Lol, I assumed that typo was only here, oops. I thought I had issues with ignoreme in the past too, not ignoring the player, so I started thinking of other ways. I'll try it that way again then. That would be so much easier.
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I looked back I only made the typo here, not in my script
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I looked back I only made the typo here, not in my script
how does your script look?
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it got all worked around after that wasnt working.

Ill message ya when I do my gondola script

 
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