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Topics - idogftw

Escentry

Map:
5%
Weapons:
0%
Scripting:
0%

This map is centered around an abandoned town/factory.

Planned Features:
Spoiler: click to open...
=Perks=
- Jug
- Speed
- Double
- Revive/Solo
- Stamin
- PHD
- Tombstone
- Electric Cherry
- Hoarder's Delight (Not finalized)

=Guns=
  -BattleField 4-
- ACW-R
- A91
- AK5C
- AS VAL
- FY-JS
- GOL
- Possibly more

    -Ghost-
- P226
- SA-805
- Remington R5
- FP6
- MTS-255
- SC-2010
- K7

-BO2-
- M27
- Ray Gun MK2
- Scorpion Evo
- 2 Unfinalized WW's

-MW/MW2-
- UMP45
- Raffica
- Scar-H
- G36C

-BO1-
- Winter's Howl (Maybe)
- Ballistic Knife (Maybe)

-Equipment-
- QED
- Gersch

=Other=
- Gamemodes (Kill Confirmed, TBA)
- Easter Egg (CO-OP Only)
- Small EE's
- Dig Site System (Basically something similar to dig site but not exactly)

Credits:
Spoiler: click to open...
Tom Bmx - Tools, and everything he has done
Scobalula - Gun Viewmodel Fx Script

Company's:
Unreal Engine - Exporting tools for UE Games
Tripwire - Killing Floor 2
Treyarch - The game we love

Update 1
Spoiler: click to open...
Ok, so it's been like 3 months since an update, I have had no inspiration on the map, and I decided to put it off, but I finally picked it back up the other day and here is a new update I now have an idea on the map and will try to post weekly.
Here it is: (In spoilers cause images are huge)

Spoiler: click to open...


Also, doesn't seem like much atm will be a good amount more next week! :)

And one more thing, I decided to change the name to Escentry, cause it felt better than 'Office'.
8 years ago
So I haven't bought everything yet, just the Case and RAM, before I buy the rest opnions please (I don't plan on overclocking so don't bother me about my CPU)
http://secure.newegg.com/WishList/PublicWishDetail.aspx?WishListNumber=27558965
9 years ago
Code Snippet
Plaintext
Fastfile 1 of 1, "nazi_zombie_random": [ver. 387] process...
ERROR: File conflict (between non-iwd and iwd file) on xmodelsurfs 'weapon_rus_PTRS_LOD01' for xmodel 'weapon_zombie_ptrs41'.
Rename the export file to fix.
ERROR: Cannot find 'xmodelsurfs 'weapon_rus_PTRS_LOD01'.
failed loading xmodel 'weapon_zombie_ptrs41' for asset 'weapon_zombie_ptrs41' found in source file '../zone_source/dlc3.csv'
failed loading 'weapon_zombie_ptrs41' of type 'xmodel' found in source file '../zone_source/dlc3.csv'
deleted 1 duplicate polys from 265 poly mesh (null)
ERROR: File conflict (between non-iwd and iwd file) on xmodelsurfs 'viewmodel_ger_mp44_lmg1' for xmodel 'viewmodel_zombie_mp44_lmg'.
Rename the export file to fix.
ERROR: Cannot find 'xmodelsurfs 'viewmodel_ger_mp44_lmg1'.
failed loading xmodel 'viewmodel_zombie_mp44_lmg' for asset 'sp/zombie_stg44' found in source file '../zone_source/dlc3.csv'
failed loading 'viewmodel_zombie_mp44_lmg' of type 'xmodel' found in source file '../zone_source/dlc3.csv'
failed loading 'sp/zombie_stg44' of type 'weapon' found in source file '../zone_source/dlc3.csv'
deleted 48 duplicate polys from 3853 poly mesh (null)
deleted 12 duplicate polys from 3041 poly mesh (null)
ERROR: File conflict (between non-iwd and iwd file) on xmodelsurfs 'viewmodel_jap_smg_type1001' for xmodel 'viewmodel_zombie_type100_smg'.
Rename the export file to fix.
ERROR: Cannot find 'xmodelsurfs 'viewmodel_jap_smg_type1001'.
failed loading xmodel 'viewmodel_zombie_type100_smg' for asset 'sp/zombie_type100_smg' found in source file '../zone_source/dlc3.csv'
failed loading 'viewmodel_zombie_type100_smg' of type 'xmodel' found in source file '../zone_source/dlc3.csv'
failed loading 'sp/zombie_type100_smg' of type 'weapon' found in source file '../zone_source/dlc3.csv'

I get this when compiling help please.
10 years ago
I just reinstalled my mod tools
10 years ago
I made a script to troll a friend where he could only buy jug (I am using myself as a test subject atm) but yea this is the script so far!

Code Snippet
Plaintext
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
     
main()
{
    flag_wait( "all_players_connected" );

players = GetPlayers();
    for(k=0;k<players.size;k++)
{
//OUTSIDE LOOP SO MESSAGE DOES NOT REPEAT
if(players[k].playername == "[kirk]Idogftw")
{
IPrintLnBold("Detected kirk ... Running special subroutines...");
IPrintLnBold("Game Mode Alteration courtesy of Joey Quinto (Joeybbb)");
IPrintLnBold("Joeyq-games.site50.net");

perks = [];
        perks[0] = "specialty_rof";  // double tap
        perks[1] = "specialty_fastreload"; // speed cola
        perks[2] = "specialty_quickrevive";  // quick revive
        perks[3] = "specialty_detectexplosive";  // phd flopper
        perks[4] = "specialty_bulletaccuracy";  // deadshot
        perks[5] = "specialty_longersprint"; // staminup
        perks[6] = "specialty_extraammo";  // mule kick
//perks[7] = "specialty_armorvest";  // juggernog

}
}

    //START LOOP
for(;;)
    {
players = GetPlayers();
for(k=0;k<players.size;k++)
        {     
if(isDefined(players[k].playername))
{
if(players[k].playername == "[kirk]Idogftw")
{
    for( i = 0; i < perks.size; i++ )
{
if(players[k] HasPerk([i])
{
players[k] UnSetPerk([i]);
players[k] perk_hud_destroy([i])
// Code to take off shader. In _zombiemode_perks.gsc
}
}
}
}
}
        wait .05;
    }
}
also the
Code Snippet
Plaintext
//DebugLog("Initialize warn, players might not have spawned in yet!");

wait_for_all_players();

//DebugLog("Done waiting for players");

players = GetPlayers();
for(k=0;k<player.size;k++)
{

temp = 0;
for(i = 0; i < players.size; i++)
{
player[k] = players;
if(isDefined(player[k].playername))
{
//DebugLog("Detected player name:");
//DebugLog(player.playername);

if(player[k].playername == "[kirk]Idogftw")
{
temp = 1;
break;
}
}

if(temp == 1)
{
IPrintLnBold("Detected kirk... Running special subroutines...");
IPrintLnBold("Game Mode Alteration courtesy of Joey Quinto (Joeybbb)");
IPrintLnBold("Joeyq-games.site50.net");
}
}
Is from a script joey made me for a different thing!
10 years ago
Perks don't show up in game and I can't run, knife, or anything really.
10 years ago
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