UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

How to make custom scope overlays?

broken avatar :(
Created 11 years ago
by hedler_koch
0 Members and 1 Guest are viewing this topic.
3,593 views
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 8 October 2013
Last active: 9 years ago
Posts
14
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
hedler_koch's Groups
hedler_koch's Contact & Social Links
I want to make a new scope overlay for a weapon and I don´t know how to do this :(
Can anyone help please :P
Marked as best answer by hedler_koch 11 years ago
broken avatar :(
×
broken avatar :(
Purple Square Worshipper
Location: us
Date Registered: 30 January 2014
Last active: 1 month ago
Posts
679
Respect
Forum Rank
Zombie Enslaver
Primary Group
Famous User
My Groups
More
My Contact & Social Links
More
Personal Quote
Purple Square Worshiper
Signature

donate to purplemanwomen www.paypal.me/bwc66930
×
Bwc66930's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Famous User
Famous User
Bwc66930's Contact & Social Linksbwc66931bwc66930bwc66930bwc66930bwc66930dkwithaw
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
And also add material in Overlay part in weapon file and also in mod.csv :P
broken avatar :(
×
broken avatar :(
Location: scotlandScotland
Date Registered: 19 March 2014
Last active: 6 years ago
Posts
254
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
ALM] Developer
Signature
Bloodsport :- RELEASED -:
-WIP- Cabin Unique :- 75% -:

×
TheScotchGuy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
TheScotchGuy's Contact & Social LinksTheScotchGuyy
And also add material in Overlay part in weapon file and also in mod.csv :P
or rename the material you have just converted to "scope_overlay_mp.iwi" and include it in your mod, iv never had to add it to weapon file or csv
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
or rename the material you have just converted to "scope_overlay_mp.iwi" and include it in your mod, iv never had to add it to weapon file or csv
You should never be overriding default images.
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
You should never be overriding default images.
Why not? Putting them in your mod only is fine, even your raw if you don't plan on ever using the stock version again. But for this I'd recommend not doing what Scotch said since that would only allow for one unique overlay. And you don't need to add the material name to your mod.csv anyway, it's loaded by the weapon file.
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 2 years ago
Posts
3,997
Respect
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Mapper Has released one or more maps to the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
And you don't need to add the material name to your mod.csv anyway, it's loaded by the weapon file.

I need to, without it, checkerboard inbound
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Why not? Putting them in your mod only is fine, even your raw if you don't plan on ever using the stock version again. But for this I'd recommend not doing what Scotch said since that would only allow for one unique overlay. And you don't need to add the material name to your mod.csv anyway, it's loaded by the weapon file.
materials aren't loaded by weapon file (i.e. scopeMaterials) and overriding default materials is a general no-no why do you want to replace them when you can create your own anyway. You can save 1 measly asset count but what's the point?
broken avatar :(
  • steviewonder87
  • Deleted Member
×
broken avatar :(
steviewonder87
This user is deleted :(
materials aren't loaded by weapon file (i.e. scopeMaterials) and overriding default materials is a general no-no why do you want to replace them when you can create your own anyway. You can save 1 measly asset count but what's the point?
I have I think 3 custom scope overlays in my map, and none are called anywhere other than the weaponfile.

Why would say replacing the BO2 shaders for the stock WAW shaders in your mod folder only like so be a 'general no-no'? How exactly would that hurt anything?  ??? Or PAP camo for example, makes no sense. Only your mod would be affected...
broken avatar :(
×
broken avatar :(
Location: scotlandScotland
Date Registered: 19 March 2014
Last active: 6 years ago
Posts
254
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
ALM] Developer
×
TheScotchGuy's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
TheScotchGuy's Contact & Social LinksTheScotchGuyy
sorry let me re-phrase what i said, copy it to your mod before you rename it :P

 
Loading ...