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Death Barrier By Water?

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Created 8 years ago
by oshawat750
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I am wondering how I could make it so that if someone lands in water, he dies, but dosen't restart the game, and teleports him back to the playable area, kinda like ZNS on the zipline.
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There's a tool texture called "kill" which kills the player instantly upon meeting the brush it's applied to. I haven't tried it but it's worth a shot, I guess.
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There's a tool texture called "kill" which kills the player instantly upon meeting the brush it's applied to. I haven't tried it but it's worth a shot, I guess.
It didn't do anything. It was worth a try though.
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It didn't do anything. It was worth a try though.
If I recall correctly this is actually done by doing a trigger -> dodamage -> self.revivetime = 0 you can do that btw just have to see what the timer for revive is and set that to 0
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If I recall correctly this is actually done by doing a trigger -> dodamage -> self.revivetime = 0 you can do that btw just have to see what the timer for revive is and set that to 0
Hmm, so I went to Trigger => Damage than in the KVP's, I put self.revivetime : 0, which might be wrong where I am putting that. With that, it didn't do anything to me.

Double Post Merge: June 04, 2016, 04:58:21 pm
Hmm, so I went to Trigger => Damage than in the KVP's, I put self.revivetime : 0, which might be wrong where I am putting that. With that, it didn't do anything to me.
Can anyone help me with this?
Last Edit: June 04, 2016, 04:58:21 pm by oshawat750
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Can anyone help me with this?

he is saying you have a trigger in radiant, and then in script you wait for the trigger to be "triggered" and then once it is you do damage to whoever triggered it and once the damage is dealt and they have been downed you set their revivetime = 0 that way they turn into a spectator and will be re-spawned
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he is saying you have a trigger in radiant, and then in script you wait for the trigger to be "triggered" and then once it is you do damage to whoever triggered it and once the damage is dealt and they have been downed you set their revivetime = 0 that way they turn into a spectator and will be re-spawned
Okay, one thing is that I don't know how to script, so can someone walk me through that? And also, I want the player to be brought back to the playable area, so he can be revived no problem.

 
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