Hi I was wondering how to do a Zombie Boss in the rounds? This will just be a random zombie that stands out from the others and has more health. Also he needs to go with the same speed as the others (slow at the beginning and faster later).
The custom zombie boss that I'm doing is a secret project that will be revealed during release so I cant go into more details about the specific boss but he would need to just go off the regular anims as all the others (not a panzer or Brutus).
The character model also came out as two pieces (head and body). So lets say I were to use:
In _zombiemode_spawner::zombie_spawn_init(), somewhere around the end of the function, under self.flame_damage_time = 0; for example, add something like this:
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if( ( !isdefined( level.boss_spawned ) || isdefined( level.boss_spawned ) && !level.boss_spawned ) && randomint( 100 ) < 40 ) { level.boss_spawned = true; self.boss = true; // you can use this in other scripts to check self detachall(); self setModel("char_ger_ansel_body"); self.headModel = "char_ger_honorgd_zombiehead1_1"; self attach(self.headModel, "", true);
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Ok so I put stuffys script in under self.flame = 0 but it doesnt work, Harry is not sure why and i put an iprint in and it doesnt print on the screen so that means that it isnt using the code... Any help?
Last Edit: June 03, 2015, 10:19:21 am by Eternal_Fire
Ok so I put stuffys script in under self.flame = 0 but it doesnt work, Harry is not sure why and i put an iprint in and it doesnt print on the screen so that means that it isnt using the code... Any help?
If you havent solved it yet: DId you add the models to your mod.csv and to the precache-function in _zombiemode? Otherwise post the piece of script from spawner, maybe something messed up..