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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Go into your zone_source folder and find your mapname.csv
Open it and delete all the calls to weapons that you dont need
There should be a list of all waw weapons, remove all of them (except what you want to keep, like raygun or monkeys).
why is everyone saying these are in mapname.csv lately? Guns are in dlc3.csv
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Have you done an ignore file, singles fix, deleted the mod before building again, or tried any other methods found here?
http://ugx-mods.com/forum/index.php?topic=5311.0
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
The stupid singles fix is not right.
The Best Fix:
The following files in zone_source contain all of the maps fx. You need to comment out the ones you are not using.
Mapname.csv
Mapname_patch.csv
Dlc3.csv
Zombiemode.csv
Zombiemode_dogs.csv
After editing the .csv's that I listed, you must delete your root>zone_source>english assetlist and assetinfo and recomplile
Not that you really need to, but I also suggest backing up any files that you are about to delete just in case .
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
The stupid singles fix is not right.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Whats wrong with the singles fix?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
it only rearranges stuff, and removes one or two
Then people forget they ever did it - so don't know to look in the csv files created during the tutorial
The fx get relocated from their usual places to zone_source/singles
We also don't know, so when they ask for help we tell them to edit the original files - which does nothing as the fx are being loaded by calling the other csvs
Basically it just confuses users and they have no idea how to do anything beyond what the tutorial teaches
I have tried everything you guys recommended, nothing works, and as Harry said, the assetinfo and assetlist just gets put back after a recompile.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I was helping Croomer with this the other day in chat and he had commented out nearly everything. He asked me for help and thats what we did to fix it: http://ugx-mods.com/forum/index.php/topic,11282.msg125418.html#msg125418
I definitely shouldn't have used the word wrong because it does work, but to me it isn't really conveying the point to people. For me it was much easier to understand (and reference later) if I physically commented out each individual fx, then I knew exactly what I was/wasn't using. It is also less steps for people, which inevitably leads to more mistakes. Plus it is significantly easier to help others when the pastebin their .csv's in chat
Double Post Merge: June 09, 2016, 01:55:54 pm
It is supposed to be there. Deleting it ensures it is the newest files
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I definitely shouldn't have used the word wrong because it does work, but to me it isn't really conveying the point to people. For me it was much easier to understand (and reference later) if I physically commented out each individual fx, then I knew exactly what I was/wasn't using. It is also less steps for people, which inevitably leads to more mistakes. Plus it is significantly easier to help others when the pastebin their .csv's in chat
Double Post Merge: June 09, 2016, 01:55:54 pm
It is supposed to be there. Deleting it ensures it is the newest files
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Also maybe I missed this if someone mentioned it: be sure to delete your mod from appdata
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
You can't trust anyone haha. I'll take your word for it over Croomer's.
Also maybe I missed this if someone mentioned it: be sure to delete your mod from appdata