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opiumm's Groups
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Last post by opiumm - 3 weeks ago
the conditions with textures were met, but when playing more than 5 rounds the game crashes, can you localize the game in Russian
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Last post by ghetto_wizzz - 3 weeks ago
fair enough actually. Thanks for the fast response Gympie! :D
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Last post by DanceDanceDance - 3 weeks ago
amaaazing map soo ocool bussing
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Last post by stig4532_ - 3 weeks ago

 

Updated 03/07/2025

Download link: https://www.mediafire.com/file/8mld1bm4fpihhw9/nazi_zombie_revery.exe/file

Take on the zombie horde at an abandoned Victorian railway station. Starting in the main house, you will face an onslaught of zombies and with no repairable barricades, there is a sense of urgency to leave the house and explore the remains of the old station.
 
With narrow corridors and obstacles in your way, do your best to take out the zombies to gain enough points to acquire the buyable ending, by escaping on the next train home.
 
Features:
 
- Difficulty: high. co-op recommended;
- Riser zombies only;
- Der Riese style;
- Custom-made assets, including replicas of real world railway infrastructure;
- Buyable ending;
- Custom ambient sounds and menu music from Medal of Honor: Allied Assault;
- UGX Jukebox.
 
 

 


 
 
Special thanks to Kroupa for general help and beta testing and to Numan and Marthur on the UGX Discord for help with glitches/bugs.
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Last post by gympie6 - 3 weeks ago
Hi Gympie, for some reason this doesn't create my mod's patch file when creating a new map. Do you know why?
Hi Ghetto_Wizzz, that's a new feature of the scriptplacer. Note:
 
'You no longer have to compile the MAPNAME_patch file! It's already added to your mod.csv & modbuilder'
 
It's still secretly created in your zone_source folder.
 
I always found it unnecessary to compile two times just to include some files into the mod.
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Last post by ghetto_wizzz - 3 weeks ago
Hi Gympie, for some reason this doesn't create my mod's patch file when creating a new map. Do you know why?
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Last post by ix0c - 3 weeks ago
?when is the next update
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Last post by HzRetro - 3 weeks ago
Some bug reports:
 
You can still get Widow's Wine from the Wunderfizz even if "Removed from map" option is set.
I don't know what happened, but on Origins I Pack-a-Punched the WaW Ray Gun but it just disappeared and I lost it completely.
I just found a glitch which disables the "sliding" when you go through the mud from Shangri-la, and if "Dive to Prone" is set, it completely breaks the mecanic.
Not a bug, but the "Zombie Blood" icon uses the standard BO2 style (which is from base game) and you could change it to BO1 style (you could check "Ronan’s Custom Perk & Powerup Shaders" for that)
 
Some ideas for the mod:
 
There are options to add more weapons to the Mystery Box, such as BO1 mp weapons and BO3 weapons, right...
Instead of adding weapons like the BO3 models of the MP40, STG44, M16, Galil, etc... why don't you just make an option to which model should be used in the game?
Example: in the menu options you could choose if the Galil should use the BO1 version, which gets a Red Dot Sight when you Pap it, or you could choose the BO3 version, which maintains the Iron Sights with Pap (at least on the older version of ZC) and the same thing for the other weapons. The only thing I don't know is if the "classic Pap" firing sounds could be implemented for BO3 weapons.
I've noticed the FFAR is not in the menu options, and since it is basically the "Famas", you could add it too, and also an option to choose between the WaW Ray Gun and the BO3 improved version.
 
I'm suggesting this idea because once I enabled all the weapons to test the mod and then I got both versions of the same weapon (and that was awkward).
 
There is a custom map that is a remake of "Der Riese" and it is like a ZC version of the original WaW map. Well, tbh it is what it should be if Der Riese was avaliable for ZC, so If you could add support for this map for both mods, it would definetly make the map even better.
 
Here's the map in the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2769856061
 
One last thing I'd like to ask:
Do you have any plans to make a "BO2 weapon pack" in the future? I know T6Mod is basically a BO2 mod, but it is not like this one you made for WaW and BO1 with lots of options, customizations and stuff. Like, being able to choose wallbuys, adding more weapons to the Mystery Box, Classic "Round Change" Sounds and also keep the BO3 expericence with Gobblegums and other sutff. Tbh I think this is much better.
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Last post by bombshooter205 - 3 weeks ago
crash still happens on der riese
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Last post by Bachir - 3 weeks ago
this is a dope mod, really i love it! i find some things annoying so here's some feedback :
 
- characters speaks too much, every 2 kills in average
- difficulty is too high i think (i swear i'm not a noob)
- it would be cool to be able to sprint while reloading
- yellow text when earning money in the middle of the screen is really annoying, we can't see where we are firing (maybe just move it a little bit lower?)
- game is noisy! i think there are too many sounds (characters plays a major role in it), i think zombies screams are too loud even when far away from them
 
that's it on my ways to make mod better, as it's an alpha, i know things a subject to change but i'm very hyped for what's next!
 
btw, snipers are really cool to quickscope, would you mind to make a small mod that adds them in multiplayer?
The thing is, i like half the stuff u think should be removed:). i like it when the game is alive and characters speaking. i also like when its always hard and keeping u focused, but i added gobble gums to kinda allow for an easy route for those who want it. Sprinting while reloading is not possible since its engine limited stuff. my friend also told about the score text being annoying and should be moved a bit up to the right, ill look into it. also i dont do mp mods so prolly not.
Also one thing that I really hated about the renaissance mod was all the boss spam that it had and it seems like this mod has it as well unfortunately (and some zombie types that I also wish didn't return from renaissance lol), having all the different mini bosses is cool but when theres so many different ones coming after you at once it gets insanely annoying, I would absolutely love to see that get tuned down a lot in the earlier rounds from like 1-25 or something, other than that this mod is awesome so far!
I actually like there being multiple bosses and the game being super hard, but i understand where you are coming from. u can use gobblegums to kinda over power them in the early rounds. Also i can't add Vluture Aid due to fx limit(i will hit it with 18 perk indicators on screen XD)
Still crashing for me when hitting the box on Reise
ye sorry i thought i fixed it. but dont worry, an update is coming soon with new perks, no crashes, hint strings fixed, and Five support. stay tuned:)


Double Post Merge: June 16, 2025, 01:20:42 pm
are you able to make a Russian version or compile that map in a different language had a couple people having font glitches while playing in Russian
I am not familiar with the process, but the thing is, most hints are now hardcoded in english text to avoid strings disapearing due to limits


Double Post Merge: June 16, 2025, 01:21:26 pm
Hi need help loading the mode. When  i try playing any map it says error could not play rumble asset 'reload_large' because it was not registered and loaded what do i do
this is likely because it is not compatible with Pluto

Double Post Merge: June 16, 2025, 07:05:52 pm
Hi need help loading the mode. When  i try playing any map it says error could not play rumble asset 'reload_large' because it was not registered and loaded what do i do
okay i found out what was causing this error. should be fixed by next update
::)1:heart:1
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