Sorry for so many posts lately, just been trying to get use to mapping and I am having some problems. When I go into another zone or area I made in my map, the next round they only spawn in that area, even though the other spawns are in the room next to it. It's like a one window glitch.
I am trying to add a custom drop shader, the Double Points one, and I have already added Insta-Kill, but I do the same exact thing with Double Points, but it's just the normal shader, unlike insta-kill which is the new one. I renamed the double points file and added it into the mod.csv as, "specialty_doublepoints_zombies.iwi". Anything extra I need to do?
I want my map to start when I walk into a certain area, so the zombies don't spawn until they go to the area. How would you do that? It's kinda like a paced intro.
I was trying to add a new skin for my zombies, the MOTD one, and now the zombies look like this: http://imgur.com/Zf34fDX I removed everything from my files existing with the new MOTD files, but they still show up like that. Why is that happening?
Whenever I change something in my files, like the starting score or adding a script, it dosen't change when I am done building the mod and launch the map. Anything I change in radiant, it changes fine, but nothing I change in the files change. This happened after I started adding like my 10th weapon to my map and it just broke. I have no idea what is going on, can anyone help me? I can't release my map broken, so I need help.
I am trying to add a custom powerup shader. I added Insta-Kill, and it works great! I try to add Double Points the same way, it doesn't show in game. I named the file specialty_doublepoints_zombies, and I added it into mod.csv as material,specialty_doublepoints_zombies, and it still doesn't work. Any help or things I may have to do extra for Double Points or anything I might be doing wrong? I converted the texture using AssMan. Thanks for the help!