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[BO1] Perk rattle script?

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Created 11 years ago
by Deleted User
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im modding BO NML but i have stumbled upon on something strange

i have searched all of the gsc's and csc's and i can not find where the perk rattle is script is

im wanting so spawn a trigger that will play the perk rattle sound when a player touches this i know how to do this in WaW but i dont know the perk rattle sound in BO :(

if anyone knows its name it would help out a lot (i have tried playing "perks_rattle" the WaW sound name but nothing happend) or if you could let me know which file the rattle sound is played from
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cant you just import your own sound then make a script for it an spawn in a trigger multiple for it? I'm not a bo1 modder so idk how everything works but maybe you can do that
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cant you just import your own sound then make a script for it an spawn in a trigger multiple for it? I'm not a bo1 modder so idk how everything works but maybe you can do that
i could but i dont know how / when ever i port / convert sounds they just turn into white noise :( and i would like to know where the script is for future reference as well

Double Post Merge: August 27, 2015, 07:19:18 am
I'm not a bo1 modder so idk how everything works
oh and btw Eternal_Fire BO modding is exactly the same as WaW modding apart from the installation
Marked as best answer by Deleted User 7 months ago
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in dlc3_code for waw

Code Snippet
Plaintext
perkMachineRattles()
{
// Check under the machines for change
trigs = GetEntArray( "audio_bump_trigger", "targetname" );

for ( i=0; i<trigs.size; i++ )
{
if ( IsDefined(trigs[i].script_sound) && trigs[i].script_sound == "perks_rattle" )
{
trigs[i] thread check_for_change();
}
}
}
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in dlc3_code for waw

Code Snippet
Plaintext
perkMachineRattles()
{
// Check under the machines for change
trigs = GetEntArray( "audio_bump_trigger", "targetname" );

for ( i=0; i<trigs.size; i++ )
{
if ( IsDefined(trigs[i].script_sound) && trigs[i].script_sound == "perks_rattle" )
{
trigs[i] thread check_for_change();
}
}
}
Yes i know that is how and where it is for WaW but there is no dlc3_code in BO1 so sadly :( it doesn't help
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Yes i know that is how and where it is for WaW but there is no dlc3_code in BO1 so sadly :( it doesn't help

Of course there is no dlc3_code in rawfiles, dlc3_code would be used for Shangri-La in a way :P I suggest looking up _zombiemode_perks or some other scripts regarding perks
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Is what you are looking for in the _audio.gsc? Where they bump the perk machine?
Last Edit: August 27, 2015, 11:24:50 pm by MakeCents
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Is what you are looking for in the _audio.gsc? Where they bump the perk machine?

Of course there is no dlc3_code in rawfiles, dlc3_code would be used for Shangri-La in a way :P I suggest looking up _zombiemode_perks or some other scripts regarding perks
ive looked in there and sadly :( its not in that file and its not in _audio.gsc from what i can see (note i did just search for the words "rattle" and "perk")

in rawfiles
Im not looking in BO1 - > raw i have decompiled all sp / mp and zm .ff's and im looking in there for the .gsc since the BO modtools doesn't have all raw files like the WaW modtools does
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ive looked in there and sadly :( its not in that file and its not in _audio.gsc from what i can see (note i did just search for the words "rattle" and "perk")
Im not looking in BO1 - > raw i have decompiled all sp / mp and zm .ff's and im looking in there for the .gsc since the BO modtools doesn't have all raw files like the WaW modtools does

Only thing I could find even remotely related:

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Only thing I could find even remotely related:

(Image removed from quote.)
buts that's a mp script i thought mp script weren't even touched by sp but il take a look at it later
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buts that's a mp script i thought mp script weren't even touched by sp but il take a look at it later

I wasnt sure, but there is functions in there that uses the audio bump trigger that is part of the perks. I think two functions. One looks like it does the noise when you run into the perk machines.
Last Edit: August 28, 2015, 12:13:21 pm by MakeCents

 
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