UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Making a H.U.D.?

HOT
broken avatar :(
Created 10 years ago
by Wolf MacDowell
0 Members and 1 Guest are viewing this topic.
17,865 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 20 March 2016
Last active: 6 years ago
Posts
50
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
Signature
“As a species we're fundamentally insane. Put more than two of us in a room, we pick sides and start dreaming up reasons to kill one another. Why do you think we invented politics and religion?” - Steven King
×
Wolf MacDowell's Contact & Social LinksWolf_MacDowewolff.macdWolf_MacDowellMegaGrimgor
 :o
but they must be original images or images u have the license too. anything from a game is a big NO NO

You don't have to use original images at all, dunno where you got that idea, as long as you give credit to the image creators then there is no problem especially since this is a MOD and not tied to any type of income.

But if somebody wants to post the image for a Halo H.U.D. that would be fine as well as create a tutorial on how to make it yourself.

I personally would want to create something from scratch because I want to make a sci fi map and plan to make mostly Sci Fi maps. Hence why I want a Sci-Fi H.U.D. like the one used in Halo.

Double Post Merge: March 30, 2016, 05:31:19 pm
My only question now is how to add the image to the hud, aka where to place it.
Last Edit: March 30, 2016, 05:31:19 pm by Wolf MacDowell
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 6 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
You may want to start with some tuts, these are decent starters:

https://www.youtube.com/playlist?list=PLwlA8xZdjWAg0o9EGpticKPRm8LYZ6yk2

One way to make a hud in gsc is to:
After converting the 2d image, using assman, you'll need to precache the shader in gsc, include the material in csv, and add the image to your mods/mapname/images folder, and then use something like this in gsc, thread on each player:

Code Snippet
Plaintext
MakeMyHud(){
//don't forget to precache shader. I find it easiest and most organized to do so in _zombiemode.gsc
shader = "materialname";
self.myhud["full"] = NewClientHudelem( self );
self.myhud["full"].horzAlign = "fullscreen";
self.myhud["full"].vertAlign = "fullscreen";
self.myhud["full"] SetShader( shader, 640, 480 );
}
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 27 January 2015
Last active: 9 years ago
Posts
337
Respect
Forum Rank
Perk Hacker
Primary Group
Member
Signature
×
liamsa669's Groups
liamsa669's Contact & Social Links
You may want to start with some tuts, these are decent starters:

https://www.youtube.com/playlist?list=PLwlA8xZdjWAg0o9EGpticKPRm8LYZ6yk2

One way to make a hud in gsc is to:
After converting the 2d image, using assman, you'll need to precache the shader in gsc, include the material in csv, and add the image to your mods/mapname/images folder, and then use something like this in gsc, thread on each player:

Code Snippet
Plaintext
MakeMyHud(){
//don't forget to precache shader. I find it easiest and most organized to do so in _zombiemode.gsc
shader = "materialname";
self.myhud["full"] = NewClientHudelem( self );
self.myhud["full"].horzAlign = "fullscreen";
self.myhud["full"].vertAlign = "fullscreen";
self.myhud["full"] SetShader( shader, 640, 480 );
}
i was going to mention that, but with inexperienced people, they may keep adding more and more hud elements without accounting for the perks that they already have. That is why i only gave a tutorial for the .menu script. As far as I know, (i havent tested this yet) there doesnt seem to be a limit to images in a .menu or if there is, it seems to b high.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
i was going to mention that, but with inexperienced people, they may keep adding more and more hud elements without accounting for the perks that they already have. That is why i only gave a tutorial for the .menu script. As far as I know, (i havent tested this yet) there doesnt seem to be a limit to images in a .menu or if there is, it seems to b high.
i was told the only limit in menus is itemdefs and the person told me it's crazy high, like 5000
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
i was told the only limit in menus is itemdefs and the person told me it's crazy high, like 5000
Probably exists but is an absurd amount.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 6 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
×
MakeCents's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
i was going to mention that, but with inexperienced people, they may keep adding more and more hud elements without accounting for the perks that they already have. That is why i only gave a tutorial for the .menu script. As far as I know, (i havent tested this yet) there doesnt seem to be a limit to images in a .menu or if there is, it seems to b high.

Yeah, I do everything else in menu except this. (Even perk icons)
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 6 years ago
Posts
6,875
Respect
Forum Rank
Immortal
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social LinksHarryBo000[email protected]HarryBo21
Yeah, I do everything else in menu except this. (Even perk icons)
i wanted to do that, but wasnt sure if i can still make them fade in, rescale and fade out etc - is it possible?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 6 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
×
MakeCents's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
i wanted to do that, but wasnt sure if i can still make them fade in, rescale and fade out etc - is it possible?

Well anything is possible really. To rescale constantly could be a matter of dvar and itemdefs, and maybe also at worse case more materials. To fade could be a matter of dvar and item defs, or adjusting the alpha for the forecolor using exp. (mentioned in a previous post, but I haven't tried)

But if all you want to do is fade in at beginning and fade out when you lose them, you should just use gsc for that functionality. If you want it constantly fading in an out, then what I said before would work. I shown you the spinning atom hud I made right? It was all menu.

If you want one specific one to fade in and out, it could get more difficult, but still possible.

Double Post Merge: March 31, 2016, 12:35:50 am
Here's my space one as it stands now. Have a few ideas yet. Not like yours, but pretty much same things to make it, like I was saying. Just different images.

http://www.youtube.com/watch?v=jYVX-3S4elg&feature=youtu.be
Last Edit: March 31, 2016, 12:35:50 am by MakeCents

 
Loading ...