I made this mini boss a few years back for the map called: Bayern These kind of zombies also electrify you after you got hit by them. Not much special but it creates a bit uniqueness to your map
________________________________________________
1. copy the following files from raw/maps folder into your mod: _zombiemode _zombiemode_spawner (If you already have those files you don't need to copy them)
________________________________________________
2. In your mod make a new script file (MODNAME/maps) and paste the following code in there:
________________________________________________ 6. Build mod and you're done! Have fun! You don't need to add any fx because I am re-using the dlc3 fx.
Last Edit: August 26, 2021, 07:08:41 pm by gympie6
I tried this for BO1, the sound doesn't work, the headwear model works on zombies, and when zombies hit the character, there's a lightning effect in front of the eyes and a feeling of slowdown, that's it, there's no sound, but I solved this, I put "zmb_elec_start", it's the only sound one that works, I checked other put sounds zmb_elec, besides, it doesn't work as loud as I would like, and secondly, the most important thing, zombies don't appear with the electricity effect like in your picture,meaning the function - electricity_zombie_fx() doesn't work
I made this mini boss a few years back for the map called: Bayern These kind of zombies also electrify you after you got hit by them. Not much special but it creates a bit uniqueness to your map
________________________________________________
1. copy the following files from raw/maps folder into your mod: _zombiemode _zombiemode_spawner (If you already have those files you don't need to copy them)
________________________________________________
2. In your mod make a new script file (MODNAME/maps) and paste the following code in there:
________________________________________________ 6. Build mod and you're done! Have fun! You don't need to add any fx because I am re-using the dlc3 fx.
Last Edit: April 29, 2025, 05:49:49 am by Dev Der Riese Style
I tried this for BO1, the sound doesn't work, the headwear model works on zombies, and when zombies hit the character, there's a lightning effect in front of the eyes and a feeling of slowdown, that's it, there's no sound, but I solved this, I put "zmb_elec_start", it's the only sound one that works, I checked other put sounds zmb_elec, besides, it doesn't work as loud as I would like, and secondly, the most important thing, zombies don't appear with the electricity effect like in your picture,meaning the function - electricity_zombie_fx() doesn't work
This tutorial is for World at War with sounds and fx's so yeah of course things are missing, so you have to include them yourself... Just saying...
The scripting for WaW and BO1 is the same, I also searched for keywords from electricity_zombie_fx() in WaW files, and didn't find it, this function is simply useless and doesn't work
The scripting for WaW and BO1 is the same, I also searched for keywords from electricity_zombie_fx() in WaW files, and didn't find it, this function is simply useless and doesn't work
Are you blind or stupid? Did you follow my tutorial at all? (The code is literally there) The code is using fx that is already loaded for Der Reise style maps. If the fx is not loaded on your map then you have to solve it yourself.
Are you blind or stupid? Did you follow my tutorial at all? (The code is literally there) The code is using fx that is already loaded for Der Reise style maps. If the fx is not loaded on your map then you have to solve it yourself.