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Problem With Power Door

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Created 9 years ago
by oshawat750
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I am trying to add a door that only opens with the power, like Verrukt and Der Riese, but when I put the KVP's "targetname : electric_door" on the trigger and I load the game up, the door is already up. The power isn't on, as I can still turn it on. I copied and pasted the door from my other doors that work, and changed the targename on the trigger and removed the scriptflags and zone kvp's. (The door is in the same zone as another door.) Anyone know what I did wrong?

Double Post Merge: June 03, 2016, 02:33:08 pm
Does nobody know what is happening?
Last Edit: June 03, 2016, 02:33:08 pm by oshawat750
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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Well, for one, it's script_noteworthy = "electric_door", not targetname, that is supposed to be "zombie_door" according to blockers_new. I don't know why the door would open though. That should have just caused nothing to happen. Also, its best to post pics of radiant with your kvps.
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If you are using harrys perk then you are using an outdates version, since it has been fixed a long time ago!
Anyway, you need "_zombiemode_blockers_new.gsc" in your mod/maps folder (copy it from raw)
then search for "electric_door" and at line 132 there should be this:
Code Snippet
Plaintext
		if(isDefined(self.script_noteworthy) && self.script_noteworthy == "electric_door")
{
flag_wait( "electricity_on" );
}

Change it to this:

Code Snippet
Plaintext
		if(isDefined(self.script_noteworthy) && self.script_noteworthy == "electric_door")
{
while( 1 )
                {
                 if ( isDefined( level.power_on ) && level.power_on )
                break;

                wait .05;
                }
                }

I actually suggest you to update your perks, since i dont have to use this fix anymore.
Harry fixed it a long time ago :P
Last Edit: June 04, 2016, 12:22:54 pm by IperBreach86
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If you are using harrys perk then you are using an outdates version, since it has been fixed a long time ago!
Anyway, you need "_zombiemode_blockers_new.gsc" in your mod/maps folder (copy it from raw)
then search for "electric_door" and at line 132 there should be this:
Code Snippet
Plaintext
		if(isDefined(self.script_noteworthy) && self.script_noteworthy == "electric_door")
{
flag_wait( "electricity_on" );
}

Change it to this:

Code Snippet
Plaintext
		if(isDefined(self.script_noteworthy) && self.script_noteworthy == "electric_door")
{
while( 1 )
                {
                 if ( isDefined( level.power_on ) && level.power_on )
                break;

                wait .05;
                }
                }

I actually suggest you to update your perks, since i dont have to use this fix anymore.
Harry fixed it a long time ago :P
I'm using Harry's Perks version 1.0.3, his newest version.
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I'm using Harry's Perks version 1.0.3, his newest version.
Isnt the latest the 4.0.3?Anyway try what i said, let me know how it goes!
Last Edit: June 04, 2016, 12:26:45 pm by IperBreach86
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Thats strange, anyway try what i sayd, tell me how it goes :D
I'm not using the power door anymore, but I'll see.
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I'm not using the power door anymore, but I'll see.
isnt the latest version of harry's perk 4.0.3?
You sure that you have the latest? i remember harry helping me because i had the same issue, later he fixed it so noone would ask him again :P
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isnt the latest version of harry's perk 4.0.3?
You sure that you have the latest? i remember harry helping me because i had the same issue, later he fixed it so noone would ask him again :P
Yea sorry that is, I am using that version. I just woke up so I was just thinking on the top of my head. I'll check in a bit.
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Yea sorry that is, I am using that version. I just woke up so I was just thinking on the top of my head. I'll check in a bit.
keep me posted :P

 
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