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Help Identifying sounds for...

HOT
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Created 10 years ago
by Harry Bo21
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Hey guys

Ive been at this a while, which makes me a little concerned about my hearing  :-\

I exported EVERY black ops 2 sound, ive been painstakingly going through them but I cannot identify the fire sounds for

Galil
Stg44

Anyone got any idea? Thanks all ;)
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C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops\raw\soundaliases\wpn_assault

looks like galil is the same as the famas..
Last Edit: October 14, 2014, 03:06:07 am by jei9363
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Hey guys

Ive been at this a while, which makes me a little concerned about my hearing  :-\

I exported EVERY black ops 2 sound, ive been painstakingly going through them but I cannot identify the fire sounds for

Galil
Stg44

Anyone got any idea? Thanks all ;)
They're probably T5 sounds, so listen to them and figure out which is the same. iirc the Thompson uses the Kiparis reload sounds which is funky but oh well.
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I exported EVERY black ops 2 sound
That's a lot of sounds to go through and they aren't named so there is nothing more you can do than listen to every sound until you find them.
The STG would only be in the folder for Origins though since it's not found anywhere else in the game. So just export the sounds from origins.
The galil you should just use the BO1 sound. There isn't really a noticeable difference in the sounds.
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That's a lot of sounds to go through and they aren't named so there is nothing more you can do than listen to every sound until you find them.
The STG would only be in the folder for Origins though since it's not found anywhere else in the game. So just export the sounds from origins.
The galil you should just use the BO1 sound. There isn't really a noticeable difference in the sounds.

Definitely not named.
 :accepted:
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Definitely not named.
 :accepted:

That's player voxes not fire sounds  :please:
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That's player voxes not fire sounds  :please:
lol
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lol
As in I'm saying the sounds are identifiable, if there are sounds that can't be identified let me know I'll pass it along to the dev.
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Definitely not named.
 :accepted:
As in I'm saying the sounds are identifiable, if there are sounds that can't be identified let me know I'll pass it along to the dev.
I'm guessing you are using the latest version of the audio dumper by master131? I have v6 which is the first version that comes up when you google search for  "black ops 2 audio extractor" and "black ops 2 audio dumper". I don't see any newer versions on the first couple of pages on google. So it's a pretty good chance that is what the OP is using as well. If there is a more up to date version feel free to correct me. Looking in the identifiers folder, I do not see an identifiers file for any zombie DLC past nuketown. That being said, it doesn't identify the sounds for you.

What I said still goes. Only look for the STG in the Origins (tomb) audio and just use the BO1 sound for the Galil since no one will care as long as it sounds like the galil.
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Don't use the audio dumper, that was cut after he started work on the Sound Studio which is a lot more user friendly.
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Giggity.
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well I looked for the stg and galil had no luck either
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That's because they reuse sound from other guns in BO2.
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well I looked for the stg and galil had no luck either
Galil is in campaign so you're more likely to find it in the campaign sounds
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That's because they reuse sound from other guns in BO2.
Galil is in campaign so you're more likely to find it in the campaign sounds

 :facepalm:
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That's because they reuse sound from other guns in BO2.
:facepalm:
Oh sorry. I didn't see that.
Spoiler: click to open...
Probably because I ignore everything you say since I know that most of the time you post is if it helps your ego or is an opportunity to sarcastically complain about everything you think is wrong with the community yet you refuse to actually help the community by posting full answers or tutorials to help those with a lesser knowledge of the game to learn how to fix the problems you complain about. So excuse me when I decide not to bother reading what you say.

So then, I guess the question is for you steviewonder87, what sounds do they use?

 
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