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Ambient / background music louder or softer on where you are

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Created 12 years ago
by Centric
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How would I be able to make background music from one location and make it get softer as I move away, like a radio? And how would I change the sound after one sound finishes playing?
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There should be a function called plaudit subspace or similar wording then just put a wait for its length then play new sound
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How would I be able to make background music from one location and make it get softer as I move away, like a radio? And how would I change the sound after one sound finishes playing?

copy the sound alias line used for like the juggernog jingle or something. itll be setup nicely for a 3d sound
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playsoundatposition("alias", object.origin);
Is the function you'd use, then you'd put a wait for how long alias lasts. I don't think playSound(variants) don't return a notify when a sound is done, so we have to use a wait instead. Then you'd do same function but different alias, you can also loop the after affect or both, but if you want it to loop going to have to do a different way of handling the sounds.
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You could also use the ambient packages system that Treyarch wrote for their SP maps, it will crossfade to different sounds or volumes depending on zones you define in Radiant using trigger_multiples.
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You could also use the ambient packages system that Treyarch wrote for their SP maps, it will crossfade to different sounds or volumes depending on zones you define in Radiant using trigger_multiples.
This would work way better, I could never get the ambient to work properly though. Would you happen to have an example?
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This would work way better, I could never get the ambient to work properly though. Would you happen to have an example?
The SP maps are the best examples. I used it in Comosea and Requiem, but ended up replacing it with my own system later for Requiem.
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Could you guide me to a file I can find this in?
Marked as best answer by Centric 12 years ago
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Could you guide me to a file I can find this in?
Ambients files are located in mapname_amb.gsc

 
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