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Map crashing on load, Console giving MAX_SCENE_SURFS?

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Created 11 years ago
by ProRevenge
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So I added my final zone and mapped some more, after the map working fine earlier, and now when I compile and run the game it loads until click to start, then says "call of duty has stopped working" and crashes.

I managed to add T4M and use the external console to see what was going off, this is the result:


MAX_SCENE_SURFS is the last thing being listed. what does this mean? can it cause a crash?
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No it wouldn't.

Run it with logfile 1 on it to see where the error lies.
Marked as best answer by ProRevenge 11 years ago
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i think i got this error from a light once?

And also from all my brushes being detail / structural

and from brushes that were too large, or had just been mangled so much they must have gone weird
Last Edit: October 10, 2015, 10:03:21 pm by Harry Bo21
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Is there a way to identify the offending brush/light/whatever? ill just delete it.
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Is there a way to identify the offending brush/light/whatever? ill just delete it.
not that I "know" of, i found it while grabbing chunks of my map, and copy pasting it into another mapfile

as i went along i kept recompiling to see if it passed yet. It did, i then looked at the last things i moved to the other map, and found some proper messed up looking brush

removed it, moved all the stuff back, recompiled. Worked
Last Edit: October 10, 2015, 10:05:48 pm by Harry Bo21
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Hmm... Might be a pain to find... Id been clipping an area and adding in playable area and spawners.

I had to make some of my debris clips player clip to stop exceeded max number of disconnected paths, not sure if that had an impact
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Hmm... Might be a pain to find... Id been clipping an area and adding in playable area and spawners.

I had to make some of my debris clips player clip to stop exceeded max number of disconnected paths, not sure if that had an impact
remove them entirely and see

thats generally what i do with these weird errors, just start deleting shit ( copy and back up my map first ) until itll compile again, just so i can identify "roughly" what was wrong
Last Edit: October 10, 2015, 10:08:56 pm by Harry Bo21
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This is a good example of why you should compile often. It lowers the possibilities of what could have gone wrong and makes it easier to narrow down. I need to start doing this myself. I always put off compiling.
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This is a good example of why you should compile often. It lowers the possibilities of what could have gone wrong and makes it easier to narrow down. I need to start doing this myself. I always put off compiling.
im compiling all the time after having a plethora of these issues already lol

no one ever listens to that good advice tho. Some morons continue mapping for weeks while they have script errors preventing them even starting their maps, meaning later, they cannot identify what is wrong lol
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tree options:
1)_
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i think i got this error from a light once?

And also from all my brushes being detail / structural

and from brushes that were too large, or had just been mangled so much they must have gone weird

2)_Add portals and more caulk texture.

3)_Your pc need a upgrade(same thing happen to me with another maps), post your pc components here in the topic
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Im not an expert at PC parts, since my brother did most of the building, I just paid for it.

I know I have a 4ghz processor or something, 8GB rammand a GTX760 graphics card. Dont know much else lol
And yeah I do compile several times a day, so I know the error lies somewhere within one room of the map, which narrows it down

Double Post Merge: October 11, 2015, 12:27:00 pm
Ok, im at a loss for this.
I have tried:
Removing all the lights I changed
Removing the lightgrid
Removing all the changes I did prior to the crash
Removing even more of the map
Compiling onto a new .map


Multiple people have made suggestions as to what to do and none of them have worked this far, could it be a problem with my compiler at all? I don't know, I am running out of things to try  :(

Double Post Merge: October 11, 2015, 03:52:54 pm
Fixed it :D

Gave Harry best answer as he is right about it being a dodgy brush.

turns out, somehow that some extra portal and goal volumes had fucked up big time at the back of the map, there was 5/6 huge brushes (that would filter out with portal or goalvolume) inside of each other with a weird metal texture.

No idea how they got there, or why they are there, but deleting them fixed it :D And I haven't lost any progress.

Thanks to anyone here or in chat who has been helping me anyway :)
Last Edit: October 11, 2015, 03:53:26 pm by ProRevenge

 
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