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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thanks. You must have put a lot of work into this man. I've been using this for a few weeks now, and everything works great. The drag & drop xmodel tool I use the most, going back and forth between blender and substance painter. I love how I don't have to roll though all the damn check boxes every time I re-build. Great features, this should be the default launcher. Do you have a $upport link?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
... and it will save your output window to root, and other tweaks.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Hey man, thanks for the updates. If I can, I'd like to request a feature. You know the three dots where you can drag the edges of the interior windows width, is there a way you can make it so those inner windows can have their position saved? Whenever I restart the launcher, the center window with the build, compile and light check boxes is very narrow and you have to drag the windows to the left and right of it apart so you can see the center window's options. Not a big deal or anything, I just figured it might help speed workflow up a bit.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |