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Weapon Problems

HOT
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Created 11 years ago
by MZslayer11
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Oh God why... weapon sounds should all be in 1 soundalias CSV and not be split into dozens of other smaller ones. There should be a limit on how many can be included into 1 ff anyway.
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Oh God why... weapon sounds should all be in 1 soundalias CSV and not be split into dozens of other smaller ones. There should be a limit on how many can be included into 1 ff anyway.

Thanks for the tip. I'll give it a go tomorrow.
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Where it says //Firesounds, make sure you space the Comment so it looks like // Firesounds
Without the spaces it ignores the following line.
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Where it says //Firesounds, make sure you space the Comment so it looks like // Firesounds
Without the spaces it ignores the following line.

You sir... you are a god.

+1
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So everything is working fine now?
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Oh God why... weapon sounds should all be in 1 soundalias CSV and not be split into dozens of other smaller ones. There should be a limit on how many can be included into 1 ff anyway.
i did it like that in my weapons pack because if someone wants 1 weapon from mw2 and 1 weapon from bo2 no point in having the other sounds called coz it will only add to the sound limit and its quicker this way i dont think people want to spend hours commenting out sounds
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for 3. I think its possible if you create the scavenger soundaliases, you might have mistakely save the file as a txt file instead of a .csv file. If not then it might have to do with the notetracks in the weapon files. 
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no hes using one from a pack of CFG factory. I had the same issue

When I remember what it is ill post it, pretty sure its referring to a wrong path
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no hes using one from a pack of CFG factory. I had the same issue

When I remember what it is ill post it, pretty sure its referring to a wrong path
If he using the packs from cfgfactory then i think he needs to convert the sounds again  :-\
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nope, i had the same pack, they are already converted. Should just be drag and drop. Pretty sure its a wrong path in the soundalias, ill check later
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I actually have everything fixed ;) Thanks for all the help everyone.

 
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