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Messages - idogftw

Hold your head high dude! We are a positive bunch here on the UGX forum. Map looks good so far. Have you discovered stuff like Lime and other tombmx tools? They will be of help when using xmodels in your map as the WaW xmodels are limited for an office setting.
I am aware of Lime and Lemon and all of Tom-Bmx's tools I used them to port stuff for my test map also I have alot of models I ported already for the map also when I get home I will be working on some weapons I started porting last night.
8 years ago
Escentry

Map:
5%
Weapons:
0%
Scripting:
0%

This map is centered around an abandoned town/factory.

Planned Features:
Spoiler: click to open...
=Perks=
- Jug
- Speed
- Double
- Revive/Solo
- Stamin
- PHD
- Tombstone
- Electric Cherry
- Hoarder's Delight (Not finalized)

=Guns=
  -BattleField 4-
- ACW-R
- A91
- AK5C
- AS VAL
- FY-JS
- GOL
- Possibly more

    -Ghost-
- P226
- SA-805
- Remington R5
- FP6
- MTS-255
- SC-2010
- K7

-BO2-
- M27
- Ray Gun MK2
- Scorpion Evo
- 2 Unfinalized WW's

-MW/MW2-
- UMP45
- Raffica
- Scar-H
- G36C

-BO1-
- Winter's Howl (Maybe)
- Ballistic Knife (Maybe)

-Equipment-
- QED
- Gersch

=Other=
- Gamemodes (Kill Confirmed, TBA)
- Easter Egg (CO-OP Only)
- Small EE's
- Dig Site System (Basically something similar to dig site but not exactly)

Credits:
Spoiler: click to open...
Tom Bmx - Tools, and everything he has done
Scobalula - Gun Viewmodel Fx Script

Company's:
Unreal Engine - Exporting tools for UE Games
Tripwire - Killing Floor 2
Treyarch - The game we love

Update 1
Spoiler: click to open...
Ok, so it's been like 3 months since an update, I have had no inspiration on the map, and I decided to put it off, but I finally picked it back up the other day and here is a new update I now have an idea on the map and will try to post weekly.
Here it is: (In spoilers cause images are huge)

Spoiler: click to open...


Also, doesn't seem like much atm will be a good amount more next week! :)

And one more thing, I decided to change the name to Escentry, cause it felt better than 'Office'.
8 years ago
[1] ZCT Airport- Nukem
- I enjoyed the ZCT mod that was added in aswell as the guns, features, and difficulty it had, it was easy, fun, and all around a great experience.

[2] Insanatorium - Don Goony
- It was one of the first 'real' custom maps that had alot of custom stuff, like the powerups, the gas mask, and buildables, along with alot of the cool scripts that hadn't really been done at the time.

[3] Overrun - JBird632
- It was a very fun map, medium but fun, the claymores, Minigun, Vigor Rush, just all the aspects that make a custom map custom.

[4] Hotel - Holty007
- The first map I played, I enjoyed the aspect of it, the elevator, the round skip, and just really how easy it was, it was as well a really fun experience.
8 years ago
1) Nacht Der Untoten - First map I played on zombies which got me into it, I also enjoyed camping at the top where the trench was and just having an enjoyable experience playing the map.
2) Verrückt - It was an awesome dark theme, especially with the type of theme it had, kinda dark cause it was an insanitorium.
3) Shangri-La - I enjoyed the EE, which I enjoyed at times but the damn Napalm part can go screw itself also I enjoyed kicking the small zombies when they were shrunken down.
4) Buried - Paralyzer and Flying.
8 years ago
1. Adam Sandler
2. Robin Williams (Rip)
3. Rob Schneider
4. Vin Diesel
5. Bryan Cranston
9 years ago
Here is a little example I made that has both things you want.
Code Snippet
Plaintext
main()
{
trigger = getEnt("test","targetname"); //Regular trigger
trigger thread hint(); //Threading the hint function
}

hint()
{
trig_hide = getEnt("hide","targetname"); //This is the trigger you are going to hide

trig_hide hide(); //This hides the trigger you want hidden till later

//Also the self is the trigger that you used in main to thread the hint function

self setCursorHint("HINT_NOICON"); //This make sure there is no hand icon if you don't want it remove this line
self setHintString("What you want hintstring to say"); //This is how you set a hintstring

self waittill("trigger", player);

iprintln("Unhiding trig_hide");

trig_hide show(); //This shows the trigger that you hid earlier in the code
}

Hope this helps
9 years ago
Wild West map.... interesting.
9 years ago
Funny thing is he is doing this cause of me.
9 years ago
So I haven't bought everything yet, just the Case and RAM, before I buy the rest opnions please (I don't plan on overclocking so don't bother me about my CPU)
http://secure.newegg.com/WishList/PublicWishDetail.aspx?WishListNumber=27558965
9 years ago
Whatever the error is, it is above the code you posted.
9 years ago
Project Viking! All those awesome features
9 years ago
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