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Contact Support - Help Center Get help on the UGX Discord. Join it now!Tank you for the response...is there anyway to forward a map I have already been working on so they would already have a copy...or would we just have to start fresh
If you could clarify this for me, when you do x = NewClientHudElement() that counts as 1/24. Alright so when you do Destroy() or hud::destroyElem(), then you have 0/24 available to you again? Is it relative to the client or server? Let's say you spawn one shader on all player's screen, does each player have 23/24 elements left to use or does it take 4 elements (assuming a 4-player game) ? Curious because I'm using a lot of elements between buildables and quest item shaders.
Is there any way to change HUD ? I would like to have good ol' WAW display, with points counter and ammo counter.
How exactly would I do that?
I need a way of getting an FX by targetname or something to trigger a terminal deletion of said FX. Here's what I tried:
Thanks. You must have put a lot of work into this man. I've been using this for a few weeks now, and everything works great. The drag & drop xmodel tool I use the most, going back and forth between blender and substance painter. I love how I don't have to roll though all the damn check boxes every time I re-build. Great features, this should be the default launcher. Do you have a $upport link?