I actually just got the missing weapons working by moving 'weapon,sp/WEAPONNAME' from root/zone_source/MAPNAME.csv (Where I have all other weapons) to mod.csv. Didn't even need to precache. Thanks for your help.
"didnt even need to precache" probibly coz you will never need to do that lol add the weapon in _zombiemode_weapons.gsc and dlc3_code.gsc and add
weapon,sp/weapon_name_here and sound,soundalieas_name_here,,all_sp thats it tick everything in iwd file list and ya done
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"didnt even need to precache" probibly coz you will never need to do that lol add the weapon in _zombiemode_weapons.gsc and dlc3_code.gsc and add
weapon,sp/weapon_name_here and sound,soundalieas_name_here,,all_sp thats it tick everything in iwd file list and ya done
Yes I know. The only reason I was told to precache it was because it was not working in game. Double Post Merge: February 15, 2015, 08:58:01 pmI'm also still having trouble with the scavenger sound. No sound for the scavenger plays at all. Here is what I have:
Yes I know. The only reason I was told to precache it was because it was not working in game. Double Post Merge: February 15, 2015, 08:58:01 pmI'm also still having trouble with the scavenger sound. No sound for the scavenger plays at all. Here is what I have:
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sounds DO NOT go in raw they must be in mods/mapname/sound
All my other sounds are in raw and all my other sounds work. Sounds DO NOT need to be in mod folder if they are in Raw. Does anyone actually know how to fix my problem?
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Lol Double Post Merge: February 16, 2015, 05:12:57 pmAnyway, back on track. I would also like to say that I have the scavenger in a test map and everything works perfectly. I have the sounds set up the same and I even copyed the exact weapon file from my test map into my current map and still nothing. I triple checked the spelling on the aliases that they match up with the weapon file and the sounds in raw sound. Even though they should already be converted, I will convert then again and see what happens.
Last Edit: February 16, 2015, 05:12:57 pm by MZslayer11
In my experience I place the sounds in my mod folder rather than raw, if your xanim's exist in mods/modname/xanim but not in raw/xanim or mods/modname/xanim is different from raw/xanim override the ones in raw with the one in the mods.
Lol Double Post Merge: February 16, 2015, 05:12:57 pmAnyway, back on track. I would also like to say that I have the scavenger in a test map and everything works perfectly. I have the sounds set up the same and I even copyed the exact weapon file from my test map into my current map and still nothing. I triple checked the spelling on the aliases that they match up with the weapon file and the sounds in raw sound. Even though they should already be converted, I will convert then again and see what happens.
You don't need to convert sfx, only music and stuff.
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Ok ok ok . Ill try moving to mapname folder. If it works, i will praise forever praise your name. Double Post Merge: February 17, 2015, 10:06:57 pm You lie like a rug
Last Edit: February 17, 2015, 10:06:57 pm by MZslayer11
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If your wondering where all the other weapons are, I put them in root/zone_source/mapname.csv. And yes, I have also tried putting 'weapon, sp/scavenger' in mod.csv, but sounds was STILL not working even after all my attempts so I moved it back to root/zone_source/mapname.csv.