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Contact Support - Help Center Get help on the UGX Discord. Join it now!check_point_in_active_zone( origin )
{
player_zones = GetEntArray( "player_zone", "script_noteworthy" );
if( !isDefined( level.zones ) || !isDefined( player_zones ) )
{
return true;
}
scr_org = spawn( "script_origin", origin+(0, 0, 40) );
one_valid_zone = false;
for( i = 0; i < player_zones.size; i++ )
{
if( scr_org isTouching( player_zones[i] ) )
{
if( isDefined( level.zones[player_zones[i].targetname] ) &&
isDefined( level.zones[player_zones[i].targetname].is_enabled ) )
{
one_valid_zone = true;
}
}
}
return one_valid_zone;
}
check_point_in_active_zone( origin )
{
player_zones = GetEntArray( "player_zone", "script_noteworthy" );
if( !isDefined( level.zones ) || !isDefined( player_zones ) )
return true;
scr_org = spawn( "script_origin", origin + ( 0, 0, 40 ) );
one_valid_zone = false;
for( i = 0; i < player_zones.size; i++ )
{
if( scr_org isTouching( player_zones[ i ] ) )
{
if( isDefined( level.zones[ player_zones[ i ].targetname ] ) && isDefined( level.zones[ player_zones[ i ].targetname ].is_enabled ) && level.zones[ player_zones[ i ].targetname ].is_enabled )
one_valid_zone = true;
}
}
scr_org delete();
return one_valid_zone;
}
SetClientDvar
play_intro_VO()
{
wait 3;
players = get_players();
for( i = 0; i < players.size; i++ )
{
index = maps\_zombiemode_weapons::get_player_index( players[ i ] );
player_index = "plr_" + index + "_";
sound_to_play = "vox_name_int_0";
players[ i ] maps\_zombiemode_spawner::do_player_playdialog( player_index, sound_to_play, .05 );
wait .7;
}
}
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
#using_animtree( "test_tree" );
init()
{
PrecacheModel( "anim_test_model" );
level thread setup();
}
setup()
{
ent = getEnt( "animtest", "targetname" );
ent thread animtesting();
}
animtesting()
{
wait 1;
while( 1 )
{
self UseAnimTree( #animtree );
wait_network_frame();
wait_network_frame();
wait_network_frame();
self setAnim( %test_anim );
wait_network_frame();
wait getAnimLength( %test_anim );
}
}
playerAnimType <ANIMTYPENAME>
{
// if a pt_ anim
torso ANIMNAME
// if a pb_ anim
both ANIMNAME
// only one anim
}
playerAnimType <ANIMTYPENAME>, movetype <DESIREDMOVETYPE>
playerAnimType <ANIMTYPENAME>, strafing <DIRECTION>
rawfile,mp/playeranim.script
rawfile,mp/playeranimtypes.txt
(MOTD Plane Located) = Apparently, the plane used to attempt an escape out of "Alcatraz" in Mob of the Dead is located on the Shadows of Evil Map in the linked picture. This shouldn't be too surprising as it is believed that the creators of Shadows of Evil consists of the Black Ops 2 campaign team that made MOTB. Additionally, it is presumed that Morg City can be seen in the distance of MOTB and that both storylines are strongly related, mainly due to the iteration playstyle. http://imgur.com/FdcfqTb