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Contact Support - Help Center Get help on the UGX Discord. Join it now!Hello, my new map will have the UGX Mod 1.1, but when I try to add perk machines, the game crashes when it loads after I click to skip. I have added the Pandora's Box and it works fine in my map. What is going on?
Double Post Merge: June 07, 2016, 02:21:17 am
lol does nobody know?
Double Post Merge: June 07, 2016, 02:11:16 pm
g Characters: None!
Loading Characters: None!
_LOAD END TIME = 0
_LOAD END TIME = 0
semtex: semtex
Error: Could not load fx "shellejects/pistol_view".
Error: Could not load fx "shellejects/pistol".
gersch: gersch
qed: qed
concussion: concussion
Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel".
Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel".
Error: Could not load xmodel "weapon_1887_upgraded_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_acid_impact".
Error: Could not load fx "ugxm/elemental/elemental_electric_impact".
Error: Could not load fx "ugxm/elemental/elemental_fire_impact".
Error: Could not load xmodel "weapon_1887_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_ice_impact".
Error: Could not load fx "ugxm/elemental/elemental_wind_impact".
Error: Could not load xmodel "weapon_fmg_elemental_boxmodel".
Error: Could not load fx "ugxm/elemental/elemental_explosive_impact".
electrip: WEAPON_BETTY
matchtrap: matchtrap
bear_trap: bear_trap
Error: Could not load xmodel "zombie_pickup_perk_bottle".
zombie_knuckle_crack: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_generic: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_pistol: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_rifle: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_smg: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_sniper: WEAPON_ZOMBIE_PERK_BOTTLE
zombie_d2p_fdw: WEAPON_ZOMBIE_PERK_BOTTLE
Error: Could not load xmodel "zombie_vending_item_on".
-----------------------------------
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
SV_DirectConnect()
Connecting player #0 has a zero GUID
****Coop CodeCallback_PlayerConnect****
****Coop CodeCallback_PlayerConnect****
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 0 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 1 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 2 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 3 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 4 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 5 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Received packet 6 of stats data
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
OshaPoo : dropped gamestate, resending
SV_SendClientGameState() for OshaPoo
Going from CS_CONNECTED to CS_CLIENTLOADING for OshaPoo
--
DynEnt_WriteGameState wrote 2 bytes
--
Sending 21330 bytes in gamestate to client: 0
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
Error: Must use a string as the name of a dvar, not a Int
*************************************init::onPlayerConnect
*************************************init::onPlayerConnect
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
ImpCount: Counting non-prod map!
Incrementing leaderboard num 3, entry 4 to 1!
impcount: 0:
impcount: 0: 0
impcount: 0: 0 0
impcount: 0: 0 0 0
impcount: 0: 0 0 0 0
impcount: 0: 0 0 0 0 0
impcount: 0: 0 0 0 0 0 0
impcount: 0: 0 0 0 0 0 0 0
impcount: 0: 0 0 0 0 0 0 0 0
impcount: 0: 0 0 0 0 0 0 0 0 0
impcount: 0: 0 0 0 0 0 0 0 0 0 0
impcount: 0: 0 0 0 0 0 0 0 0 0 0 0
impcount: 1:
impcount: 1: 0
impcount: 1: 0 0
impcount: 1: 0 0 0
impcount: 1: 0 0 0 0
impcount: 1: 0 0 0 0 0
impcount: 1: 0 0 0 0 0 0
impcount: 1: 0 0 0 0 0 0 0
impcount: 1: 0 0 0 0 0 0 0 0
impcount: 1: 0 0 0 0 0 0 0 0 0
impcount: 1: 0 0 0 0 0 0 0 0 0 0
impcount: 1: 0 0 0 0 0 0 0 0 0 0 0
impcount: 2:
impcount: 2: 0
impcount: 2: 0 0
impcount: 2: 0 0 0
impcount: 2: 0 0 0 0
impcount: 2: 0 0 0 0 0
impcount: 2: 0 0 0 0 0 0
impcount: 2: 0 0 0 0 0 0 0
impcount: 2: 0 0 0 0 0 0 0 0
impcount: 2: 0 0 0 0 0 0 0 0 0
impcount: 2: 0 0 0 0 0 0 0 0 0 0
impcount: 2: 0 0 0 0 0 0 0 0 0 0 0
impcount: 3:
impcount: 3: 0
impcount: 3: 0 0
impcount: 3: 0 0 0
impcount: 3: 0 0 0 0
impcount: 3: 0 0 0 0 1
impcount: 3: 0 0 0 0 1 0
impcount: 3: 0 0 0 0 1 0 0
impcount: 3: 0 0 0 0 1 0 0 0
impcount: 3: 0 0 0 0 1 0 0 0 0
impcount: 3: 0 0 0 0 1 0 0 0 0 0
impcount: 3: 0 0 0 0 1 0 0 0 0 0 1
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "ammo_counter_tesla".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
LOADING... collision map
LOADING... graphics
LOADING... maps/hellokitty_remastered.d3dbsp
Foliage: --------------------------
Foliage: smodelCount = 0
Foliage: foliage model count = 0 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------
vertex stream 2: --------------------------
vertex stream 2: needs 0 bytes
vertex stream 2: already allocated 0 bytes
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING... - models
LOADING... - items
Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon (m14)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon (l96a1)
Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon (l96a1_upgraded)
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_explosion_betty_generic".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "ugx_scriptplacer_weather_efx".
Error: Could not load fx "maps/mak/fx_cigarette_smoke".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground".
Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort".
Error: Could not load fx "1".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu".
Error: Could not load material "blank".
Error: Could not load material "waypoint_targetneutral".
Error: Could not load material "waypoint_capture".
Error: Could not load material "waypoint_defend".
Error: Could not load material "ugxm_maxammo".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
deactivating bus
deactivating bus
activating bus 'immediate_off'
activating bus 'immediate_off'
Registering zombify
Registering zombify
*** ClientScripts : Added no effects.
*** ClientScripts : Added no effects.
******* script runtime error *******
loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs.
:
: (file 'clientscripts/dlc3_code.csc', line 17)
clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
*
Error: called from:
(file 'clientscripts/hellokitty_remastered.csc', line 20)
clientscripts\dlc3_code::DLC3_FX();
*
Error: started from:
(file 'clientscripts/hellokitty_remastered.csc', line 5)
main()
*
Error: ************************************
******* script runtime error *******
assert fail: Need to define the mud footstep effect.:
assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_utility.csc', line 257)
assertEx(IsDefined(fx), "Need to define the mud footstep effect.");
*
Error: called from:
(file 'clientscripts/dlc3_code.csc', line 17)
clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
*
Error: called from:
(file 'clientscripts/hellokitty_remastered.csc', line 20)
clientscripts\dlc3_code::DLC3_FX();
*
Error: started from:
(file 'clientscripts/hellokitty_remastered.csc', line 5)
main()
*
Error: ************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR: script runtime error
(see console for details)
assert fail: Need to define the mud footstep effect.
********************
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
*** Client script VM : Local client disconnect 0
*** Client script VM : Local client disconnect 0
******* script runtime error *******
assert fail: Need to define the mud footstep effect.:
assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_callbacks.csc', line 75)
player notify("disconnect");
*
Error: called from:
(file 'clientscripts/_callbacks.csc', line 71)
localclientdisconnect(clientNum)
*
Error: called from:
(file 'clientscripts/_utility.csc', line 257)
assertEx(IsDefined(fx), "Need to define the mud footstep effect.");
*
Error: called from:
(file 'clientscripts/dlc3_code.csc', line 17)
clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
*
Error: called from:
(file 'clientscripts/hellokitty_remastered.csc', line 20)
clientscripts\dlc3_code::DLC3_FX();
*
Error: started from:
(fi
script runtime error
(see console for details)
assert fail: Need to define the mud footstep effect.