This is a drag and drop tool that will: - Convert Exports (xmodel and xanim to bin) - Convert Images (dds to tiff, tag to png) - Create a Gdt (for xmodel exports and their materials) - v 1.2 tries to check if material needs alpha - v 1.2.1 made some more tweaks for material settings based on spec or no spec - v 1.3 added simple UI with output box
Pack up your gdts or sound alias. v1.1 now add any file to the tool, and it will copy the path from root like my share path tool, in addition to packing gdts and aliases v_1.2 added search box and selector and panels for adjusting size v_1.2.1 fixed a fx in xanim issue.
Simply drag your gdt or sound alias to the tool, multiple if you like, and click export. There are options to include or not include certain items in the gdt or sound alias. Select combine all into one to combine gdts, sound aliases, and folders into one You can also drag other csvs to the tool but they will not combine or pull any information, just copy to the folder (used for templates and stuff)
Beginner tut for understanding the script to radiant relationship, and how to setup both to work together. Some radiant experience required.
This tutorial series will guide you through developing a shootable EE, but more importantly, how to setup radiant and how to script in a more dynamic way, requiring less changes in the future even when you change what you want to do, creating reusable code.
Rewards per soul collector can be randomized or collector specific. - script_string kvp on the collector will override level settings - Can change weapons rewarded or level reward without randomization Can play a looping animation of collectors - optional, requires uncommenting of a few lines Includes prefabs to get you started Only setup for one set of soul collectors and one final reward on a map Many level vars to edit, including fx and sounds (be sure to add fx to precache and zone if adding more fx)
v 1.1 - Added level var option to not grow - Added level vars to reward on completion the following: - gun - door - buyable ending
v1.2 - Fixed developer 2 errors
v1.3 - Added multiple soul collector support with multiple reward support, and individual sizing with script_noteworthy
v1.3.1 - Find player.cost and replace it with player.score to fix buyable ending
v1.4 - Added rotating door prefab, updated normal door prefab, fixed endgame trigger, and updated endgame text
Weapon Karosel displays 4 weapons at a time of the type/group you set. Swap through the type or change the type. (could be edited to show more easily) Now with spinning karosel support.
This tool will overwrite your original file. Always backup scripts before using this tool. If your script has errors in it, don't use this tool, it could make it worse, fix the errors first.
v1.02 - released v1.03 - fixed little things v1.04 - fixed newlines for notepad users v1.05 - fixed some inline /**/ comments and extra return bugs
This tut includes some basic how-to call a script from another script and namespace explanations
- When calling scripts in other gsc's or csc's: - Add #using pathandnameoffile - Use either the name of the file, before it, or the namespace used before the functions you want, followed by two colons ( and then the function name. - In the zone file for you map you will need to add the script that has the functions in it you want to call.
Example below is for zm or zombiemode scripts: The gsc mc_test, with the following inside: In your script you will call it from you will need at the top: Where you want to call the function you will: -or Open the zone file for your map in a text editor and locate the other related scripts, gsc or csc and add:
- Add the script to your scripts folder with your usermaps\MAP NAME\scripts\zm\zm_mapname.gsc
- Add this to the top of you zm_mapname.gsc: - Add this to your main function in your zm_mapname.gsc - Add this to your zone file:
- Add the prefab to your map. (If you stamp it, make sure the trigger use targets the trigger multiple, the multiple targets each door, and each door targets a script_struct, where the door will move to)
- Compile map and link at the least.
NOTE Sound setup not included. Script is setup that the trigger multiple will have a script_sound kvp that will be the alias for your sound.
INCLUDES Two door examples included - slide apart - quad expand door Script Updated 2-11-17 - supports comma delimited script_flags, both default and mc methods.