If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
if you just "remove" the sounds, then youll get tons of freezes in game wheneever it "tries" to play certain ones ( for example when they quote after a headshot you will 100% get a momentary freeze )
You would need to find the scripts that are calling the voices and comment out those calls induvidually
I think these calls are spread across each script tho, so quotes for hurting zombies are in zombiemode_spawner, in zombiemode_perks i think theres one for "no money" dialog, zombiemode.gsc has the intro quote, etc etc
Last Edit: January 04, 2016, 09:27:45 pm by Harry Bo21
thanks harry and alaurenc9 for replying yes I tried to comment out lines(#). but I freezed in game. I want to disable voice of player about weapons(stop speaking player when get weapon or shooting..)
// so players get init'ed with grenades players = get_players(); for (i = 0; i < players.size; i++) { players[i] giveweapon( "stielhandgranate" ); players[i] setweaponammoclip( "stielhandgranate", 0); }
thanks harry and alaurenc9 for replying yes I tried to comment out lines(#). but I freezed in game. I want to disable voice of player about weapons(stop speaking player when get weapon or shooting..) I will try it Double Post Merge: January 04, 2016, 09:59:38 pmI put it _zombiemode.gsc in this part of script
// so players get init'ed with grenades players = get_players(); for (i = 0; i < players.size; i++) { players[i] giveweapon( "stielhandgranate" ); players[i] setweaponammoclip( "stielhandgranate", 0); }
Why don't you put it at the top of main() in _zombiemode.gsc? Because if a player speaks early enough before that is called, then it will not work because the player speaking will end up reset back to 0 at the end of the vo. Maybe at the top of main() add
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