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Topics - gympie6

Bayern

No T4M Required!

Installer

Manual


People playing my map:

Sorry but you are not allowed to view spoiler contents.

Weapons

Sorry but you are not allowed to view spoiler contents.

Perks

Sorry but you are not allowed to view spoiler contents.

Credits

Sorry but you are not allowed to view spoiler contents.
 
14 days ago


I am trying to help someone with his zoning issue but when I want to save my answer all the line spaces are removed and the text are stuck to each other.
Is using shift enter a problem or something?
120 days ago
Hello everyone, me and IamTIMMEHHH are working on the second cool map called Bayern.

Currently we have no backstory but this map is going to be easier at start and gets more difficult at later rounds.

This map has two custom zombies and a zombie boss called Lord Jashin.

Lord Jashin is an very aggresive zombie that dislikes others of his kind.
He puts them on fire and when you are killing zombies they will explode just like the lord himself.
Besides that he is a bomber he can also disable vending machines and set you on fire when you are close enough.

This map will get two or three new custom perks:

Baron Samedi's Rum: Turn into a zombie when your health reach below zero, in that form you have to kill zombies and collect brains to turn back into a human.
If you are too late, haven't killed enough zombies or didn't collect enough brains you will go into laststand.

Rewind Time Barcardi: Get tatical insertion as item. You can press the killstreak button to use it to create a respawn point.
If you are about to get killed instead of going into laststand mode you will teleport to the item for safety.

Carpenter Rum (TBD if it is going to be introduced in the map): Instant repair windows.

pictures:

gifs:

This map is going to be reworked because we reached a very strange limit....... MAX_SCENE_SURFS_SIDES (131072*2)



174 days ago
Snowblind

No T4M Required!



Story

Snowblind takes place in Austria in a mining camp for Jewish slaves during World War 2.
The camp was under Nazi control. When the nazis heard that they had lost the war they abandoned the camp.

Our four heroes make their way into the base, but need a way to survive. There are a lot of resources plus a lot of weapons from the modern war. The heroes are lucky when they have found new perks for use.

Downloads

Installer

Manual

People playing my map! :)


old video



Features

Sorry but you are not allowed to view spoiler contents.

Weapons

Sorry but you are not allowed to view spoiler contents.

Perks

Sorry but you are not allowed to view spoiler contents.

Credits

Sorry but you are not allowed to view spoiler contents.

Sorry but you are not allowed to view spoiler contents.
323 days ago
Does someone has a idea how I can fix this problem?









Thank you very much for your time and help!  :)
357 days ago
If a zombie is shot near another zombie there is a chance he gets mad.
When it happens he goes running/sprinting.

To fix this issue there is one line of code needed to fix that.

Go to your napalm-zombie.gsc file and add this line after he is spawned.
Example:

napalm_spawn()
{
     ai = spawn_zombie( use_spawn_point );
     if (isdefined(ai) )
     {
           wait .05;
           ai.boss = true;
           // Add this line here!
           
ai.zombie_move_speed = "sprint";
           // Add this line here!
           ai DetachAll();
           ai setModel(napalm_model);
           ai thread maps\_zombiemode_spawner::zombie_setup_attack_properties();
     }
}

Don't be confused with this line of code because it's only a check, you can still change the run animations of the zombie.
377 days ago
I am hard trying to fix this issue but can't get out of it!
I made a ignore file to ignore these files but somehow they still turnup in my mod.

I followed this answer: https://www.ugx-mods.com/forum/index.php/topic,6364.msg69646.html#msg69646
removed weaponfiles that I don't use: https://www.ugx-mods.com/forum/index.php/topic,5789.msg63809.html#msg63809

I also have some files from _patch 'es I don't want to use, is there a way to use turn some of them off? I know deleting images doesn't work but I was hoping it would work if I delete them from a IWD file.

I want to thank you for the time and help!
I btw choose not to use T4M this time there has to be another way.





My Ignore File
[noae][noae][noae][noae]
image,ger_mg_mg42_drumclip_c
image,ger_mg_mg42_drumclip_n
image,ammo_counter_rocket
image,saving
image,compass_highlight
image,~weapon_m4_foregrip_spc-rgb&$~ae6da276
image,usa_flamer_m2flamethrower_c
image,usa_flamethrower_world_c
image,usa_flamethrower_world_n
image,double_barrel_c
image,double_barrel_n
image,flamethrower_fire
image,w_ptrs_c
image,w_ptrs_scope_c
image,w_type99_lmg_mp_c
image,~w_ptrs_s-rgb&w_ptrs_g-l-11
image,~w_ptrs_scope_s-rgb&w_ptrs_sc~d14832ea
image,~w_type99_lmg_mp_s-rgb&w_type~ac418bb8
image,~walther_s-rgb&walther_g-l-11
image,~weapon_bbetty_mine_s-rgb&wea~a32a9175
image,walther_c
image,walther_n
image,hud_walther
image,weapon_bbetty_mine_c
image,zombie_wolf_c
image,zombie_wolf_clean_c
image,zombie_wolf_clean_n
image,zombie_wolf_fur_c
image,zombie_wolf_n
image,~zombie_wolf_clean_s-rgb&zomb~aabd4814
image,~zombie_wolf_s-rgb&zombie_wolf_g-l-11
image,hud_bouncing_betty
image,hud_double_barrel
image,hud_flamethrower_reticle
image,fxt_env_rainbow
image,hud_compass_face
image,hud_compass_rim
image,~w_ptrs_s-rgb&w_ptrs_g-l-11
image,~w_ptrs_scope_s-rgb&w_ptrs_sc~d14832ea
image,~w_type99_lmg_mp_s-rgb&w_type~ac418bb8
image,colt45_c
image,colt45_c
image,colt45_c
image,colt45_n
image,colt45_n
image,~colt45_s-rgb&colt45_g-l-11
image,~colt45_s-rgb&colt45_g-l-11
image,rank_2ndlt1
image,rank_bgen1
image,rank_capt1
image,rank_col1
image,rank_cpl1
image,rank_gen1
image,rank_gysgt1
image,rank_ltcol1
image,rank_ltgen1
image,rank_maj1
image,rank_majgen1
image,rank_msgt1
image,rank_pfc1
image,rank_prestige_1
image,rank_prestige_10
image,rank_prestige_2
image,rank_prestige_3
image,rank_prestige_4
image,rank_prestige_5
image,rank_prestige_6
image,rank_prestige_7
image,rank_prestige_8
image,rank_prestige_9
image,rank_pvt1
image,rank_sgt1
image,rank_sgtm1
image,rank_ssgt1
image,objectivea
image,objectiveb
image,objectivec
image,objectived
image,objectivee
image,objectivef
image,ammo_counter_beltbullet
image,ammo_counter_bullet
image,ammo_counter_riflebullet
image,ammo_counter_rocket
image,ammo_counter_shotgunshell
image,ammo_counter_tesla
image,t5_weapon_zombie_freeze_ammo_n
image,t5_weapon_zombie_freeze_gun_n

image,weapon_hamr_col
image,weapon_hamr_lens_col
image,weapon_hamr_lens_nml
image,weapon_hamr_nml
image,weapon_hamr_reflex_col
image,weapon_hamr_reflex_lighton_col
image,weapon_hamr_reflex_nml
image,weapon_hamr_reticle_col

image,viewhand_black_kit_col
image,viewhand_black_kit_nml
[/noae][/noae][/noae][/noae]

Console.Log
[noae][noae][noae][noae][noae]
ERROR: image 'images/c_zom_romero_head_c.iwi' is missing
ERROR: image 'images/c_zom_romero_zombified_light_c.iwi' is missing
ERROR: image 'images/c_zom_romero_body_zombified_c.iwi' is missing
ERROR: image 'images/_-gc_zom_romero_head_hair_c.iwi' is missing
ERROR: image 'images/c_zom_romero_hand_c.iwi' is missing
ERROR: image 'images/_-gc_zom_romero_glasses_lens_c.iwi' is missing
ERROR: image 'images/c_zom_romero_head_zombified_c.iwi' is missing
ERROR: image 'images/c_zom_romero_head_hair_ponytail_n.iwi' is missing
ERROR: image 'images/_-gc_zom_romero_head_hair_ponytail_c.iwi' is missing
fxt_fx_distortion_water_noise
~foliage_pine_bark02a_s-rgb&f~32796d4e
okinawa_floor_wood_thick_boards_c
okinawa_floor_wood_thick_boards_n
weapon_lmg_holder_col
monkey_bomb_c
monkey_bomb_c
monkey_bomb_n
monkey_bomb_n
~seelow_wall_plaster_stone01_~43184bcc
seelow_wall_rock_stones06_c
seelow_wall_rock_stones06_n
~chainlink_fence_s-rgb&chainl~27d88b1a
zombie_vending_stamin_up_2_tex
katana
fxt_smk_def_smk
fxt_sparks_rndhit
fxt_sparks_rndhit
weapon_l115a3_scope_nml
selow_terrain_mud_black_c
selow_terrain_mud_black_n
~berlin_wall_concrete_foutan_~a785b9f2
~please_wait_s-rgb&please_wait_g-l-11
char_ger_ansel_head_zomb_n
char_ger_ansel_head_zomb_n
~char_rus_redshirtbody1_s-rgb~7e6dcb87
bunker_wires_details_col
char_rus_redshirthead_n
c_zombie_engineer_wrench_c
scope_overlay_dragunov_1024
c_zombie_engineer_wrench_n
_-gp_rus_vent_ext_round_c
~p_glo_gas_pipes_s-rgb&p_glo_~23ea69c2
blood_spatter02_nml
blood_spatter02_nml
~decal_bloodsplat7_s-rgb&deca~4b86b0ad
~foliage_pine_bark01b_s-rgb&f~c6c813a4
checkbox_completed
weapon_galleria_col
char_usa_marine_gear2_c
char_usa_marine_gear2_c
char_usa_marine_gear2_n
overlay_low_health
~static_peleliu_rock01_s-rgb&~9706a770
_-gmtl_t6_wpn_zmb_raygun2_col1
colt45_c
_-gmtl_t6_wpn_zmb_raygun2_col3
colt45_n
seelow_wall_brick_painted01_c
seelow_wall_brick_painted01_n
ui_host
offscreen_icon_us
fxt_light_spot_beam
~char_ger_gear02_s-rgb&char_g~9d5d778c
~char_ger_gear02_s-rgb&char_g~9d5d778c
usas12_col
laser
~_weapon_remington_acr_spc-rg~00f800d8
gradient_top
gradient_top
~bazooka_rocket_s-rgb&bazooka~da738ff6
char_ger_honorguard_body1_c
char_ger_honorguard_body1_n
playlist_sp_hard
objectivea
peleliu_terrain_rock_coral_live_c
objectiveb
objectivec
objectived
objectivee
objectivef
peleliu_terrain_rock_coral_live_n
offscreen_arrow
rus_metal_wire_fence_c
punkbusterlogo
decal_flag_nazi_dirty_c
sub_metal_rust3_c
~okinawa_wood_shuri_int_furni~53766dd8
fxt_decal_scorch_mark
char_jap_impinf_foliage1_c
decal_papers_german_c
char_jap_impinf_foliage1_n
fxt_env_water_foam2
fxt_env_water_foam2
zombie_surgical_set_n
~pack_a_punch_moving_s-rgb&pa~ea0a32c4
~pack_a_punch_moving_s-rgb&pa~ea0a32c4
weapon_acog_iw5_nml
~t5_dragunov_spc-rgb&t5_dragu~680fa491
~t5_dragunov_spc-rgb&t5_dragu~680fa491
static_peleliu_fuelbarrel01_c
static_peleliu_fuelbarrel01_n
white_line_faded_center
white_line_faded_center
arcane_circle
p_rus_generator_n
german_shepherd_white_col
c_zom_quad_body_c
c_zom_quad_body_n
nazi_propaganda2
_-gmtl_t5_leather_strap_c_512
p_glo_gas_pipes_c
seelow_trim_wood_beam_c
p_glo_gas_pipes_n
seelow_trim_wood_beam_n
black_dirty
pack_a_punch_moving_c
pack_a_punch_moving_c
pack_a_punch_moving_n
pack_a_punch_moving_n
~global_explosive_barrel_japa~ba385bf7
~weapon_red_dot_sight_iw5_spc~39dbe959
bo1_red_dot_reflexsight2
elevator_button_nml
~_-gp_rus_tool_chest_tall_01_~113e7bf1
~berlin_wall_brick_crumbly_s-~e2e1927a
weapon_bipod_a_nml
_-gmtl_t6_zmb_perk_bottle_cherry_col
zombie_zapper_dials_c
*lightmap0_secondary
~clutter_peleliu_coiledrope_s~c2a758b4
okinawa_terrain_rubble_shuri_outwl_c
okinawa_terrain_rubble_shuri_outwl_n
char_ger_honorguard_body2_c
server_hardware_dedicated
berlin_wood_bench_ornate_dmg_c
bunker2_nml
~static_berlin_bowls_s-rgb&$white-l-11
_-grock$tombstone1_c
compassping_grenade
vfx_blood_screen_splatter
mtl_weapon_iw6_reflex_nml
rank_sgt1
fxt_impact_fabric_c
~char_usa_marine_gear1_s-rgb&~c88ec0b6
ui_perforation
fxt_impact_fabric_n
fx_decal_paintball_orange_c
~static_seelow_sandbag_muddy_~9d9c87d2
_-gp_rus_vork_sandbags_snow_c
~peleliu_terrain_dirt_drymudd~351f4d9c
char_jap_impinf_foliage2_c
char_jap_impinf_foliage2_n
~lights_barefixture_s-rgb&lig~057b76f4
window_glass_c
morphine_pin_c
morphine_pin_c
weapon_usp_c
crater_blacktop
crater_blacktop
impact_metal02_nml
server_hardware_unknown
~p_rus_crate_metal_1_s-rgb&p_~63afbe68
char_rus_redshirtbody2_1_c
char_rus_redshirtbody2_1_n
limbs_c
limbs_c
limbs_n
limbs_n
limbs_n
~fx_shotgun_shell_spc-rgb&fx_~edff6e5f
makin_radiotower_dest_c
sil_mits_col
makin_radiotower_dest_n
impact_wood01_nml
~-grus_metal_black_trim_c
watersheeting_fx_distortion
okinawa_terrain_stone_aged01_c
scrollbar_arrow_up_a
okinawa_terrain_stone_aged01_n
waypoint_revive
fxt_debris_gib_stick
~impact_metal03_spc-rgb&impac~645338d2
slider2
~weapon_acog_iw5_spc-rgb&weap~f2ef1180
berlin_books_c
berlin_books_n
~seelow_trim_wood_beam_s-rgb&~99089938
king_tiger_wheels_n
static_berlin_powerbreaker_c
static_berlin_powerbreaker_n
weapon_mg_dual_drum_mag_nml
rus_snow_chunks_c
~rus_snow_chunks_s-rgb&rus_sn~281af91a
rus_snow_chunks_n
~socket_s-rgb&socket_g-l-11
fx_axis_createfx_c
fx_axis_createfx_c
berlin_wall_concrete_reich_plain_c
fxt_fx_spark_field
fxt_fx_spark_field
~decal_blood_pool_s-rgb&decal~373eac49
specialty_instakill_zombies
~weapon_hamr_reflex_spc-rgb&w~3266b1c2
seelow_wall_rock_bricks02_c
snow_rough_n
~p_rus_pipes_modular_s-rgb&p_~2a5357c4
seelow_wall_rock_bricks02_n
_-gp_rus_electric_panel_a_c
~monkey_bomb_s-rgb&monkey_bomb_g-l-11
~monkey_bomb_s-rgb&monkey_bomb_g-l-11
scrollbar_arrow_dwn_a
_-gp6_zm_tm_packapunch_base_c
rank_gen1
impact_plaster01_nml
char_burned_skin_swatch_c
p6_dig_brick_rounded_tan_bulletholes_c
p6_dig_brick_rounded_tan_bulletholes_n
fxt_light_ray_solid_clean
fxt_light_ray_solid_clean
fxt_muz_vert_gen
fxt_muz_vert_gen
scorch_generic_c
berlin_wall_brick_plain3_c
~berlin_ammo_box01_s-rgb&berl~b6ee0805
berlin_wall_brick_plain3_n
~jun_art_plastic_tarp_s-rgb&j~4abd7450
okinawa_door_shuri_int_twdr_c
compassping_green_mp
okinawa_door_shuri_int_twdr_n
~berlin_wall_brick_plain_s-rg~73b42bcc
bulb
line_horizontal_scorebar
line_horizontal_scorebar
line_horizontal_scorebar
zombie_generator_engine_c
vfx_blood_screen_splatter2
vfx_blood_screen_splatter5
vfx_blood_screen_splatter9
char_gear_burn_swatch_c
char_gear_burn_swatch_c
~weapon_magnifier_lens_spc-rg~bb1ac844
okinawa_terrain_stone_aged02_c
okinawa_terrain_stone_aged02_n
~char_usa_marine_decal_medic_~c1a8b4fe
berlin_floors_concrete_tile3_c
berlin_floors_concrete_tile3_n
fxt_env_electric_arc1
fxt_env_electric_arc1
fxt_env_electric_arc2
fxt_env_electric_arc2
~clutter_peleliu_field_lanter~0e69b2a1
c_zom_zombie_scuba_body_c
decal_crack1_c
decal_crack1_n
~morphine_s-rgb&morphine_g-l-11
~morphine_s-rgb&morphine_g-l-11
~zombie_vending_jugg_spec-rgb~895a295e
~lights_tinhatlamp_s-rgb&ligh~b4a494bb
foliage_pine_bark02a_c
foliage_pine_bark02a_n
~p_rus_pipes_modular_orange_s~16dcfb44
viewhand_black_kit_nml
scrollbar
berlin_ceilings_metal_c
grenadepointer
grenadepointer
grenadepointer
berlin_ceilings_metal_n
~berlin_wall_brick_bullethole~6b7e0241
window_glass_crack_c
zombie_perkbottle_revive_out_c
atoll_ship_metal_rust1_c
~berlin_wall_metal_siding_s-r~a371169a
atoll_ship_metal_rust1_n
okinawa_trim_wood_burned1_c
okinawa_trim_wood_burned1_n
~zombie_generator_engine_s-rg~ba5085c3
fx_shotgun_shell_col
weapon_hamr_col
clutter_peleliu_coiledrope_c
clutter_peleliu_coiledrope_n
fxt_env_lighting_bolt_air
fxt_env_lighting_bolt_air
seelow_door_wood_barn01_double_c
seelow_door_wood_barn01_double_n
fxt_jeep_trail
hud_bullets_rifle
~blood_spatter02_spc-rgb&bloo~a6d465d9
~blood_spatter02_spc-rgb&bloo~a6d465d9
~zombie_signs_s-rgb&zombie_si~c99e1158
~-grus_concrete_tile_snow_c
static_berlin_valve_c
~-grus_concrete_tile_snow_n
ghost_weapon_foregrip_folding_col_360
static_berlin_valve_n
~berlin_floors_rock_tile2_s-r~0bc1c2c8
~~~-glimbs_s-rgb&~-rlimbs_g&l~30aca430
makin_wall_wood_trench_palm_c
makin_wall_wood_trench_palm_n
static_seelow_burnbarrel_c
~weapon_cm901_spc-rgb&weapon_~c437e100
static_seelow_burnbarrel_n
talkballoon
gfx_fxt_lensflare_diamond
pantherv_wtws_c
~weapon_l115a3_spc-rgb&weapon~8cdeeda3
mtl_p_rus_boots_n
specialty_quickrevive_zombies
p6_zm_tm_packapunch_damage_n
zombie_vending_jugg_norm
zombie_signs_c
zombie_signs_n
me_wire_black
weapon_galleria_shells_col
~static_seelow_farmtools_s-rg~726b3f23
~static_seelow_farmtools_s-rg~726b3f23
berlin_floors_concrete_tile_dirty3_c
~weapon_foregrip_spc-rgb&weap~1c55e8ec
~_weapon_scar_l_spc-rgb&weapo~01e24e04
compassping_friendlyyelling
berlin_floors_concrete_tile_dirty3_n
voice_on_dim_#0
~t5_weapon_longscope_lens_spc~b117efd6
~t5_weapon_longscope_lens_spc~b117efd6
~tesla_s-rgb&tesla_g-l-11
*lightmap0_primary
zombie_vending_revsign_c
c_viet_zombie_gear_dlc4_n
static_peleliu_corrugated_metal_c
zombie_vending_revsign_n
static_peleliu_corrugated_metal_n
fxt_fx_distortion_heat
fxt_fx_distortion_heat
foliage_pine_bark02b_c
foliage_pine_bark02b_n
socket_c
stance_crouch
socket_n
fxt_fire_flame_vert
c_zom_romero_head_c
germankubelglasspristinecolor#0
~berlin_wall_metal_silver_s-r~99210e9a
char_jap_burning_mask
char_jap_burning_mask
cipher_a
cipher_b
cipher_c
cipher_d
cipher_e
cipher_f
cipher_g
cipher_h
cipher_i
cipher_k
cipher_l
cipher_m
cipher_n
cipher_r
cipher_s
vending_chainbind_shader_0
~okinawa_door_wood_heavy_s-rg~203bdb50
~makin_wall_metal_corrigated_~63be9f1f
usa_monkey_bomb_explosive_c
usa_monkey_bomb_explosive_c
usa_monkey_bomb_explosive_n
usa_monkey_bomb_explosive_n
rank_2ndlt1
~__-gviewarm_rus_prisoner_s-r~2ef702b0
_-gp_jun_vc_ammo_crate_c
berlin_wall_metal_painted_chipped_c
compassback
berlin_wall_metal_painted_chipped_n
us_smokegrenade
us_smokegrenade
us_smokegrenade
weapon_red_dot_eotech_2_#0
seelow_decal_cloth_camo_brown_c
seelow_decal_cloth_camo_brown_n
char_rus_redshirthead1_c
ghost_weapon_aag_glass_1k_col
~makin_floor_wood_faded_board~d6d9672d
mtl_bo1_switchboard
glass_shattered_col
~global_powerlines_s-rgb&glob~719d8bb4
fxt_fire_flame_lick
fxt_fire_flame_lick
hud_flamethrower_reticle
~zm_tm_generator_arm_spc-rgb&~bf9d2b08
mg42_cross
weapon_eotech_lense_nml
german_shepherd_nml
rus_door_metal02_c
zombie_moon_glow
rus_door_metal02_n
~mtl_berlin_russian_flag_s-rg~2d600d1e
case64blue
berlin_door_wood_diana_c
fxt_debris_gib_rock
fxt_debris_gib_rock
fxt_env_water_splash
berlin_door_wood_diana_n
~char_ger_honorguard_body1_s-rgbl-11
fxt_env_dust_mote
fxt_env_dust_mote
~kitana_short_s-rgb&kitana_short_g-l
c_zom_romero_zombified_light_c
~static_berlin_footlocker_s-r~ee2a15c0
fxt_debris_arc
vacuum_tube_c
vacuum_tube_n
rank_sgtm1
black_line
black_line
black_line
black_line
lightning_chamber_glass_c
w_type99_lmg_mp_c
_-grus_dec_snow_grunge3_c
*reflection_probe10
*reflection_probe11
*reflection_probe12
*reflection_probe13
*reflection_probe14
*reflection_probe15
*reflection_probe16
*reflection_probe17
c_zom_romero_body_zombified_c
~makin_wall_wood_trench_palm_~a0166236
~weapon_l115a3_scope_spc-rgb&~74adc5d8
scope_overlay_mp
~char_ger_fallschirmj_body1_s~21e98aec
static_berlin_crate_metal_c
_-gp_rus_crate_wood_1_snow_c
~ger_bayonet_kar98bayonet_s-r~11efdc0c
_-gp_rus_electric_panel_d_c
static_berlin_hedgehog_metal_c
static_berlin_hedgehog_metal_n
~p_ger_ship_pipes_modular_s-r~6d14f072
zombie_generator_c
fxt_debris_plume_water
fxt_debris_plume_water
zombie_generator_n
objective_ring
seelow_trim_wood_exposed_broken_c
seelow_trim_wood_exposed_broken_n
foliage_okinawa_deadtree_bark01_c
foliage_okinawa_deadtree_bark01_n
panzeriv_n
~global_rocks_boulders_s-rgb&~dd207d60
~makin_terrain_dirt_dry_mud_s~e492fd2d
~rus_ter_snow_soft_s-rgb&rus_~b4a85382
zm_tm_generator_arm_col
weapon_red_dot_sight_iw5_nml
rus_ter_snow_soft_c
rus_ter_snow_soft_n
char_rus_redshirthead2_c
okinawa_walls_wood_tunnel2_c
okinawa_walls_wood_tunnel2_n
zombie_perkbottle_sleight_out_c
rock_detail_dark_c
~anim_seelow_guardtower_s-rgb~aedebf0f
okinawa_wall_concrete_grimy_c
okinawa_wall_concrete_grimy_n
hud_svt40
fx_decal_paintball_grn_c
germankubelnormpristinenormal#0
impact_concrete01_col#0
dsc_dec_snow_01_c
dsc_dec_snow_01_n
ghost_weapon_an_peq_15_1k_nml
_-gviewarm_rus_prisoner_c
~berlin_wall_brick_plain3_s-r~d88f445a
menu_background_coop
_-gc_zom_romero_head_hair_c
ghost_weapon_aag_2k_col
hint_mantle
gradient_bottom
gradient_bottom
screen_display5
berlin_wall_concrete_foutan_c
berlin_wall_concrete_foutan_n
hud_bazooka
t5_weapon_spas_n
weapon_m4_foregrip_col
fxt_debris_fire_ember_cloud_01
fxt_debris_fire_ember_cloud_01
fxt_debris_fire_ember_cloud_02
fxt_debris_fire_ember_cloud_02
playlist_sp_reg
fxt_smk_darkgrey
blood_spatter03_nml
blood_spatter03_nml
~w_panzerschreck_s-rgb&w_panz~e3950fd1
fxt_env_lightning_trail
okinawa_floor_concrete_plain_grey_c
stance_flash
okinawa_floor_concrete_plain_grey_n
rhi2_ft
foliage_pine_bark01a_c
foliage_pine_bark01a_n
_-grus_cargo_palette_snow_c
hanging_worklight_c
t5_weapon_mp5_n
berlin_trim_wood_painted_c
hanging_worklight_n
~zm_tm_generator_stand_spc-rg~2d1daa32
berlin_trim_wood_painted_n
~pantherv_s-rgb&$white-l-11
weapon_scar_l_col
~_-gp_rus_generator_s-rgb&_-g~79bc4c3a
fxt_mud_splash01
fxt_mud_splash02
global_black_spec_c
glass_v2_orange_on_c
lights_tinhatlamp_c
lights_tinhatlamp_n
fxt_bio_bloodgush
fxt_bio_bloodgush
castle_wall
hud_shotgun
fxt_debris_plume_smoke
fxt_debris_cottonpuff
~char_jap_impinf_foliage1_s-r~a80c9b45
glass_v2_red_on_c
~static_berlin_fountain_snipe~f87b6dba
mud_splash01_nml
~lightning_chamber_glass_s-rg~52362ca6
~decal_crack1_s-rgb&$white-l-11
popups_alpha
$white
$white
$white
$white
~lights_milit_lampost_s-rgb&l~4eacff68
~decal_blood_hand_print_s-rgb~1a0b0835
global_normal_flat_16x16
~rus_metal_wire_fence_s-rgb&r~d40e0349
decal_bloodpool_big_c
pnzrshrk_missle
pnzrshrk_missle
playlist_sp_recr
~lights_rustic_candle_s-rgb&$~ae6da276
fxt_fire_anim_candle
~berlin_wall_rock_marble_s-rg~c1446e6e
~guw_metal_ceiling_s-rgb&guw_~f8ce939d
_-gmtl_p6_zm_glass_frosted_cl_8b3b55a2
$gray
fxt_fire_anim_sm
makin_terrain_dirt_dry_mud_c
makin_terrain_dirt_dry_mud_n
decal_thickrope_c
berlin_trim_wood_wall_base_c
decal_thickrope_n
berlin_trim_wood_wall_base_n
grenadeicon
grenadeicon
grenadeicon
c_zom_romero_hand_c
decal_blood_smear2_blend_c
checkbox_active
_-gmtl_dh_snowman_col
t5_dragunov_n
t5_dragunov_n
foliage_pine_bark01b_c
foliage_pine_bark01b_n
~ger_mg_mg42_drumclip_s-rgb&g~eafb4440
sun_direction
bg_blur_back
whisp_spiral
whisp_spiral
german_train_flatbedcar_c
~makin_terrain_rock_mossy01_s~311c0231
water_dynamic_spray
~berlin_floors_metal_rivets3_~ae99390e
german_train_flatbedcar_n
_-gp_rus_generator_big_sno_c
makin_terrain_dirt_cracked_mud_c
makin_terrain_dirt_cracked_mud_n
char_usa_marine_decal_medic_c
king_tiger_wheels_dmg_c
char_ger_honorguard_head1_c
_-gp_rus_tool_chest_tall_01_c
char_usa_marine_decal_medic_n
char_ger_honorguard_head1_n
weapon_eotech_nml
_-gchar_gen_gib_decals
dest_opel_blitz_c
xm8_main_receiver
~decal_blood_pool_makin_s-rgb~7377a5cc
lights_searchlight_poleblb_c
lights_searchlight_poleblb_n
kitana_short_c
kitana_short_n
zombie_perkbottle_jugg_out_c
hud_double_barrel
fxt_env_water_bubble
nikolai
t5_weapon_spectre_n
~t5_weapon_zombie_freeze_ammo~3da0ae5e
zombie_vending_sleight_logo_c
~w_type99_lmg_mp_s-rgb&w_type~ac418bb8
berlin_wall_metal_corrugated_rusty_c
static_peleliu_shelves_ammo_c
berlin_wall_metal_corrugated_rusty_n
static_peleliu_shelves_ammo_n
dsc_dec_snow_03_c
~usas12_spc-rgb&usas12_cos-l-11
dsc_dec_snow_03_n
loadscreen_sp_makin
v_opel_blitz_glass_snow_c
rank_majgen1
headicon_american
weapon_ump45_iw5_col
empty_overlay
~blood_spatter03_spc-rgb&bloo~e6e35445
~blood_spatter03_spc-rgb&bloo~e6e35445
~berlin_wall_metal_bunker_pip~17daf2dc
w_panzerschreck_c
impact_metal03_nml
fxt_light_flare_cool
fxt_light_flare_cool
zombie_rage
~-gelectrical_insulator_col
fxt_env_water_ripple
fxt_env_water_ripple
weapon_g36_iw5_nml
server_hardware_win_listen
impact_wood02_nml
~weapon_ump45_iw5_spc-rgb&wea~1f1b1110
~berlin_decals_brokenglass_s-~83a6cae9
~static_peleliu_stick_trap_s-~d2eac9f8
~berlin_floors_rock_cobble2_s~63ad951c
~okinawa_ceiling_wood_scratch~5ef4a990
paris_door_metal_01_nml
takeo
berlin_trim_marble_block_column_c
berlin_trim_marble_block_column_n
~ghost_weapon_foregrip_foldin~02c7d38a
electric_box3_n
~decal_oil_stain_s-rgb&decal_~9a3f583f
subpens_electricbox_c
subpens_electricbox_n
berlin_trim_wood_plain2_c
berlin_trim_wood_plain2_n
_-gc_zom_romero_glasses_lens_c
okinawa_wall_concrete_grey_cracks_c
~fx_shell_spc-rgb&fx_shell_cos-l-11
~fx_shell_spc-rgb&fx_shell_cos-l-11
okinawa_wall_concrete_grey_cracks_n
char_usa_marine_gear_c
~german_shepherd_cos-rgbl-11
char_usa_marine_gear_n
p6_zm_tm_packapunch_body_n
_-grus_ter_snow_1024_c
test_wood_ember_glow_top
mtl_t6_wpn_zmb_raygun2_nml1
mtl_t6_wpn_zmb_raygun2_nml3
okinawa_terrain_dirt_wetdirt_c
okinawa_terrain_dirt_wetdirt_n
weapon_reflex_iw5_lense_nml
weapon_magnifier_lens_nml
checkbox_fail
~__-gmtl_t6_wpn_zmb_raygun2_s~66dfbc91
berlin_wall_brick_crumbly_c
berlin_wall_brick_crumbly_n
~mtl_p6_pak_electric_box_02_s~3cd35100
berlin_wall_brick_clean_plain3_c
zombie_perkbottle_dbltap_out_c
fxt_debris_clump
fxt_debris_clump
_-gt5_weapon_master_key_c
zombie_wolf_clean_c
zombie_wolf_clean_n
half_track_tread_snow_#0
impact_plaster02_nml
~seelow_terrain_rock_clifface~c929fab5
~zombie_handheld_radio_s-rgb&~bb8a8faa
pantherv_n
$pixelcostcolorcode
~berlin_roofs_brick_slate2_s-~a75ca63d
_-gp_rus_crate_metal_1_snow_c
lights_milit_lampost_int_on_c
weapon_m60_iw5_bipod_nml
col
fxt_env_rainbow
lights_lampost_c
3_cursor3
lights_lampost_n
hud_arrow_left
global_burn_metal_c
fxt_debris_plume_dirt
fxt_debris_plume_dirt
global_burn_metal_m
global_burn_metal_m
global_burn_metal_n
fxt_smk_def_3
fxt_smk_def_3
~glass_shattered_spc-rgb&glas~36dd5f9b
blitzkriegsoda_poster
fxt_light_flare_sun
weapon_foregrip_nml
zombie_wolf_fur_c
~static_berlin_electrical_pan~b312c790
weapon_pecheneg_col
weapon_hamr_lens_nml
fxt_fx_lensflare_glow
fxt_fx_lensflare_glow
rank_pfc1
viewmodel_usa_raider_c
viewmodel_usa_raider_c
viewmodel_usa_raider_c
viewmodel_usa_raider_c
viewmodel_usa_raider_n
viewmodel_usa_raider_n
viewmodel_usa_raider_n
viewmodel_usa_raider_n
~seelow_wall_rock_stones04_s-~88fe2c6e
weapon_m27_col
~default_s-rgb&$white-l-11
~default_s-rgb&$white-l-11
_-gp_rus_fuelstorage_tank_clean_snow_c
berlin_wall_metal_panels_c
_-gp_rus_fuelstorage_tank_clean_snow_n
berlin_wall_metal_panels_n
ceiling_light_on_c
berlin_wall_metal_bunker_pipe_c
ceiling_light_on_n
berlin_wall_metal_bunker_pipe_n
~peleliu_terrain_dirt_rocks2_~47d23a6e
beta_test
~berlin_floors_concrete_tile3~419c0560
impact_metal05_col
compass_highlight
compass_highlight
~ghost_weapon_foregrip_foldin~eb6dc3bd
~global_flammable_crate_japan~0d1cb41c
berlin_door_metal_industrial_c
berlin_door_metal_industrial_n
ammo_counter_rocket
sdk_tire_n
berlin_decal_plasterwall_peel2_c
berlin_decal_plasterwall_peel2_n
char_jap_impinf_gear02_zomb_n
char_jap_impinf_gear02_zomb_n
fxt_bio_blooddrops
fxt_bio_blooddrops
~glass_v2_off_s-rgb&$white-l-11
ger_mg_mg42_c
~impact_metal01_spc-rgb&impac~f33ed172
peleliu_terrain_sand_dry_soft_c
ger_mg_mg42_n
peleliu_terrain_sand_dry_soft_n
~peleliu_misc_cloth_rope_s-rg~bb1ac844
stopwatchneedle
berlin_door_wood_white_c
center_cross
center_cross
berlin_door_wood_white_n
zm_tm_generator_stand_col
specialty_2x_zombies
_-gp_rus_storage_cabinet_c
decal_blood_pool_makin_c
global_powerlines_c
~berlin_trim_concrete_ornate_~f3b6637e
~berlin_trim_wood_plain2_s-rg~947f5be2
global_powerlines_n
playlist_sp_vet
~zombie_telporter_s-rgb&zombi~7be6a6b2
fxt_debris_glass2
weapon_magnifier_col
decal_papers_japanese_c
mtl_bo1_metal_paintchip
berlin_floors_wood_plnks_dark1_c
berlin_floors_wood_plnks_dark1_n
~peleliu_terrain_rock_coral_d~0ec575cf
ghost_weapon_foregrip_folding_col
fxt_env_water_foam
fxt_env_water_foam
mtl_p6_pak_electric_box_02_c
mtl_p6_pak_electric_box_02_n
~__-gweapon_c4_spec-rgb&__-gw~82b4d945
~ray_gun_s-rgb&ray_gun_g-l
weapon_lmg_holder_nml
~zombie_generator_s-rgb&zombi~c50d0c00
c_viet_zombie_sonic_head_c
c_viet_zombie_sonic_head_n
decal_brick2_c
decal_brick2_n
berlin_wall_metal_siding_c
berlin_wall_metal_siding_n
fxt_debris_wind_ash
fxt_debris_wind_ash
blank_nrm
berlin_wall_brick_clean_plain5_c
~char_ger_gear_decals_s-rgb&c~30900210
~_-gp_rus_tank_stacked_snowy_~f9255622
mtl_p6_pak_electric_box_set_c
~static_peleliu_stick_trap_si~99660000
fxt_tank_trail
mtl_p6_pak_electric_box_set_n
dempsey
decal_blood_foot_prints_blend_c
~ceiling_light_on_s-rgb&$white-l-11
p6_dig_scaffolding_metal_c
p6_dig_scaffolding_metal_n
impact_wood03_col#0
char_rus_grachev_head_c
char_rus_grachev_head_c
char_rus_grachev_head_n
char_rus_grachev_head_n
zombie_cl_bottom_c
weapon_galleria_nml
~lights_lampost_s-rgb&lights_~8a34ce29
char_ger_gear01_zomb_n
char_ger_gear01_zomb_n
~p_jun_air_duct_large_s-rgb&p~28f29622
weapon_sa80_iw5_drum_col
c_viet_zombie_napalm_body_c
c_viet_zombie_napalm_body_n
~berlin_terrain_rubble_small_~0140268b
zombie_tele_glow_scroll
~berlin_roofs_brick_slate_s-r~a371169a
gradient_left
usas12_nml
~berlin_wall_metal_panels_s-r~a371169a
zombie_telporter_2_c
zombie_telporter_2_n
berlin_terrain_rubble_small_c
berlin_terrain_rubble_small_n
~weapon_hamr_spc-rgb&weapon_h~f06644d8
~~-grus_concrete_tile_snow_s-~3a8b1bb5
_-gp_rus_sdkfz6_c
panzeriv_snow_c
static_berlin_klaxon_tower01_c
static_berlin_klaxon_tower01_n
seelow_wall_plaster_white03_clean_c
seelow_wall_plaster_white03_clean_n
~ghost_weapon_aag_glass_1k_sp~d0668731
~berlin_floors_concrete_tile3~646c3b04
_-gp_rus_rollup_door_snow_c
crater_dirt
decal_brick3_c
char_rus_gear1_c
char_rus_gear1_c
decal_brick3_n
char_rus_gear1_n
~char_jap_impinf_body4_s-rgb&~bb0b6d32
rank_gysgt1
zombie_zapper_pulse_top_c
fxt_env_leaves_gib
zombie_perkbottle_dbltap_in_c
~seelow_trim_wood_plain_plank~5ec561c2
work_bench_blueprint_decal
fxt_fire_flame_base_01
fxt_fire_flame_base_01
fxt_fire_flame_base_02
fxt_fire_flame_base_02
usa_knife_bowie_c
usa_knife_bowie_c
usa_knife_bowie_n
usa_knife_bowie_n
half_track_tread_nrml_#0
berlin_ceilings_metal2_c
fxt_fx_distortion_ring
berlin_ceilings_metal2_n
lights_tinhatlamp_on_c
~p_rus_cliff_01_snow_s-rgb&p_~a93b1408
makin_terrain_rock_coral_live_c
static_peleliu_stick_trap_bloody_c
decal_blood_smear1_blend_c
fxt_env_fog_smog
makin_terrain_rock_coral_live_n
char_rus_grachev_body_c
char_rus_grachev_body_c
fxt_fx_shimmer
_-gjun_dec_netting_c
berlin_roofs_brick_slate2_c
berlin_roofs_brick_slate2_n
ui_arrow_right
congratulations
~berlin_wall_metal_painted_ch~b077631f
static_seelow_farmtools_c
static_seelow_farmtools_c
static_seelow_farmtools_n
static_seelow_farmtools_n
~makin_terrain_rock_coral_liv~1737d477
ger_mg_mg42_drumclip_c
ger_mg_mg42_drumclip_n
fxt_light_glow
static_berlin_footlocker_n
~static_peleliu_fuelbarrel01_~9ac51105
~static_berlin_valve_s-rgb&st~e6c5d961
bg_fogscrollthin
~colt45_s-rgb&colt45_g-l-11
mtl_t6_wpn_zmb_raygun2_glow2
sdk_tire_snow_c
defaultvehicle
weapon_hamr_reflex_col
zombie_vending_doubletap_c
zombie_vending_doubletap_n
specialty_doubletap_zombies
ammo_counter_beltbullet
p_rus_cliff_01_snow_c
p_rus_cliff_01_snow_n
rus_art_window_warehouse_n
~bunker_wires_details_s-rgb&b~98428ee9
peleliu_misc_cloth_rope_c
scifi_text1
scifi_text2
~weapon_eotech_spc-rgb&weapon~8af6a013
peleliu_misc_cloth_rope_n
[email protected]
~weapon_usp_s-r-17g-17b-17&we~765326da
~makin_terrain_dirt_cracked_m~dfa9d1cf
lights_street_lamp_c
lights_street_lamp_n
sun_flare
~_weapon_g36_iw5_spc-rgb&weap~9b55fff0
zombie_zapper_pulse_bottom_c
anim_berlin_asylum_dbl_doors_c
decal_brick4_c
static_peleliu_crate_jpn_mrtr_clsd_n
anim_berlin_asylum_dbl_doors_n
decal_brick4_n
~berlin_decal_plasterwall_pee~a1cd6fb9
zombie_vending_sleight_c
zombie_vending_sleight_n
half_track_snow_nrml_#0
_-gweapon_c4_col
zombie_chalkboard_c
zombie_chalkboard_n
fxt_debris_ice
fxt_env_dust_mote_atlas
~c_viet_zombie_napalm_body_sp~c1d9968b
char_jap_impinf_officer_head_c
char_jap_impinf_officer_head_c
char_jap_impinf_officer_head_n
char_jap_impinf_officer_head_n
sil_mits_nml
berlin_wall_metal_silver_c
berlin_roofs_brick_slate3_c
berlin_wall_metal_silver_n
fxt_smk_tendril
fxt_smk_tendril
mtl_p_rus_pipes_1_n
~okinawa_walls_wood_tunnel2_s~654bd7c0
char_ger_gear01_c
char_ger_gear01_c
gradient_fadein
char_ger_gear01_n
_-gweapon_blk_strap_col
mud_splash02_nml
fxt_light_flare_halogen
fxt_light_flare_halogen
fxt_exp_ember_omni
fxt_exp_ember_omni
hud_mg42
hud_mg42
static_seelow_sandbag_c
dirty_stone_wall
fxt_smk_arc
logo_small_cod5
~okinawa_door_shuri_int_twdr_~d8f591cc
~seelow_wall_brick_painted01_~43184bcc
zombie_t_lights_123_on_c
okinawa_walls_wood_trenchboard1_c
hud_status_dead
okinawa_walls_wood_trenchboard1_n
~seelow_trim_wood_exposed_bro~9ad4c08a
zombie_posters_anatomy_c
berlin_wall_brick_colorful_c
zombie_posters_anatomy_n
fxt_light_vlight_beam
static_seelow_toolbox_c
berlin_ceilings_plaster_c
fxt_bio_bloodburst_b
fxt_bio_bloodburst_b
fxt_bio_bloodburst_c
berlin_wall_brick_colorful_n
p_rus_pipes_modular_orange_c
static_seelow_toolbox_n
berlin_ceilings_plaster_n
~berlin_floors_concrete_tile3~ca5d186e
mtl_t6_attach_optic_holo_reticle
_-gp_rus_barricade_snow_c
vending_primo_shader_0
~window_glass_crack_c-rgb&$white-l-11
berlin_trim_reich_eagle_background_n
_-gt5_weapon_spas_c
~impact_metal05_spc-rgb&impac~8d920ee5
hud_dpad_hell_bar_t6
~-gc_zom_quad_pants_c
rus_smg_ppsh41_c
weapon_remington_acr_col
~seelow_decal_cloth_camo_brow~406e0c14
fxt_smk_exit
fxt_smk_exit
~mtl_weapon_iw6_reflex_lens_s~d88e299c
glass_v2_on_c
impact_wood01_col#0
clutter_peleliu_field_lantern_jap_c
clutter_peleliu_field_lantern_jap_n
decal_brick5_c
zm_tm_generator_col
~weapon_lmg_holder_spc-rgb&we~e4e97b12
decal_brick5_n
~char_rus_uritski_body_s-rgb&~c3064dbe
char_jap_impinf_officer_body_c
char_jap_impinf_officer_body_c
fxt_env_snow_flake_cloud_01
fxt_env_snow_flake_cloud_01
fxt_env_snow_flake_cloud_02
fxt_env_snow_flake_cloud_02
fxt_env_snow_flake_cloud_03
fxt_env_snow_flake_cloud_03
fxt_env_snow_flake_cloud_04
~gold_spec-rgb&skins_gloss-l-11
~gold_spec-rgb&skins_gloss-l-11
~rus_door_metal02_s-rgb&rus_d~aec87d1e
hint_health
fxt_fx_raygun_ring
fxt_fx_raygun_ring
guw_metal_ceiling_c
lights_searchlight_c
lights_searchlight_n
berlin_roofs_brick_slate3b_n
car_explode
impact_plaster01_col#0
rock$tombstone1_n
~berlin_ammo_box02_s-rgb&$white-l-11
_-gt5_dragunov_scope_c
_-gt5_dragunov_scope_c
~okinawa_walls_wood_trenchboa~3c4bbe73
rank_maj1
fxt_env_mist
clutter_peleliu_tire_single_c
~sdk222_s-rgb&sdk222_g-l-11
clutter_peleliu_tire_single_n
fxt_fx_distortion_ring_warp
~blood_spatter01_spc-rgb&bloo~9cfdaf8d
~blood_spatter01_spc-rgb&bloo~9cfdaf8d
w_ptrs_scope_c
~selow_terrain_mud_messy_s-rg~bb1ac844
devfonts
lightning_chamber_scroll_multiply
char_ger_gear02_c
foliage_pacific_palmtrees_bark07_c
char_ger_gear02_n
foliage_pacific_palmtrees_bark07_n
~berlin_trim_metal_s-rgb&berl~5ce8fc87
char_rus_gear1_zomb_n
char_rus_gear1_zomb_n
eye_glossmap
eye_glossmap
ammo_counter_tesla
logo_intel_1k
fxt_smk_light
fxt_smk_light
hud_bullets_sniper
global_flammable_crate_d_c
seelow_terrain_rock_cliffacesharp_c
seelow_terrain_rock_cliffacesharp_n
~white_dirty-rgbl-11
char_ger_ansel_body_zomb_c
char_ger_ansel_body_zomb_c
berlin_floors_wood_hardwood2_c
char_ger_ansel_body_zomb_n
char_ger_ansel_body_zomb_n
berlin_floors_wood_hardwood2_n
zombie_vending_phdflopper_1_tex
makin_terrain_rock_mossy01_c
makin_terrain_rock_mossy01_n
sdk222_snow_c
~-gchar_gen_gib_decals
decal_wall_stain_01_c
fxt_fx_distortion_splash
~foliage_pine_bark01a_s-rgb&f~5ac7793d
~makin_trim_metal_s-rgb&makin~7ac6846b
~walther_s-rgb&walther_g-l-11
decal_blood_splatters_c
impact_wood03_nml
~~weapon_pecheneg_spc-rgb&wea~d7f8ac44
fx_shotgun_shell_nml
weapon_hamr_nml
~us_smoke_grenade_s-rgbl-11
fxt_env_lightning_bolt_trail2
fxt_env_lightning_bolt_trail2
~berlin_decals_paintings_port~5d819fc8
~static_berlin_engine_control~0e03d818
berlin_wall_plaster_tile_subway_c
char_jap_impinf_net_c
berlin_wall_plaster_tile_subway_n
char_jap_impinf_net_n
char_base_fabric_smooth_n
impact_glass01_col
~-gportal_cracks_blue
adventure-time-hd-background
t34_85_wire_c
t34_85_wire_n
foliage_pine_large_gobo
beware_dog_sign
zombie_zapper_c
~seelow_terrain_rock_surface_~6c024b9c
zombie_zapper_n
~char_usa_marine_polonsky_s-r~78181309
~char_usa_marine_polonsky_s-r~78181309
cardboard_box_c
~ghost_weapon_aag_2k_spc-rgb&~4f095590
cardboard_box_n
~seelow_wall_metal_burnt_s-rg~1638a469
rusty_metal
[email protected]
~weapon_rus_reznov_knife_s-rg~1f4db9e7
lights_milit_lampost_int_c
scope_overlay_m14
~weapon_galleria_shells_spc-r~cdd556cf
berlin_floors_marble_tiles_grimy_c
berlin_floors_marble_tiles_grimy_n
ray_gun
hud_ppsh
bullethole1
bullethole2
makin_trim_metal_c
makin_trim_metal_n
okinawa_wood_shuri_int_furni_c
weapon_galleria_shells_nml
okinawa_wood_shuri_int_furni_n
minimap_light_on
~anim_berlin_asylum_dbl_doors~a04ad870
white_line_faded
white_line_faded
white_line_faded
white_line_faded
static_peleliu_stick_trap_single_n
weapon_mp40_mp_c
fxt_exp_light
hud_bullets_support_back
opel_blitz_snow_c
[email protected]
~ammo_belt_s-rgb&ammo_belt_g-l-11
scope_lens2_c
~zombie_vending_sleight_logo_~4305e36c
p_rus_storage_cabinet_n
rank_prestige_10
lights_milit_lampost_n
~zombie_teddybear_s-rgb&zombi~1bea2090
p6_dig_plaster_crumble_c
p6_dig_plaster_crumble_n
flamethrower_fire
~berlin_wall_brick_plain3_wet~42b35898
ui_button_xenon_3d_a_32x32
berlin_floors_metal_catwalk1_c
static_berlin_engine_control_a_c
berlin_floors_metal_catwalk1_n
static_berlin_engine_control_a_n
_-gc_viet_zombie_gear_dlc4_c
ghost_alien_spider_egg_col
m203_reticle
~char_jap_impinf_gear01_s-rgb~e37bad22
~char_jap_impinf_gear01_s-rgb~e37bad22
stance_swim
default
_-grus_ter_ice_clear_c
weapon_mg36_col
glass_shattered_nml
~char_raider_s-rgb&char_raider_g-l-11
berlin_decals_paintings_portrait1_c
berlin_decals_paintings_portrait1_n
fxt_smk_def
fxt_smk_def
c_zom_romero_head_zombified_c
~v_opel_blitz_wheel_s-rgb&v_o~0f1892ea
fxt_light_ray_ribbon
fxt_light_ray_ribbon
zombie_perkbottle_revive_in_c
~weapon_mp40_mp_s-rgb&weapon_~08433bb1
~static_berlin_ger_radio_s-rg~4d326fad
weapon_attach_optic_acog_reticle
~weapon_peq6_spc-r-59g-59b-59~4ef712bb
statmon_warning_serverfps
~berlin_ceilings_metal_s-rgb&~98d2e17e
vending_repair_shader_0
bullethit_sand
barbedfence_3b_c#0
chainlink_fence_c
~berlin_wall_brick_gritty_wet~61a2c4cc
chainlink_fence_n
objective_friendly
objective_friendly
objective_friendly
char_ger_ansel_head_c
char_ger_ansel_head_c
rus_exp_molotovcocktail_c
char_jap_impinf_glasses_c
char_ger_ansel_head_n
decal_bulletholes_concrete_c
decal_bulletholes_concrete_n
viewmodel_usa_marine_c
viewmodel_usa_marine_c
us_art_window_warehouse_c
viewmodel_usa_marine_n
viewmodel_usa_marine_n
fullscreen_fire
dest_opel_blitz_woodsplinter_c
~weapon_magnifier_spc-rgb&wea~72c2ac4d
zombie_perkbottle_sleight_c
~me_wire_black_s-rgb&me_wire_~3c4962c6
~t5_dragunov_scope_spc-rgb&t5~e472b48e
~t5_dragunov_scope_spc-rgb&t5~e472b48e
~morphine_glass_s-rgb&$white-l-11
~morphine_glass_s-rgb&$white-l-11
okinawa_wall_shuri_build_paperwin_01_c
okinawa_wall_shuri_build_paperwin_01_n
~seelow_wall_rock_bricks02_s-~d2eac9f8
~_-gp_rus_fuelstorage_tank_cl~68b8ac89
p_glo_dec_wires_accessory_dirt2_c
c_zombie_engineer_c
~peleliu_terrain_dirt_drymudd~e6c991bd
c_zombie_engineer_n
static_berlin_ger_radio_c
static_berlin_ger_radio_n
panzeriv_tread_c
~~-gelectrical_insulator_s-rg~5f110847
~berlin_wall_metal_panel_gree~4d31a831
scroll
panzeriv_tread_n
usa_flamer_m2flamethrower_c
zm_tm_generator_arm_nml
fullscreen_transporter
~germankubelnormpristinespecu~d176ec05
_-gp_glo_barrels_metal_tan_snow_c
p_jun_air_duct_large_c
~vacuum_tube_s-rgb&vacuum_tube_g-l-11
p_jun_air_duct_large_n
germankubelnormpristinecolor#0
global_black_c
global_black_c
~foliage_pacific_palmtrees_ba~9f0ffa5a
weapon_suppressor_01_col
nazi_eagle
rain_drop
~decal_bloodpool_big_s-rgb&de~e29239f3
weapon_cm901_col
berlin_floors_metal_rivets3_c
berlin_floors_metal_rivets3_n
blood_spatter01_col
blood_spatter01_col
global_rocks_boulders_c
global_rocks_boulders_n
lightning_chamber_scroll_base
fxt_smk_swirl
javelin_hud_target
javelin_hud_target
javelin_hud_target
ghost_weapon_aag_2k_nml
~static_peleliu_crate01_s-rgb~31552397
weapon_l115a3_col
berlin_trim_concrete_ornate_group2_c
berlin_trim_concrete_ornate_group2_n
~usa_flamer_m2flamethrower_s-~09e18af8
objective
char_ger_ansel_body_c
~makin_canoe_s-rgb&makin_canoe_g-l-11
char_ger_ansel_body_n
~char_ger_ansel_body_s-rgb&ch~80dc567b
~char_ger_ansel_body_s-rgb&ch~80dc567b
usa_flamethrower_world_c
usa_flamethrower_world_n
rus_wall_brick_red_sno_c
rus_wall_brick_red_sno_n
weapon_m4_foregrip_nml
zombie_eye
zombie_eye
c_zom_romero_head_hair_ponytail_n
zombie_zapper_dials_on_c
~lanternbody_s-rgb&lanternbody_g-l-11
zombie_stopwatchneedle
[email protected]
zombie_wolf_c
zombie_wolf_n
global_burn_wood_c
global_burn_wood_c
global_burn_wood_m
global_burn_wood_m
global_burn_wood_n
global_burn_wood_n
grenadethrowback
$outdoor
fxt_fx_distortion_shc_wave
fxt_fx_distortion_shc_wave
zombie_beaker_brain_c
~peleliu_terrain_rock_coral_l~1efdb637
zombie_beaker_brain_n
okinawa_wall_shuri_build_paperwin_02_c
_-gp_jun_us_ammo_crate_c
fxt_env_water_mist
fxt_env_water_mist
~t5_weapon_spectre_spc-rgb&t5~29dcb9b7
okinawa_wood_shuri_int_solid_c
okinawa_wood_shuri_int_solid_n
~ghost_weapon_an_peq_15_1k_sp~ab31ac9f
xm8_scope
_-glimbs_c
zombie_handheld_radio_c
weapon_scar_l_nml
compassping_player
weapon_peq6_col
p_rus_crate_metal_1_c
p_rus_crate_metal_1_n
~decal_bloodsplat8_s-rgb&deca~95887a8d
p_glo_dec_wires_accessory_dirt3_c
char_ger_fallschirmj_body1_c
p_glo_dec_wires_accessory_dirt3_n
char_ger_fallschirmj_body1_n
~berlin_floors_wood_hardwood2~183a278c
missing_fx
seelow_trim_wood_plain_planks_c
seelow_trim_wood_plain_planks_n
fxt_spark_pcloud_03
fxt_spark_pcloud_03
offscreenobjectivepointer
makin_canoe_c
fxt_smk_flamethrower_arc
fxt_smk_flamethrower_arc
makin_canoe_n
lag
fxt_exp_fire
fxt_exp_fire
offscreen_icon_us_down
ammo_counter_bullet
decal_grunge_scorched_wall_c
_-gt5_weapon_zombie_freeze_gun_c
~berlin_wall_metal_corrugated~42d3bb7a
friendlyfire
hud_panzerschreck
berlin_floors_rock_cobble2_c
berlin_floors_rock_cobble2_n
zombie_beaker_liquid_c
fxt_bio_blood_cloud
berlin_terrain_rubble_tiny_c
jun_art_plastic_tarp_c
berlin_terrain_rubble_tiny_n
~char_head_spec-rgb&char_head~3c7873c9
~char_head_spec-rgb&char_head~3c7873c9
jun_art_plastic_tarp_n
[email protected]
char_jap_impinf_body4_c
char_jap_impinf_body4_n
char_ger_wet_gear01_c
_-gc_zom_romero_head_hair_ponytail_c
menu_popup_back
menu_popup_back
~okinawa_terrain_stone_aged01~42b35898
~pantherv_tread_s-rgb&$white-l-11
~zombie_moduar_wires_s-rgb&zo~cc1a087c
hudcolorbar
hit_direction
grey
grey
bunker_wires_details_n
~hanging_worklight_s-rgb&hang~dfc24515
snow_concretewall_c
snow_concretewall_n
_-gp_ger_barrel_flammablel_snow_c
weapon_hamr_reticle_col
~berlin_wall_concrete_foutan0~bfc7fba6
fxt_exp_ember_omni2
fxt_exp_ember_omni2
fxt_exp_ember_omni3
fxt_exp_ember_omni3
weapon_red_dot_c
weapon_mg_bullet_col
static_seelow_woodbarrel_c
static_seelow_woodbarrel_n
fxt_fire_flame_clump
fxt_fire_flame_clump
static_peleliu_crate01_c
zombie_perkbottle_revive_c
static_peleliu_crate01_n
berlin_decal_trim_metal_grate_c
_-gp_rus_crate_wood_1_snow_frosty_c
rank_prestige_1
rank_prestige_2
rank_prestige_3
rank_prestige_4
rank_prestige_5
rank_prestige_6
rank_prestige_7
rank_prestige_8
berlin_decal_trim_metal_grate_n
rank_prestige_9
hud_molotov
okinawa_door_shuri_int_twdr_02_c
okinawa_door_shuri_int_twdr_02_n
~static_berlin_tire_s-rgb&sta~805296ef
static_peleliu_rock01_grey_c
vending_rage_shader_0
weapon_rus_reznov_knife_c
weapon_missing_image
weapon_rus_reznov_knife_n
mod_header
xm8_compact_foregrip
impact_metal01_col
mtl_berlin_russian_flag_n
~~-grus_metal_black_trim_s-rg~2fde9607
lightningbox_chalk_c
~berlin_trim_metal3_s-rgb&ber~04e96fd6
~atoll_ship_metal_rust2_s-rgb~aedebf0f
~char_jap_impinf_gear02_s-rgb~d8194bd5
~char_jap_impinf_gear02_s-rgb~d8194bd5
orniment_soft_n
orniment_soft_n
fxt_smk_gen
fxt_smk_gen
~static_peleliu_shelves_ammo_~e9e9a4e7
berlin_roofs_brick_slate_c
berlin_roofs_brick_slate_n
ammo_counter_riflebullet
barbedfence_3_c#0
peleliu_terrain_dirt_drymudd_c
peleliu_terrain_dirt_drymudd_n
weapon_ump45_iw5_nml
~static_berlin_antenna_metal_~1cba8b83
zombie_teleporter_glow_c
zombie_teleporter_glow_n
~spec-rgb&cos-l-11
~zombie_sumpf_corrugated_meta~7d7199f7
seelow_wall_plaster_stone01_c
berlin_floors_wood_dirty_dark1_c
seelow_wall_plaster_stone01_n
berlin_floors_wood_dirty_dark1_n
scrollbar_arrow_left
pentacle_2
$identitynormalmap
$identitynormalmap
$identitynormalmap
$identitynormalmap
$identitynormalmap
snow_cliff_4_c
snow_cliff_4_n
rank_ltcol1
~seelow_terrain_dirt_drymud_s~ff119168
w_ptrs_c
decal_bloodsplat7_c
compass_fov
gradient_center
barrel_explode
p_rus_sdkfz6_n
~t5_weapon_master_key_spc-rgb~aa3416ff
~mud_splash02_spc-rgb&mud_spl~9bab0d89
char_base_fabric_wool_n
char_base_fabric_wool_n
zombie_perkbottle_dbltap_c
t5_weapon_longscope_lens_n
t5_weapon_longscope_lens_n
~king_tiger_wheels_s-rgb&king~6a4cb6e6
berlin_window_reich_dome_glass_c
~berlin_terrain_rubble_fritz_~43184bcc
char_base_fabric_leather_n
char_base_fabric_leather_n
console
rus_snow_disturbed_c
rus_snow_disturbed_n
net
~paris_door_metal_01_s-rgb&pa~dbedfef5
half_track_snow_#0
~weapon_m27_spc-rgb&weapon_m2~bd16f061
berlin_wall_concrete_sections_grimy_c
berlin_wall_concrete_sections_grimy_n
char_jap_impinf_officer_body_zomb_n
char_jap_impinf_officer_body_zomb_n
weapon_l115a3_rangefinder_col
berlin_floors_rock_cobble4_c
morphine_glass_c
morphine_glass_c
~weapon_m4_foregrip_spc-rgb&$~ae6da276
saving
saving
berlin_floors_rock_cobble4_n
~berlin_roofs_brick_slate3_s-~20237886
~lightning_chamber_main_s-rgb~2fd8f959
~decal_blood_pool02_s-rgb&dec~5ffd832b
hud_colt
hud_colt
nml
minimap_icon_electric_cherry
~x2_icon_s-rgb&$white-l-11
~x2_icon_s-rgb&$white-l-11
_-gglobal_rope_lbrown_c
rank_msgt1
t5_weapon_zombie_freeze_gun_n
foliage_pacific_flowers06_c
side_small
side_small
~weapon_mg36_spc-rgb&weapon_m~6a6a413c
rank_bgen1
hud_ak47
tiger2_tread_c
okinawa_wall_concrete_grey_cracks_w_c
tiger2_tread_n
decal_bloodsplat8_c
_-gp6_zm_tm_packapunch_body_c
weapon_pecheneg_nml
~berlin_trim_marble_block_col~f2d955e9
zombie_ammo_box_c
zombie_ammo_box_n
fullscreen_electric_shock
static_peleliu_stick_trap_n
~window_glass_s-rgb&$white-l-11
weapon_m27_nml
zombie_dome_bkgd
~ger_mg_mg42_s-rgb&ger_mg_mg42_g-l
zombie_vending_phdflopper_2_tex
~static_peleliu_corrugated_me~46e11878
impact_metal05_nml
mtl_berlin_german_flag_c
ammo_belt_c
~decal_brick5_s-rgb&decal_bri~22decdfb
lobby_strip_whole
~decal_thickrope_s-rgb&decal_~538904fa
~char_ger_gear01_s-rgb&char_g~10313967
~char_ger_gear01_s-rgb&char_g~10313967
~t34_85_wire_s-rgb&$white-l-11
char_body_burn_swatch_c
char_body_burn_swatch_c
makin_floor_wood_faded_boards_c
~seelow_ceiling_metal_railsta~15e0ed26
makin_floor_wood_faded_boards_n
berlin_decals_brokenglass_c
berlin_decals_brokenglass_n
berlin_ceilings_metal_rust_c
berlin_ceilings_metal_rust_n
fxt_env_snow_flakes
fxt_env_snow_flakes
stripper_clip_c
stripper_clip_c
impact_glass02_col
~__-gmtl_t6_wpn_zmb_raygun2_s~23777d84
~p_rus_cliff_01_snow_dry_s-rg~b0c0748d
zm_tm_generator_stand_nml
flamethrower_fx_distortion_heat
flamethrower_fx_distortion_heat
lightning_chamber_main_c
[email protected]
decal_flag_waving_n
lightning_chamber_main_n
~okinawa_trim_wood_burned1_s-~d2eac9f8
~zombie_wolf_s-rgb&zombie_wolf_g-l-11
~fxt_impact_fabric_s-rgb&$white-l-11
fxt_fx_lensflare
fxt_fx_lensflare
hud_bouncing_betty
laser_dust
biohazard_white
peleliu_terrain_rock_coral_dead_c
~mtl_p6_pak_electric_box_set_~f46b6ff4
peleliu_terrain_rock_coral_dead_n
weapon_magnifier_nml
white_line_faded_big
white_line_faded_big
weapon_m68_reticle_base_col
berlin_crate_01_c
fxt_env_lighting_back_clouds
fxt_env_lighting_back_clouds
ghost_weapon_foregrip_folding_nml
berlin_wall_rock_marble_c
mak1_cl_top_c
berlin_wall_rock_marble_n
zombie_vending_vent_power_on_c
static_berlin_antenna_metal_c
static_berlin_antenna_metal_n
p_glo_dec_wires_accessory_yellow_n
ui_button_xenon_dpad_64x64
~peleliu_terrain_sand_dry_sof~a299caae
~double_barrel_s-rgb&double_b~a874e202
~static_berlin_powerbreaker_s~21e98aec
~makin_door_wood2_s-rgb&makin~463b4602
char_jap_impinf_charrnet_c
compassping_explosion
berlin_wall_brick_bulletholes_c
tankbarrel
tankbarrel
tankbarrel
menu_button_backing_highlight
menu_button_backing_highlight
berlin_decals_nature_moss3_c
berlin_wall_brick_bulletholes_n
shadow
zombie_perkbottle_jugg_c
berlin_decals_nature_moss3_n
zombie_perkbottle_jugg_n
half_track_markings_#0
weapon_red_dot_reflex_2
filament_c
zombie_perkbottle_jugg_in_c
~makin_radiotower_dest_s-rgb&~96a199c4
menu_button_backing
menu_button_backing
~char_ger_fallschirm_gear_s-r~2f88564a
dpad_arrow
~seelow_terrain_mud_footprnt_~b7ae43d5
mtl_weapon_iw6_reflex_lens_col
impact_concrete02_col#0
fx_shell_col
fx_shell_col
decal_bunker_wall_floor_c
test_wood_ember_glow_bottom
menu_button_backing_right
menu_button_backing_right
menu_button_backing_right
menu_button_backing_right
hud_bullets_spread
hud_bullets_pistol
berlin_wall_brick_plain_n
weapon_muzzle_brake_iw6_col
menu_background_coop_blurred
menu_background_coop_blurred
berlin_trim_metal3_c
berlin_trim_metal3_n
berlin_terrain_dirt_small_c
gfx_fxt_light_flare_star
berlin_terrain_dirt_small_n
acid
fxt_debris_gib_metal
fxt_debris_gib_metal
~okinawa_floor_concrete_spott~c12191f9
sword_arcane_circle
_-gjun_art_chain_c
pentagram3
weapon_sa80_iw5_drum_nml
scrollbar_thumb
subpens_electricalbox_readouts_c
abbr_indicator
subpens_electricalbox_readouts_n
[email protected]
hud_mp40
hud_mp40
~mtl_weapon_iw6_reflex_spc-rg~ea85579f
rank_capt1
~berlin_door_metal_industrial~0e239495
~rus_exp_molotov_wick_s-rgb&r~5a54f6ba
hud_arrow_right
hud_monkey
tesla_c
tesla_n
blank
menu_background_mp_tank_blurred
menu_background_mp_tank_blurred
menu_background_mp_tank_blurred
menu_background_mp_tank_blurred
metal_grate_snow_c
~t5_weapon_mp5_spc-rgb&t5_wea~08127131
berlin_trim_metal_c
berlin_trim_metal_n
dogs_powerup_zombies
ger_bayonet_kar98bayonet_c
~makin_door_wood1_s-rgb&makin~53b5aba7
glass_v2_green_on_c
nazi_propaganda
decal_hazard_stripe
loadscreen_zombie_factory_mini
seelow_terrain_mud_footprnt_wet_c
seelow_terrain_mud_footprnt_wet_n
~char_usa_marine_gear_s-rgb&c~bb823a68
~berlin_floors_concrete_tile_~fb3a7f9b
zombie_stopwatch
~berlin_ceilings_metal_rust_s~076d70be
_-gp6_zm_tm_packapunch_damage_c
p_rus_generator_big_n
_-gp_rus_generator_c
hud_walther
~_-gp_rus_fuelstorage_tank_sn~d889cd42
~berlin_books_s-rgb&berlin_bo~b47d3d6f
arcademode_life
~germankubelglasspristinespec~dccdeb72
minimap_tickertape
minimap_tickertape
minimap_tickertape
~~~-gc_zom_quad_pants_s-rgb&~~748f9306
fxt_env_snow_sheet
weapon_l115a3_scope_col
weapon_trinium_site_c
hint_usable
russian_chain_c
char_burned_swatch_n
char_burned_swatch_n
russian_chain_n
~weapon_mg_dual_drum_mag_spc-~638f6229
char_ger_gear02_zomb_c
char_ger_gear02_zomb_c
~seelow_wall_plaster_white03_~78509f64
char_ger_gear02_zomb_n
char_ger_gear02_zomb_n
weapon_hamr_reflex_nml
skin_pore_detail
skin_pore_detail
skin_pore_detail
skin_pore_detail
zombie_zapper_engine_c
~char_jap_impinf_foliage2_s-r~3314370d
gfx_fullscreen_revive_m
blood_spatter02_col
blood_spatter02_col
~stielhandgranate_spec-rgbl-11
~foliage_okinawa_deadtree_bar~8d188e97
screen_c
berlin_wall_brick_plain_light_c
weapon_bbetty_mine_c
okinawa_terrain_dirt_dirtpebble_c
static_seelow_blackbarrel_c
okinawa_terrain_dirt_dirtpebble_n
static_seelow_blackbarrel_n
berlin_ammo_box01_c
berlin_ammo_box01_n
~okinawa_terrain_mud_puddledi~ab4c37a6
fxt_light_ray_ribbon_flare
fxt_light_ray_ribbon_flare
seelow_terrain_dirt_drymud_c
_-gt5_weapon_zombie_freeze_ammo_c
subject_bunker
seelow_terrain_dirt_drymud_n
~berlin_ceilings_metal2_s-rgb~6e96d0e1
rank_ssgt1
~peleliu_terrain_rock_dark_vo~68064c3d
plain_smooth_n
plain_smooth_n
decal_blood_pool02_c
~sdk_tire_s-rgb&sdk_tire_g-l-11
berlin_decal_plasterwal_paint_c
v_opel_blitz_wheel_n
hud_server_locked
~snow_concretewall_s-rgb&snow~28d82e8e
char_burning_mask
char_burning_mask
~sil_mits_spc-rgb&$white-l-11
~berlin_wall_brick_colorful_s~1237b8bd
~global_black_s-rgb&$white-l-11
~global_black_s-rgb&$white-l-11
p_rus_pipes_1_c
char_jap_impinf_gear01_c
char_jap_impinf_gear01_c
decal_grime_blotchy_c
char_ger_zombie_head1_c
decal_grime_blotchy_n
loadscreen_zombie_asylum
char_ger_zombie_head1_n
~global_rocks_small_s-rgb&glo~559f06f0
infinite_ammo_zombies
~decal_bulletholes_concrete_s~1c6cb25f
seelow_wall_metal_burnt_c
~weapon_m60_iw5_bipod_spc-rgb~00e314b1
char_usa_marine_polonsky_c
char_usa_marine_polonsky_c
seelow_wall_metal_burnt_n
blackness_c
c_zom_zombie_barechest_body_c
fxt_distortion_ring_thin
voice_on_#0
weapon_acog_iw5_col
objective_coop
char_ger_head1_c
char_ger_head1_c
fxt_debris_gib_wood
mtl_t5_leather_strap_n_512
char_ger_head1_n
char_ger_head1_n
peleliu_terrain_dirt_drymuddrk_c
peleliu_terrain_dirt_drymuddrk_n
static_berlin_fountain_sniper_c
bunker2
static_berlin_fountain_sniper_n
~berlin_floors_metal_catwalk1~f0baafa8
_-gmtl_t5_weapon_m14_c_1024
stielhandgranate_color
objective_line
~char_jap_impinf_officer_body~0cf1840f
~char_jap_impinf_officer_body~0cf1840f
char_burned_head_c
char_burned_head_c
~berlin_door_wood_diana_s-rgb~f13a3a47
~static_berlin_hedgehog_metal~210de354
~tiger2_dmg_s-rgb&tiger2_dmg_g-l
~berlin_wall_plaster_tile_sub~43b01e2b
~berlin_floors_metal_rivets3_~eccb7190
p6_dig_column_c
p6_dig_column_n
berlin_ammo_box02_c
berlin_ammo_box02_n
voice_off
~mtl_p6_pak_electric_box_s-rg~ed36d951
minimap_tickertape_background
minimap_tickertape_background
minimap_tickertape_background
chalkmarks_1
chalkmarks_2
chalkmarks_3
chalkmarks_4
chalkmarks_5
weapon_remington_acr_nml
~berlin_decal_trim_metal_grat~864e1651
zombie_teleport_mainframe_body_n
~weapon_bbetty_mine_s-rgb&wea~a32a9175
weapon_bipod_a_col
~berlin_floors_wood_plnks_dar~80a5516b
zm_tm_generator_nml
compasshealthoverlay
_-gp_rus_tank_stacked_snowy_c
~zombie_beaker_glass_s-rgb&zo~106fb59c
scrollbar_arrow_right
_-gp_rus_tank_stacked_snowy_n
default_c
default_c
~char_gen_gib_decals_s-rgb&ch~87e6ce78
~char_gen_gib_decals_s-rgb&ch~87e6ce78
char_gen_gib_decals
char_gen_gib_decals
~static_peleliu_blackbarrel01~73e34e73
~weapon_l115a3_rangefinder_sp~5b3ce307
weapon_attach_optic_reflex_reticle
okinawa_floor_wood_faded_boards_c
~static_peleliu_wood_ammo_box~0f3ef9a2
okinawa_floor_wood_faded_boards_n
char_jap_impinf_gear02_c
char_jap_impinf_gear02_c
hanging_bulb_cord_c
char_jap_impinf_gear02_n
char_ger_zombie_head2_c
hanging_bulb_cord_n
~seelow_door_wood_barn01_doub~f9a26b2d
peleliu_terrain_dirt_rocks2_c
zombie_vending_jugg_col
peleliu_terrain_dirt_rocks2_n
mtl_weapon_iw6_reflex_col
_-gt5_weapon_spectre_c
zombie_telporter_c
rank_col1
decal_oil_stain_c
zombie_telporter_n
p6_zm_tm_packapunch_base_n
pentagram3_nml
impact_metal02_col
~usa_flamethrower_world_s-rgb~fa8cbd3c
~usa_flamethrower_world_s-rgb~fa8cbd3c
p_rus_pipes_modular_c
p_rus_pipes_modular_n
~berlin_terrain_rubble_tiny_s~67993631
x2_icon_c
x2_icon_c
~hanging_bulb_cord_s-rgb&$white-l-11
line_horizontal
$black
~weapon_sa80_iw5_drum_spc-rgb~f8bbe8fb
_-gzombie_eye
fxt_bio_bloodburst
fxt_bio_bloodburst
mtl_t6_wpn_zmb_staff_crystal_nml
castle_wall_3
char_us_marine_polonsky_head_c
char_us_marine_polonsky_head_c
char_us_marine_polonsky_head_n
char_us_marine_polonsky_head_n
decal_blood_hand_print_blend_c
~p_rus_pipes_modular_yellow_s~d0b56145
tankbody
tankbody
tankbody
weapon_mg_dual_drum_mag_col
$blank
decal_wall_stain_c
mtl_dh_snowman_nml
zombie_teddybear_c
zombie_teddybear_n
~static_seelow_sandbag_s-rgb&~f4f09161
objective_tank
objective_tank
objective_tank
defaultcolmap
~lights_street_lamp_s-rgb&$white-l-11
fxt_bio_pigeon_b_4x2
fxt_fx_distortion_water_droplet
fxt_fire_flame_vert_b
fxt_fire_flame_vert_b
weapon_red_cross_background_iw5
peleliu_terrain_rock_dark_volcanic_c
peleliu_terrain_rock_dark_volcanic_n
_-gmtl_p_rus_boots_c
zombie_generator_pulse_top_c
impact_concrete01_nml
char_base_fabric_cotton_n
char_base_fabric_cotton_n
char_ger_zombie_head3_c
_-gt5_dragunov_c
_-gt5_dragunov_c
rank_cpl1
burlap_n
mud_splash01
mud_splash02
rank_pvt1
white_line
white_line
castle_wall_3_nml
~weapon_kar98_s-rgb&weapon_kar98_cp-l
~weapon_kar98_s-rgb&weapon_kar98_cp-l
zombie_stopwatch_glass
berlin_wall_brick_gritty_c
~weapon_muzzle_brake_iw6_spc-~23a7a4ce
berlin_wall_brick_gritty_n
char_usa_marine_gear2_zomb_n
char_usa_marine_gear2_zomb_n
zombie_moduar_wires_c
zombie_moduar_wires_n
ammo_counter_shotgunshell
sliderbutt_1
berlin_ammo_box04_c
berlin_ammo_box04_n
glass_v2_off_c
menu_screenbg
specialty_juggernaut_zombies
weapon_red_cross_background
weapon_red_cross_background
~okinawa_ceiling_wood_scratch~65e72ce2
viewhand_black_kit_col
~okinawa_wall_concrete_grey_c~0c97a20b
fxt_misc_missing_fx
zombie_factory_notes_c
static_peleliu_rock01_n
c_zom_trejo_dorag_c
~-gmtl_t6_wpn_zmb_staff_crystal_camo_e
rus_exp_molotov_wick_c
rus_exp_molotov_wick_n
weapon_mg36_nml
~berlin_decal_paper_debris_s-~e17cc9b9
c_zom_zombie_soldier_body_c
~zombie_vending_revsign_s-rgb~dcbe1867
~half_track_snow_spec_#0-rgb&~f4e4f874
german_shepherd_fur_black_col
char_ger_zombie_head4_c
hud_us_grenade
hud_us_grenade
hud_us_grenade
hud_us_grenade
makin_trim_hut_wood_ends_c
lanternbody_c
~limbs_s-rgb&limbs_g-l-11
~limbs_s-rgb&limbs_g-l-11
makin_trim_hut_wood_ends_n
lanternbody_n
~zombie_zapper_s-rgb&zombie_z~6b781a7c
_-gglo_dec_mature_blood_splt__c028c2d0
okinawa_door_wood_heavy_c
okinawa_door_wood_heavy_n
~_-gp_rus_storage_cabinet_s-r~2669b4b2
zombie_perkbottle_sleight_in_c
seelow_foliage_ivy_c
seelow_foliage_ivy_n
char_marine_new_c
~zombie_perkbottle_jugg_out_s~14f499c3
char_marine_new_n
p_rus_tool_chest_tall_n
~static_berlin_klaxon_tower01~a688fee2
_-gmtl_t5_weapon_longscope_lens_c
_-gmtl_t5_weapon_longscope_lens_c
glass_dirty_stain2
lights_tinhatlamp_50_c
~foliage_pine_bark02b_s-rgb&f~9e61c401
fxt_spark_single_original
~w_ptrs_scope_s-rgb&w_ptrs_sc~d14832ea
~global_black_spec_s-rgb&glob~6d64e0c2
mtl_bo1_data_recorder
~berlin_floors_rock_cobble4_s~21e98aec
dirty_stone_wall_nml
~impact_glass02_spc-rgb&impac~1f9b463f
cobblestones01_n
~weapon_galleria_spc-rgb&weap~2218bf2a
sdk222_n
p_rus_electric_panel_a_n
zombie_pet
zombie_vending_stamin_up_1_tex
static_peleliu_wood_ammo_box_c
static_peleliu_wood_ammo_box_n
fxt_bio_bloodtrail
loadscreen_zombie_sumpf_mini
seelow_roof_concrete_clay02_c
seelow_roof_concrete_clay02_n
~cardboard_box_s-rgb&cardboar~fd364cfe
global_rocks_small_c
global_rocks_small_n
scorebar_zom_1
_-gzombie_vending_electric_cherry_c
scorebar_zom_2
scorebar_zom_3
scorebar_zom_4
c_gen_eye_drbrown_c
fxt_debris_gib_glass_cloud_01
~berlin_wall_concrete_reich_p~5fa31b90
~viewhand_black_kit_spc-r30g3~a3c1436a
zm_tm_pump_vent_glass_col
crater_snow_grenade
weapon_suppressor_01_nml
weapon_cm901_nml
~char_usa_marine_gear2_s-rgb&~54bbba07
~char_usa_marine_gear2_s-rgb&~54bbba07
blood_spatter01_nml
blood_spatter01_nml
t5_weapon_zombie_freeze_ammo_n
orniment_silver_dark
orniment_silver_dark
makin_wall_metal_corrigated_blu2_c
okinawa_door_wood_double_c
makin_wall_metal_corrigated_blu2_n
okinawa_door_wood_double_n
~t5_weapon_zombie_freeze_gun_~08362523
weapon_l115a3_nml
foliage_pacific_burnttree_03_embr_c
~t5_weapon_m14_spc-rgb&t5_wea~b6074eff
ghost_weapon_foregrip_folding_nml_360
~pack_a_punch_s-rgb&pack_a_pu~0f13ae9d
~pack_a_punch_s-rgb&pack_a_pu~0f13ae9d
fxt_debris_gib_grass
weapon_eotech_lense_col
p_rus_cliff_01_snow_dry_c
p_rus_cliff_01_snow_dry_n
decal_lightstain_02_c
~char_rus_redshirtbody2_1_s-r~0f765466
hud_kar98k
hud_kar98k
global_flammable_crate_japanese_d_n
gfx_fxt_smk_puff
weapon_m68_reticle_col
anim_seelow_guardtower_c
anim_seelow_guardtower_n
zombie_vending_revive_c
zombie_vending_revive_n
~weapon_suppressor_01_spc-rgb~1147e99d
decal_papers_n
~char_rus_grachev_body_s-rgb&~2db62a06
~char_rus_grachev_body_s-rgb&~2db62a06
~okinawa_terrain_rubble_shuri~3d8f2027
char_ger_gear_decals_c
glass_lit_c
seelow_ceiling_metal_railstation01_c
char_ger_gear_decals_n
~char_rus_gear1_s-rgb&char_ru~bb87bf0c
~char_rus_gear1_s-rgb&char_ru~bb87bf0c
base_eye_highlight
base_eye_highlight
seelow_ceiling_metal_railstation01_n
damage_feedback
~decal_blood_foot_prints_s-rg~8a894d2d
okinawa_terrain_mud_puddledirt_c
okinawa_terrain_mud_puddledirt_n
fxt_env_lighting_bolt_ground
fxt_env_lighting_bolt_ground
~german_train_flatbedcar_s-rg~ea8d5564
fx_decal_zombie_crater_dirt
~zombie_beaker_brain_s-rgb&$white-l-11
server_hardware_header
[email protected]
field_lantern_lens_lit_c
stance_stand
~decal_blood_splatters_s-rgb&~58fead23
_-gt5_weapon_mp5_c
~subpens_electricalbox_readou~92726c5a
berlin_decal_paper_debris_c
berlin_decal_paper_debris_n
fxt_fire_gas_flash
fxt_fire_gas_flash
fx_dest_atlas_c
fx_dest_atlas_c
~subpens_electricbox_s-rgb&$white-l-11
char_rus_uritski_body_c
~k98round_s-rgbl-11
~k98round_s-rgbl-11
char_rus_uritski_body_n
zombie_sumpf_corrugated_metal_c
specialty_fastreload_zombies
~~~-gchar_gen_gib_decals_s-rg~f5f44f67
zombie_sumpf_corrugated_metal_n
glass_v2_50_c
c_gen_insidemouth_c
~peleliu_terrain_dirt_drymudd~ede0fc6f
weapon_red_dot_sight_iw5_col
german_shepherd_black_col
please_wait_c
weapon_hamr_reflex_lighton_col
ghost_weapon_aag_fluidgrn_col
makin_door_wood1_c
scorebar_zom_long_1
scorebar_zom_long_2
makin_door_wood1_n
scorebar_zom_long_3
scorebar_zom_long_4
gradient
~p_rus_pipes
[/noae][/noae][/noae][/noae][/noae]
424 days ago
Introduction
Now I don't see a good tutorial about how to make a custom perk so I decide to create one myself.
This is the tutorial where I am going to explain you every step have to make a custom perk.
This is only the basics and I am going to add examples of perks I already made later at the bottom of this topic!






Before you start you have to choose a specialty from this list, remember that you shouldn't use one that's already being used in Call of Duty!

These are the perks cod waw use (Can't be used)
specialty_armorvest: Juggernaut
specialty_fastreload: Speed Cola
specialty_rof: Double tap
specialty_quickrevive: Quick Revive


These are the perks that are used in Bo1 (Can't be used if you installed jei9363 perks)
specialty_bulletaccuracy: DeadShot
specialty_detectexplosive: PHD
specialty_extraammo: Mule Kick
specialty_longersprint: Staminup


These are the perks that are used in Bo2 (Can't be used if you installed jei9363 perk/perks)
specialty_shades: Elecric Cherry
specialty_ordinance: Vulture Aid


These are free and can be used!
specialty_fireproof: ZMP
specialty_gpsjammer: shocknade
specialty_twoprimaries: DoubleMag
specialty_boost: ?
specialty_bulletdamage: Stopping Power
specialty_bulletpenetration: Deep Impact
specialty_explosivedamage: Fireworks - like sonic boom in COD4
specialty_gas_mask: Reduces the effects of gas grenade attacks
specialty_grenadepulldeath: Martyrdom
specialty_holdbreath: Iron lungs
specialty_leadfoot: Increase tank's drive speed
specialty_ordinance: Faster firing main tank gun
specialty_pin_back: Toss back - resets timer on throwing back grenades
specialty_pistoldeath: Last stand
specialty_quieter: Dead Silence
specialty_specialgrenade: Specials Grenades x 3
specialty_water_cooled: Slows the overheating of tank guns


These are in Cod but doesn't work
X-specialty_doublegrenade: (Doesn't work)
X-specialty_flak_jacket: (Doesn't work)
X-specialty_greased_bearings: (Doesn't work)
X-specialty_recon: (Doesn't work)
X-specialty_weapon_betty: (Doesn't work)
X-specialty_weapon_flamethrower: (Doesn't work)
X-specialty_weapon_rpg: (Doesn't work)
X-specialty_weapon_satchel: (Doesn't work)

List of Perks in Cod5
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Perks_Icons

specialty is like a key you can use to make a custom perk, without the key the perk can't be activated so be warned.

Now go to your rootfolder\raw\maps and copy paste _zombiemode_perks to your mod, if you already have this file you don't need to copy it.
There are people who doesn't understand what "rootfolder" is so this is what I mean:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\maps

When you done that just open the file with notepad++ or notepad and look top at the Init() method,
this is where all the items and shaders (perk) are going to be introduced!

if you scroll down you will see something like this:
level thread turn_jugger_on();
level thread turn_doubletap_on();
level thread turn_sleight_on();
level thread turn_revive_on();
level thread turn_PackAPunch_on();
*ADD YOUR OWN CUSTOM METHOD HERE*

It should look like this:
level thread turn_jugger_on();
level thread turn_doubletap_on();
level thread turn_sleight_on();
level thread turn_revive_on();
level thread turn_PackAPunch_on();
level thread turn_CUSTOM_PERK_NAME_HERE_on();

if you scroll down more you will see this (you can also search on: turn_doubletap_on())

turn_doubletap_on()
{
machine = getentarray("vending_doubletap", "targetname");
level waittill("doubletap_on");

for( i = 0; i < machine.size; i++ )
{
machine[i] setmodel("zombie_vending_doubletap_on");
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
machine[i] thread perk_fx( "doubletap_light" );
}
level notify( "specialty_rof_power_on" );
}

Then under that method you make something like this:

turn_CUSTOM_PERK_NAME_HERE_on()
{
machine = getentarray("vending_CUSTOM_PERK_NAME", "targetname");
flag_wait("electricity_on");

for( i = 0; i < machine.size; i++ )
{
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
}
level notify( "specialty_YOUR_CHOSEN_SPECIALTY_HERE_power_on" );
}

if you look at the notify in that method you see it needs a key, This is how it should look like:
level notify( "specialty_gas_mask_power_on" );

This is what I did for example:
turn_ragingdevil_on()
{
machine = getentarray("vending_ragingdevil", "targetname");
flag_wait("electricity_on");

for( i = 0; i < machine.size; i++ )
{
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
}
level notify( "specialty_fireproof_power_on" );
}

scroll down until you find this: vending_trigger_think() (you can also search for it)
If you look at it you will notice this:
switch( perk )
{
        case "specialty_armorvest":
cost = 2500;
break;

case "specialty_quickrevive":
players = get_players();
if(players.size == 1)
{
cost = 500;
self.reviveUsesLeft--;
}
else cost = 1500;
break;

case "specialty_fastreload":
cost = 3000;
break;

case "specialty_rof":
cost = 2000;
break;

                // Example, add your own custom perk price here!
        // Your key should be in here between the ""
case "specialty_fireproof":
cost = 3000;
break;
}

Next you search for vending_set_hintstring( perk )
In that function you see a lot of cases there,
add a custom one like this:

vending_set_hintstring( perk )
{
switch( perk )
{

case "specialty_armorvest":
self SetHintString( "Press & hold &&1 to buy Jugger-Nog [Cost: 2500]" );
break;

case "specialty_quickrevive":
flag_wait( "all_players_connected" );
players = get_players();
if(players.size == 1)
{
self SetHintString( "Press & hold &&1 to buy Revive [Cost: 500]" );
self.reviveUsesLeft = 3;
}
else self SetHintString( "Press & hold &&1 to buy Revive [Cost: 1500]" );
break;

case "specialty_fastreload":
self SetHintString( "Press & hold &&1 to buy Speed Cola [Cost: 3000]" );
break;

case "specialty_rof":
self SetHintString( "Press & hold &&1 to buy Double Tap Root Beer [Cost: 2000]" );
break;

case "specialty_fireproof": // Custom Key here between the ""
self SetHintString( "Press & hold &&1 to buy Raging Devil's Rum [Cost: 3000] ^1(Zombies can go raging!)" );
break;

default:
self SetHintString( perk + " Cost: " + level.zombie_vars["zombie_perk_cost"] );
break;

}
}

Scroll down until you find perk_think( perk, number )

There you see this: self UnsetPerk( perk );
under that add this: self UnsetPerk( "YOUR KEY HERE!" );

perk_hud_create( perk ) I am going to tell about this later but I think you understand what's going on here.

find this: perk_give_bottle_begin( perk )
add a new one in the method for example:

case "specialty_fireproof":
weapon = "zombie_perk_bottle_jugg"; // This is the bottle you will get if you drink the custom perk!
break;

Same thing goes for perk_give_bottle_end( gun, perk )

You are done! Now you have a custom perk!
Sorry for my bad english, I am going to update this tutorial later but this is basicly how to make a custom perk

If you think, meh this is way too difficult for you can also look at these links:

add guardian angel ale to your map (custom perk from cxca)
https://zombiemodding.com/index.php?topic=18820.0

ZOMB1E-KLLR


Credits to Death_reaper0 and MakeCents for their knowledge and explanation.
This topic is not finished and it's going to be updated later! :nyan:
441 days ago
Does someone how to fix this?

Thank you for your time and help!
464 days ago
Somehow I over the 400fx limit and I don't even understand what's going on.

As you can see here I am under the 400fx.

https://gyazo.com/072ee36d7ee3eaac388c0fd8490d1671

Can someone please tell me how I am over the limit?
For sure I copy pasted all the files with including fx and collored the ones I think are fx orange.

My mod.csv

// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs

// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
// Updated Menu File For Pause Screen Map
menufile,ui/objective_info.menu
stringtable,maps/mapsTable.csv
// Round Sounds
sound,_round_template,template
// Perk Sounds
sound,perk_sound,,all_sp
// Buildables
//fx,env/light/fx_lights_lantern_on
//fx,byzmodz/fx_byz_firefly

material,buildable_button_shader
material,buildable_power_box_shader
sound,byzmodz_drop_ladder_build_sounds,,all_mp
// Buildables
//BO HUD//
material,black_ops_hud
menufile,ui/black_ops_hud.menu
//BO HUD//
// Blood
material,vfx_blood_screen_splatter
material,vfx_blood_screen_splatter2
material,vfx_blood_screen_splatter5
material,vfx_blood_screen_splatter9
rawfile,maps\_zombiemode_bloodsplatter.gsc
// Blood
// Teleport Zombies
xmodel,bo1_c_viet_zombie_sonic_head
xmodel,char_ger_fallschirm_body1_1
xmodel,bo1_c_viet_zombie_nva1_gasmask_m
xmodel,char_ger_fallschirm_helm1
xmodel,char_ger_fallschirm_gear1
xmodel,char_usa_raider_gear_flametank
sound,set_telzombie_sounds,,all_sp
// Teleport Zombies
// Charge Zombie
xmodel,char_ger_ansel_body
xmodel,char_ger_wermachtwet_helm1
xanim,ai_bonzai_sprint_a
xanim,ai_bonzai_sprint_b
xanim,ai_bonzai_sprint_c
xanim,ai_bonzai_sprint_d
xanim,ai_bayonet_stab_melee
weapon,sp/kar98k_bayonet
// Charge Zombie
// CUSTOM POWERUPS =============================
xmodel,static_peleliu_wood_ammo_box_gold
xmodel,zombie_wolf_gold
material,zombie_pet
material,dogs_powerup_zombies
material,infinite_ammo_zombies
// CUSTOM POWERUPS =============================
// CUSTOM PERKS ================================
xanim,ai_zombie_sprint_w_object_5
material,vending_rage_shader_0
material,zombie_rage
material,vending_chainbind_shader_0
material,vending_demoliti_shader_0
//fx,OWN/chainbind
//fx,OWN/turned
fx,OWN/rage

// CUSTOM PERKS ================================
// Nova Grenades
xmodel,projectile_us_smoke_grenade
xmodel,weapon_usa_smoke_grenade
material,hud_icon_m8_white_smoke
weapon,sp/nova_grenade
fx,explosions/default_explosion_mp
// Nova Grenades
weapon,sp\tom_shovel
weapon,sp\tom_katana

// MW3 EXTRA WEAPONS LIST
xmodel,viewhands_black_kit
weapon,sp/usp
weapon,sp/usp_upgraded

sound,usp45,,all_sp
weapon,sp/xm8_mp
weapon,sp/xm8_mp_upgraded

sound,xm8,,all_sp
weapon,sp/g36c_reflex
weapon,sp/g36c_reflex_upgraded

sound,g36c,,all_sp
weapon,sp/acr_reflex
weapon,sp/acr_reflex_upgraded

sound,acr,,all_sp
weapon,sp/cm901_reflex
weapon,sp/cm901_reflex_upgraded

sound,cm901,,all_sp
weapon,sp/scar
weapon,sp/scar_upgraded

sound,scarl,,all_sp
weapon,sp/pecheneg_reflex
weapon,sp/pecheneg_reflex_upgraded

sound,pecheneg,,all_sp
weapon,sp/l115a3
weapon,sp/l115a3_upgraded

sound,iw6_l115a3,,all_mp
weapon,sp/usas12
weapon,sp/usas12_upgraded

sound,usas12,,all_sp
weapon,sp/ump45
weapon,sp/ump45_upgraded

sound,ump45,,all_sp
weapon,sp/mg36_reflex
weapon,sp/mg36_reflex_upgraded

sound,mg36,,all_sp
// MW3 EXTRA WEAPONS LIST
// Venomx
xmodel,ghost_anti_alien_gun_vm
xmodel,ghost_anti_alien_gun_wm
weapon,sp/ghost_aag
weapon,sp/ghost_aag_upgraded

sound,khelmho_venomx,,,
fx,OWN/BlubExplosion
fx,OWN/fx_venomx_trail

// Venomx
weapon,sp/fc3_galleria
weapon,sp/fc3_galleria_upgraded

sound,fc3_galleria,,all_mp
// RAYGUN MKII (BO2)============================
xmodel,bo2_t6_wpn_zmb_raygun2_upg_view
xmodel,bo2_t6_wpn_zmb_raygun2_upg_world
xmodel,bo2_t6_wpn_zmb_raygun2_view
xmodel,bo2_t6_wpn_zmb_raygun2_world
xanim,viewmodel_raygun_mk2_ads_down
xanim,viewmodel_raygun_mk2_ads_fire
xanim,viewmodel_raygun_mk2_ads_up
xanim,viewmodel_raygun_mk2_fire
xanim,viewmodel_raygun_mk2_first_raise
xanim,viewmodel_raygun_mk2_idle
xanim,viewmodel_raygun_mk2_pullout
xanim,viewmodel_raygun_mk2_pullout_quick
xanim,viewmodel_raygun_mk2_putaway
xanim,viewmodel_raygun_mk2_reload_empty
xanim,viewmodel_raygun_mk2_sprint_in
xanim,viewmodel_raygun_mk2_sprint_loop
xanim,viewmodel_raygun_mk2_sprint_out
weapon,sp/ray_gun2
weapon,sp/ray_gun2_upgraded
fx,harrys/fx_mk2_upg_bullet
fx,harrys/fx_mk2_bullet

sound,ray_gun2,,,
// RAYGUN MKII (BO2)============================
// BO1 EXTRA WEAPON LIST
sound,bo1_pap,,all_sp
weapon,sp\zm_spectre
weapon,sp\zm_spectre_upgraded

sound,bo1_spectre,,all_sp
weapon,sp\zm_m14
weapon,sp\zm_m14_upgraded

sound,bo1_m14,,all_sp
weapon,sp\zm_mp5
weapon,sp\zm_mp5_upgraded

sound,bo1_mp5,,all_sp
weapon,sp\zm_dragunov
weapon,sp\zm_dragunov_upgraded

sound,bo1_dragunov,,all_sp
material,scope_overlay_dragunov
weapon,sp\zm_spas
weapon,sp\zm_spas_upgraded

sound,bo1_spas,,all_sp
// BO1 EXTRA WEAPON LIST
// BO1 Scavenger
weapon,sp/scavenger
sound,scavenger,,all_sp
// BO1 Scavenger
// Freeze Gun
weapon,sp\zm_freeze_gun
weapon,sp\zm_freeze_gun_upgraded

sound,freezegun,,all_sp
sound,freezegun_sound,,all_sp
fx,freezegun\fx_freezegun_shatter
fx,freezegun\fx_zombie_freeze_torso_waw
fx,freezegun\fx_zombie_freeze_md

xanim,ai_zombie_freeze_death_a
xanim,ai_zombie_freeze_death_b
xanim,ai_zombie_freeze_death_c
xanim,ai_zombie_freeze_death_d
xanim,ai_zombie_freeze_death_e
xanim,ai_zombie_quad_freeze_death_a
xanim,ai_zombie_quad_freeze_death_b
xanim,ai_zombie_crawl_freeze_death_01
xanim,ai_zombie_crawl_freeze_death_02
xmodel,bo1_p_zombie_ice_chunk_01
xmodel,bo1_p_zombie_ice_chunk_02
// Freeze Gun
// Engineer zombie boss
xmodel,bo1_char_ger_zombeng_body1_1
xanim,ai_zombie_eng_walk_00
xanim,ai_zombie_eng_walk_01
xanim,ai_zombie_eng_sprint
xanim,ai_zombie_eng_attack_walk
xanim,ai_zombie_eng_attack_sprint
xanim,ai_zombie_eng_angry
xanim,ai_zombie_eng_falldown
sound,set_eng_sounds,,all_sp
fx,custom/fx_ai_eng_impact
// Engineer zombie boss
// Nova Crawler
include,quad includes 2fx in zone_source
sound,quad,,all_sp
// Nova Crawler
xmodel,bo2_vending_pap_dam_01
xmodel,bo2_vending_pap_dam_02
xmodel,bo2_vending_pap_dam_03
xmodel,bo2_vending_pap_dam_04
xmodel,bo2_vending_pap_full
xmodel,bo2_vending_pap_full_on


My files in Zone_Source:

zombiemode


//include,flamethrower includes fx and isn't needed for my map.

// strings - PC moved this one to a localized_nazi_zombie_*.csv files
//localize,zombie

// coop model
mptype,nazi_zombie_heroes

// viewmodel arms
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

// player zombie melee arms - the "weapon"
weapon,sp/zombie_melee

// Needed for laststand
weapon,sp/fraggrenade
weapon,sp/colt
weapon,sp/zombie_perk_bottle_doubletap
weapon,sp/zombie_perk_bottle_jugg
weapon,sp/zombie_perk_bottle_revive
weapon,sp/zombie_perk_bottle_sleight
weapon,sp/zombie_bowie_flourish
weapon,sp/zombie_knuckle_crack


// zombie anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
xanim,ai_zombie_attack_v3
xanim,ai_zombie_attack_v4
xanim,ai_zombie_attack_v6
xanim,ai_zombie_walk_attack_v1
xanim,ai_zombie_walk_attack_v2
xanim,ai_zombie_walk_attack_v3
xanim,ai_zombie_walk_attack_v4
xanim,ai_zombie_run_attack_v1
xanim,ai_zombie_run_attack_v2
xanim,ai_zombie_run_attack_v3
xanim,ai_zombie_run_attack_v4
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_death_v1
xanim,ai_zombie_death_v2
xanim,ai_zombie_tesla_death_a
xanim,ai_zombie_tesla_death_b
xanim,ai_zombie_tesla_death_c
xanim,ai_zombie_tesla_death_d
xanim,ai_zombie_tesla_death_e
xanim,ai_zombie_tesla_crawl_death_a
xanim,ai_zombie_tesla_crawl_death_b
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_v1_delta
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_sprint_v3 //<-- removed
xanim,ai_zombie_sprint_v4
xanim,ai_zombie_sprint_v5
xanim,ai_zombie_run_v1
xanim,ai_zombie_run_v2
xanim,ai_zombie_run_v3
xanim,ai_zombie_run_v4
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_walk_v1
xanim,ai_zombie_walk_v2
xanim,ai_zombie_walk_v3
xanim,ai_zombie_walk_v4
xanim,ai_zombie_walk_v6
xanim,ai_zombie_walk_v7
xanim,ai_zombie_walk_v8
xanim,ai_zombie_walk_v9
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_crawl
xanim,ai_zombie_crawl_v1
xanim,ai_zombie_crawl_v2
xanim,ai_zombie_crawl_v3
xanim,ai_zombie_crawl_v4
xanim,ai_zombie_crawl_v5
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2   
xanim,ai_zombie_crawl_sprint
xanim,ai_zombie_crawl_sprint_1
xanim,ai_zombie_crawl_sprint_2
xanim,ai_zombie_idle_crawl
xanim,ai_zombie_idle_crawl_base
xanim,ai_zombie_idle_crawl_delta
xanim,ai_zombie_attack_crawl
xanim,ai_zombie_attack_crawl_lunge
xanim,ai_zombie_walk_on_hands_a
xanim,ai_zombie_walk_on_hands_b
xanim,ai_zombie_walk_on_hands_shot_a
xanim,ai_zombie_walk_on_hands_shot_b

// taunt anims
// xanim,ai_zombie_taunts_1
// xanim,ai_zombie_taunts_2
// xanim,ai_zombie_taunts_3
xanim,ai_zombie_taunts_4
// xanim,ai_zombie_taunts_5
xanim,ai_zombie_taunts_5b
xanim,ai_zombie_taunts_5c
xanim,ai_zombie_taunts_5d
xanim,ai_zombie_taunts_5e
xanim,ai_zombie_taunts_5f
// xanim,ai_zombie_taunts_6
xanim,ai_zombie_taunts_7
// xanim,ai_zombie_taunts_8
xanim,ai_zombie_taunts_9
// xanim,ai_zombie_taunts_v10
// xanim,ai_zombie_taunts_v11
// xanim,ai_zombie_taunts_v12
// xanim,ai_zombie_taunts_v13
// xanim,ai_zombie_taunts_v14

// monkey anims
xanim,o_monkey_bomb

// window attacks
xanim,ai_zombie_window_attack_arm_L_out
xanim,ai_zombie_window_attack_arm_R_out

// window boar tear
xanim,ai_zombie_boardtear_l_1
xanim,ai_zombie_boardtear_l_2
xanim,ai_zombie_boardtear_l_3
xanim,ai_zombie_boardtear_l_4
xanim,ai_zombie_boardtear_l_5
xanim,ai_zombie_boardtear_l_6
xanim,ai_zombie_boardtear_m_1
xanim,ai_zombie_boardtear_m_2
xanim,ai_zombie_boardtear_m_3
xanim,ai_zombie_boardtear_m_4
xanim,ai_zombie_boardtear_m_5
xanim,ai_zombie_boardtear_m_6
xanim,ai_zombie_boardtear_r_1
xanim,ai_zombie_boardtear_r_2
xanim,ai_zombie_boardtear_r_3
xanim,ai_zombie_boardtear_r_4
xanim,ai_zombie_boardtear_r_5
xanim,ai_zombie_boardtear_r_6
xanim,ai_zombie_boardtear_crawl_l_1
xanim,ai_zombie_boardtear_crawl_l_2
xanim,ai_zombie_boardtear_crawl_l_3
xanim,ai_zombie_boardtear_crawl_l_4
xanim,ai_zombie_boardtear_crawl_l_5
xanim,ai_zombie_boardtear_crawl_l_6
xanim,ai_zombie_boardtear_crawl_m_1
xanim,ai_zombie_boardtear_crawl_m_2
xanim,ai_zombie_boardtear_crawl_m_3
xanim,ai_zombie_boardtear_crawl_m_4
xanim,ai_zombie_boardtear_crawl_m_5
xanim,ai_zombie_boardtear_crawl_m_6
xanim,ai_zombie_boardtear_crawl_r_1
xanim,ai_zombie_boardtear_crawl_r_2
xanim,ai_zombie_boardtear_crawl_r_3
xanim,ai_zombie_boardtear_crawl_r_4
xanim,ai_zombie_boardtear_crawl_r_5
xanim,ai_zombie_boardtear_crawl_r_6

// tear anims
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_door_tear_high
xanim,ai_zombie_door_tear_left
xanim,ai_zombie_door_tear_right
xanim,ai_zombie_door_tear_low

// pound door animations
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2

// after gib shot anims
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl

// melee anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2

// idle
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_base

// traverse
xanim,ai_zombie_traverse_v1
xanim,ai_zombie_traverse_v2
xanim,ai_zombie_traverse_v4
xanim,ai_zombie_traverse_v5
xanim,ai_zombie_traverse_v6
xanim,ai_zombie_traverse_v7
xanim,ai_zombie_traverse_crawl_v1
xanim,ai_zombie_lighthouse_crawl_down
xanim,ai_zombie_climb_chain
xanim,ai_zombie_climb_chain_fast
xanim,ai_zombie_ladder_climb_loop
xanim,ai_zombie_ladder_climb_off
xanim,ai_zombie_ladder_climb_on
xanim,ai_zombie_crawl_jump_down_72
xanim,ai_zombie_crawl_jump_down_97
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ai_zombie_crawl_jump_down_189
xanim,ai_zombie_jump_down_190
xanim,ai_zombie_jump_down_120
xanim,ai_zombie_jump_down_96
xanim,ai_zombie_jump_down_72
xanim,ai_zombie_jump_down_40
xanim,ai_zombie_jump_up_2_climb
xanim,ai_zombie_jump_up
xanim,ai_zombie_crawl_jump_up_2_climb

// rise out of ground
xanim,ai_zombie_traverse_ground_v1_crawl
xanim,ai_zombie_traverse_ground_v1_crawlfast
xanim,ai_zombie_traverse_ground_v1_deathinside
xanim,ai_zombie_traverse_ground_v1_deathinside_alt
xanim,ai_zombie_traverse_ground_v1_deathoutside
xanim,ai_zombie_traverse_ground_v1_deathoutside_alt
//xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this
xanim,ai_zombie_traverse_ground_v1_run
xanim,ai_zombie_traverse_ground_v1_walk
xanim,ai_zombie_traverse_ground_v2_death_high
xanim,ai_zombie_traverse_ground_v2_death_high_alt
xanim,ai_zombie_traverse_ground_v2_death_low
xanim,ai_zombie_traverse_ground_v2_death_low_alt
xanim,ai_zombie_traverse_ground_v2_walk
xanim,ai_zombie_traverse_ground_v2_walk_altA
xanim,ai_zombie_traverse_ground_v2_walk_altB
xanim,ai_zombie_traverse_ground_climbout_fast

// player anims
xanim,p_zombie_perkacola_drink
   
// script      
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_net.gsc
rawfile,maps/_zombiemode_score.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_bowie.gsc
rawfile,maps/_zombiemode_utility.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_powerups.gsc
rawfile,maps/_zombiemode_radio.gsc
rawfile,maps/_zombiemode_perks.gsc
rawfile,maps/_zombiemode_devgui.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_cymbal_monkey.gsc
rawfile,maps/nazi_zombie_sumpf_blockers.gsc
rawfile,maps/_zombiemode_betty.gsc
rawfile,maps/_zombiemode_achievement.gsc
rawfile,maps/_zombiemode_zone_manager.gsc
rawfile,maps/_zombiemode_timer.gsc
rawfile,maps/_zombiemode_auto_turret.gsc
rawfile,maps/_zombiemode_server_throttle.gsc

rawfile,clientscripts/_zombiemode_tesla.csc

rawfile,animscripts/traverse/wall_hop_zombie.gsc

rawfile,vision/zombie.vision

// materials
material,hud_chalk_1
material,hud_chalk_2
material,hud_chalk_3
material,hud_chalk_4
material,hud_chalk_5

// stopwatch
material,zombie_stopwatch
material,zombie_stopwatchneedle
material,zombie_stopwatch_glass

material,specialty_juggernaut_zombies
material,specialty_fastreload_zombies
material,specialty_doubletap_zombies
material,specialty_quickrevive_zombies
material,specialty_doublepoints_zombies
material,specialty_instakill_zombies

// leaderboard materials
material,scorebar_zom_1
material,scorebar_zom_2
material,scorebar_zom_3
material,scorebar_zom_4
material,scorebar_zom_long_1
material,scorebar_zom_long_2
material,scorebar_zom_long_3
material,scorebar_zom_long_4

// fog at edge of level
fx,env/smoke/fx_fog_zombie_amb
fx,env/light/fx_ray_sun_sm_short


// Vending models
xmodel,zombie_vending_doubletap_on
xmodel,zombie_vending_jugg_on
xmodel,zombie_vending_revive_on
xmodel,zombie_vending_sleight_on
xmodel,zombie_vending_packapunch_on
xmodel,zombie_sign_please_wait

// neckstump
xmodel,char_ger_honorgd_zomb_behead

// head gib stuff
fx,misc/fx_zombie_bloodsplat
fx,misc/fx_zombie_bloodspurt
fx,maps/zombie/fx_zombie_tesla_neck_spurt


// rise fx
fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst
fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing
fx,maps/mp_maps/fx_mp_zombie_body_dust_falling
fx,maps/zombie/fx_zombie_body_wtr_burst
fx,maps/zombie/fx_zombie_body_wtr_billowing
fx,maps/zombie/fx_zombie_body_wtr_falling


// eye piece
xmodel,char_ger_zombieeye

// SRS 9/2/2008: for playing fx that we need to stop
xmodel,tag_origin

// FX for the eyes
fx,misc/fx_zombie_eye_single

// FX for player being a zombie
fx,misc/fx_zombie_grain_cloud

//zombie powerups
fx,misc/fx_zombie_powerup_on
fx,misc/fx_zombie_powerup_grab
fx,misc/fx_zombie_powerup_wave
fx,misc/fx_zombie_mini_nuke
fx,misc/fx_zombie_mini_nuke_hotness

xmodel,zombie_bomb
xmodel,zombie_skull
xmodel,zombie_x2_icon
xmodel,zombie_ammocan
xmodel,zombie_carpenter

// radio fx
fx,env/electrical/fx_elec_short_oneshot
xmodel,static_berlin_ger_radio

//Bouncing betty stuff
weapon,sp/mine_bouncing_betty
//fx,weapon/bouncing_betty/fx_explosion_betty_generic
//fx,weapon/bouncing_betty/fx_betty_trail

fx,maps/zombie/fx_zombie_dog_lightning_buildup
fx,misc/fx_zombie_perk_lottery_start
fx,misc/fx_zombie_perk_lottery_end
fx,misc/fx_zombie_perk_lottery_flash

// magic box
fx,maps/zombie/fx_zombie_lght_marker
fx,maps/zombie/fx_zombie_lght_marker_flare

// Tesla Weapon
fx,maps/zombie/fx_zombie_tesla_bolt_secondary
fx,maps/zombie/fx_zombie_tesla_shock
fx,maps/zombie/fx_zombie_tesla_shock_secondary
fx,maps/zombie/fx_zombie_tesla_rail_view
fx,maps/zombie/fx_zombie_tesla_tube_view
fx,maps/zombie/fx_zombie_tesla_tube_view2
fx,maps/zombie/fx_zombie_tesla_tube_view3
fx,maps/zombie/fx_zombie_tesla_rail_view_ug
fx,maps/zombie/fx_zombie_tesla_tube_view_ug
fx,maps/zombie/fx_zombie_tesla_tube_view2_ug
fx,maps/zombie/fx_zombie_tesla_tube_view3_ug
fx,maps/zombie/fx_zombie_tesla_shock_eyes

rawfile,shock/electrocution.shock
material,ammo_counter_tesla

//LDS - Added for Monkey
fx,maps/zombie/fx_zombie_monkey_light

// intro movie
//rawfile,video/nazi_zombie_sumpf.bik

nazi_zombie_snowmap (my map)

// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
impactfx,ray_gun_mk2


// Screens

// Level BSP
col_map_sp,maps/nazi_zombie_snowmap.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_snowmap.csc,,
rawfile,clientscripts/nazi_zombie_snowmap_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_snowmap_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_snowmap.gsc,,
rawfile,maps/createfx/nazi_zombie_snowmap_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_snowmap_art.gsc
   //    -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm

//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo

fx,custom/five_teleporter

// Bluntstuffy's Generator's

xmodel,c_zom_tomb_crusader_body_1a
xmodel,c_zom_tomb_crusader_head1
xmodel,c_zom_tomb_crusader_hat_1

sound,generators,,,

material,mtl_gen_capture_spin
material,mtl_gen_attack_waypoint
material,mtl_gen_number_1
material,mtl_gen_number_2
material,mtl_gen_number_3
material,mtl_gen_number_4

xmodel,bo2_vending_pap_dam_01
xmodel,bo2_vending_pap_dam_02
xmodel,bo2_vending_pap_dam_03
xmodel,bo2_vending_pap_dam_04
xmodel,bo2_vending_pap_full
xmodel,bo2_vending_pap_full_on
fx,blst_custom/fx_zombie_pap_no_model

fx,blst_custom/blst_light_rifle_dist_up
fx,OWN/generator_complete2
fx,blst_custom/blst_m203_shelleject_smoke

fx,maps/zombie/fx_tesla_impact_default
fx,maps/zombie/fx_zombie_tesla_shock_ground
fx,maps/zombie/fx_transporter_start


dlc3

// Coop Player Heroes
mptype,nazi_zombie_heroes,,
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

rawfile,clientscripts/_zombie_mode.csc,,

// DLC3 Scripts
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,clientscripts/dlc3_code.csc
rawfile,clientscripts/dlc3_teleporter.csc
rawfile,clientscripts/createfx/dlc3_fx.csc

// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

// Animtrees + Animations
rawfile,animtrees/zombie_factory.atr
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//////////////////////////////////////////////////////////////////
                           WEAPON AREA
/////////////////////////////////////////////////////////////////

// Missing Stuff
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// Weapons
weapon,sp/colt            // default weaponn
//weapon,sp/napalmblob            // default weapon
//weapon,sp/napalmbloblight      // default weapon
//      - pistol
//weapon,sp/zombie_colt   // last stand weapon
//weapon,sp/zombie_colt_upgraded
//weapon,sp/zombie_sw_357
//weapon,sp/zombie_sw_357_upgraded
//      - bolt-action
//weapon,sp/zombie_kar98k
//weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
//weapon,sp/zombie_type99_rifle
//weapon,sp/zombie_type99_rifle_upgraded
//      - semi-auto
//weapon,sp/zombie_m1carbine
//weapon,sp/zombie_m1carbine_upgraded
//weapon,sp/zombie_gewehr43
//weapon,sp/zombie_gewehr43_upgraded
//weapon,sp/zombie_m1garand
//weapon,sp/zombie_m1garand_upgraded
//      - auto
//weapon,sp/zombie_stg44
//weapon,sp/zombie_stg44_upgraded
//weapon,sp/zombie_thompson
//weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
//weapon,sp/zombie_type100_smg
//weapon,sp/zombie_type100_smg_upgraded
//      - scoped
//weapon,sp/ptrs41_zombie
//weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
//      - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
//      - grenade launcher
//weapon,sp/m1garand_gl_zombie
//weapon,sp/m1garand_gl_zombie_upgraded
//weapon,sp/m7_launcher_zombie
//weapon,sp/m7_launcher_zombie_upgraded
//      - shotgun
//weapon,sp/zombie_doublebarrel
//weapon,sp/zombie_doublebarrel_upgraded
//weapon,sp/zombie_shotgun
//weapon,sp/zombie_shotgun_upgraded
//      - heavy mg
//weapon,sp/zombie_bar
//weapon,sp/zombie_bar_upgraded
//weapon,sp/zombie_fg42
//weapon,sp/zombie_fg42_upgraded
//weapon,sp/zombie_30cal
//weapon,sp/zombie_30cal_upgraded
//weapon,sp/zombie_mg42
//weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
//      - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
//weapon,sp/m2_flamethrower_zombie
//weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty


// Bowie Knife
xmodel,viewmodel_knife_bowie

// Teddy Bear
xmodel,zombie_teddybear

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Bouncing Betties -- Keep These
//fx,weapon/bouncing_betty/fx_explosion_betty_generic
//fx,weapon/bouncing_betty/fx_betty_trail

// Electrical Trap -- Keep These
fx,misc/fx_zombie_electric_trap
fx,env/electrical/fx_elec_sparking_oneshot
fx,misc/fx_zombie_zapper_powerbox_on
fx,misc/fx_zombie_zapper_wall_control_on
fx,maps/zombie/fx_zombie_light_glow_green
fx,maps/zombie/fx_zombie_light_glow_red
fx,misc/fx_zombie_elec_trail_oneshot
fx,env/electrical/fx_elec_wire_spark_dl_oneshot
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
fx,misc/fx_zombie_elec_gen_on
fx,misc/fx_zombie_elec_gen_idle

xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green

// Swapping Light Models -- Keep These If Using Them
xmodel,lights_indlight
xmodel,lights_indlight_on
xmodel,lights_milit_lamp_single_int
xmodel,lights_milit_lamp_single_int_on
xmodel,lights_tinhatlamp_off
xmodel,lights_tinhatlamp_on
xmodel,lights_berlin_subway_hat_0
xmodel,lights_berlin_subway_hat_50
xmodel,lights_berlin_subway_hat_100

// Pandora Box -- Keep These
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// Hell Hounds -- Keep These
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath

// Teleporter -- Keep These
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
fx,maps/zombie/fx_transporter_beam

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on         

fx,maps/zombie/fx_zombie_packapunch

// CreateFX Exploders
//fx,maps/zombie/fx_transporter_beam
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
//fx,maps/zombie/fx_transporter_ambient
//fx,maps/zombie/fx_zombie_wire_spark
//fx,maps/zombie/fx_zombie_mainframe_link_single
//fx,maps/zombie/fx_zombie_mainframe_link_all
//fx,maps/zombie/fx_zombie_mainframe_linked
//fx,maps/zombie/fx_zombie_mainframe_beam
//fx,maps/zombie/fx_zombie_mainframe_flat
//fx,maps/zombie/fx_zombie_mainframe_flat_start
//fx,maps/zombie/fx_zombie_mainframe_beam_start
//fx,maps/zombie/fx_zombie_flashback_american
//fx,maps/zombie/fx_zombie_difference
//fx,maps/zombie/fx_zombie_mainframe_steam
//fx,maps/zombie/fx_zombie_heat_sink
//fx,maps/mp_maps/fx_mp_elec_spark_fast_random
//fx,misc/fx_zombie_elec_gen_idle
//fx,maps/zombie/fx_zombie_elec_pole_terminal
550 days ago
Hello everyone I have a question.

Is it possible to add Banzai attacks into my custom made zombie map?
I am searching and testing things out but still not making progress.


Does someone know how to add banzai?
Thank you for your time and help.
555 days ago

Hey everyone, me and IamTIMMEHHH are working on a cool map called Snowblind.

About
Snowblind takes place in Austria in a mining camp for Jewish slaves during World War 2.
The camp was under Nazi control. When the nazis heard that they had lost the war they abandoned the camp.

Our four heroes make their way into the base, but need a way to survive. There are a lot of resources plus a lot of weapons from the modern war. The heroes are lucky when they have found new perks for use.


The map is not dead yet we are still making this mod!

Screenshots
Sorry but you are not allowed to view spoiler contents.

Video's *UPDATED*
Sorry but you are not allowed to view spoiler contents.

Stalker zombie
Sorry but you are not allowed to view spoiler contents.

Banzai zombie
Sorry but you are not allowed to view spoiler contents.

Features
Sorry but you are not allowed to view spoiler contents.

Weapons
Sorry but you are not allowed to view spoiler contents.

Credits
Sorry but you are not allowed to view spoiler contents.
557 days ago
Guys I have a new problem and my head is just hurting. I am having this error.
Any idea how to fix this?:



Tried commenting the precachemodels but still having this problem. Plz I need help!
the texture is included in IWD file.
566 days ago
I got it fixed for myself!
569 days ago
Furtrelock (T4M needed!)

First of all you need the T4M file in your cod map. It's included in the file but if there are any updates you can check here!






www.mediafire.com



Furtrelock: created by Gympie5  --- T4M Needed!!
----------------------------------
Credits and thank you very much for using your packs:
Pieternba2k (Support)
Shippuden1592 (All black ops 1 weapons + Zap gun & Nova Crawlers)
Jerrie13 (All blackops 2 weapons)
Bamskater (All blackops 1 perks & blackops 2 perks)
Harrybo21 (Support & raygun mark 2)
IamBEAR (Support)
AwesomePieMan (Five teleporters)
Fusorf (Blackops3 perk shaders)
Tom_BMX (Tools and axe melee weapon)
[CCM] (Freezegun)
[HOG]Rampage (Give ammo tutorial)
MakeCents (Brickwalls)
Zombiemodding
CFG Factory
UGX
-----------------------------------
if I forgot to credit you make sure to send me a pm and I will update this list!
Enjoy the Map
----------------------------------
Features:
16 Perks
NovaCrawlers
6 Custom perks made by me
Double Tap 2.0
Black ops 1 Perks/weapons
Black ops 2 Perks/weapons
Hard difficulty
Five teleporters
Buyable ending
2 Custom Powerups

Powerups
Quote
- Flak Jacket: All player health is increased to 550 for 30 seconds.

- Infinite Ammo: Shoot infinite bullets until time is up.


Perks
Quote
- Soulbound: Increase bullet and do aura damage while standing close together (the perk will glow green),
if the reviver revives a player the player will get free 1500 points!

- Chainbind: Be able to stun zombies with your knife or have 8% chance to stun them with a weapon.

- Vampire Endurance: Increase health while hurting zombies to a maximum of 350 + (level.round_number * 1.5)
The perk will glow red to the maximum.

- Gambling Gargoyle: Spend 1250 points every 30 seconds on items. Becarefull you lose 50 points per second to a maximum of 1500 points. If the player spend all his points while the perk is still removing points it stops and starts again after 30 seconds. Everytime you get 1250 points the perk will glow yellow for a second and blinks.

- Repair Rum: Instant building barricades.

- DemolitiBeer: 3x stronger explosion damage.

Beta testers:

Pieternba2k
Iron Wolf
Antokamire

If the map has some minor bugs/glitches please send a pm to me and I will try to fix them as soon as possible!
(There is a possibility the map gets more features and I will make you sure it's the same link).
I know Vulture Aid Does not work well in Co-op.

Enjoy the mod and any feedback is always welcome!  :)
732 days ago

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