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Zombie Enslaver
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![]() | Has released one or more maps to the UGX-Mods community. |

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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Is there a way to identify the offending brush/light/whatever? ill just delete it.

![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Hmm... Might be a pain to find... Id been clipping an area and adding in playable area and spawners.
I had to make some of my debris clips player clip to stop exceeded max number of disconnected paths, not sure if that had an impact
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
This is a good example of why you should compile often. It lowers the possibilities of what could have gone wrong and makes it easier to narrow down. I need to start doing this myself. I always put off compiling.
i think i got this error from a light once?
And also from all my brushes being detail / structural
and from brushes that were too large, or had just been mangled so much they must have gone weird

![]() | Has released one or more maps to the UGX-Mods community. |


And I haven't lost any progress.