Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Yeah, its just funny how he messed up like twice and still managed to get it too work lol. I also don't quite understand how he got this variable "zombie_vending_black_ops" since he doesn't really show any where that would have been written down as a vari.. But anyways, I tried getting rid of some custom prices, but no luck, so i'll either figure it out myself somehow or ill just scrap that and keep the original 4 only Thanks again gympie sorry for being so annoying here!
+1 This is confirmed the correct KVP's and fixed the hand issue!
Problem now though is I have it all set up match perfect too how you have in your tutorial, ive also followed along ZombieKillers Tutorial, (To make sure I didn't miss something small or stupid) But nothing. I have the what i believe is the correct Text price setup as shown in the tutorial as well?
&
I also have them on the correct thread at the top of zombiemode_perks along with where we setup the targetname and key I assume.
Now the problem is I get in game "Power needs to be on", Like anyother.(Which is clear sign of it working at least) but when I use the switch for power, They still say the same thing. And Also if I gather enough points too purchase one of the perks, It just prompts me with the same vocal line, telling me i don't have enough points. I also tried under the assumption that i would have too add "zombie_vending_"MY PERK NAME", after it, Just under currosity, i even tried using the specialty as well. but then it went back too just being a Hand symbol again. Not sure what I could have missed, maybe something not in the tutorial, or maybe just simple knowledge that most beginner scripters would know, that i do not. Unsure at this point, Sorry to bother you with this all, im sure it is something on my side I missed or somewhere I didn't include the perks or something. Thanks for all your help again gympie, you have an insane amount of talent man!:)
hi again! i followed along this tutorial, and it's very insightful! but i can't seem to figure out the correct KVP's for this too work xD
I tried using the key as a targetname, I tried just the specialty name itself,("specialty_longersprint") and I also tried using the name of my perk as well.
I have already the KVP script_noteworthy then the specialty as the value, but I still just get the hand symbol and no prompt to purchase it. I also don't have any extra perks downloaded, the ones i made and the original 4 being the only ones. If you know the correct KVP's i should be using please let me know, thanks in advanced!
Hey I was wondering (for your electric and fire bosses) what effects do I need to have in my zone_source file/csv? I have either seemed to note it out or it is just completely missing from my files, seeing that they appear to not be in flames or electrocution state Thanks
Hello Sir. I just found some bugs. For me It's lagging/freeze. First is in round 1 it freeze my game for a second. Second is when I throw the grenade and then explode it freezes too. Third is around level/round 8 it starts lagging every minute. Thank you
UPDATE:
Sorry, I already fix the issue. It was the sound vox player causing it.
EDIT: I actually figured out the problem!! I can still send a screen shot if need be, not sure if there is a simple fix too this but this also might help others include a couple of these mini bosses at once.
I realized (shouldn't have taken me this long) But the reason they're headless is because of the fire zombies! I just got hit in game while trying to take a screenie, and I was lit on fire and electrocuted at the same time.. haha so that solves that! But now my question would be, is it possible to call all of these bosses separately? Im assuming this is happening when we call for one of the 3 bosses in "zombiemode_spawner" around where we determine what round and % of chance that they spawn at.
I might be a little off, but it would make total sense to what you last responded with! Thanks
hey, im having a little issue where these guys appear headless lol. other zombies appear too look normal thankfully.
not gonna lie I kinda like the look of them when they have no head, looks rather spooky
but say there was a fix lol, it's also worth mentioning i'm also using your electricity zombies, & flame zombies as well! your work is phenomenal so i thought why not have more to cred you for. thanks hope to hear back!