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Messages - gympie6

Gympie's & Bear's Winter Special
No T4M Required!
Includes EasterEgg Ending with Ted!





Downloads:
MIRROR 01 (MEGA)
​​​​
​Installer

mega.nz

 
Manual

mega.nz

 
 
MIRROR 02 (MEDIAFIRE)
​​​​
​Installer

www.mediafire.com

 
Manual

www.mediafire.com

People playing the map! :)



Patch Notes - Januari 2023
Clipping fixes
Added missing spawn point
Used menu HUD for perk shaders
Fixed Primo Victoria unable to be bought after buying Deadshot
Features
3 Custom Perks make their return: (Chainbind, Primo Victoria and Rewind Time Barcardi)
Black Ops 1 & 2 Perks
Black Ops 1 Call of the Dead zombies
Black Ops 2 HUD
Black Ops 3 Shader for perks and powerups
Advanced Warfare Weapons
Ghost Weapons
BO1 Weapons
BO2 Wunder Weapons
WAW Weapons
4 Wonder weapons
Custom Powerup/Box Fx
Unlimited Ammo Powerup (Shoot infinite ammo until time runs out)
DogHunter Powerup (Dogs will hunt down zombies)
Presents (Inside a present is a weapon, this can be a wonder weapon)
Rush Rounds make their return (Instead of dog rounds, zombies will rush very fast towards players)
Small EasterEgg
EasterEgg Ending with Ted
Weapons
WAW
PPSH
RayGun Mk.1
 
BO1
MP5/MP5K
Stakeout
HK21
Python
BO1 Colt M1911 (Auto)
M72 Law
Stakeout
Sickle (Damage is doubled)
 
Ghosts
Mk14 EBR
MTS 225
SC2010
K7
PP-19 Bizon
L115a3
Venom-X
M27IAR
Ameli
CBJ-MS
Vepr
Lynx
Maverick
MR28
SA805
 
BO2
RayGun Mk.2
BlunderGat (With Frostgat upgrade)
 
Other
Mors
schockhammer

Perks
No perk limit!
 
WAW
Quick Revive (With self revive)
Juggenaut (250 health)
SpeedCola
Doubletap 2.0
 
BO1
PHD
MuleKick
StaminUp
Deadshot (Steady aim & increased headshot damage)
 
BO2
Electric Cherry
 
Custom
Chain of Fools
Primo Victoria
Rewind Time Barcardi
 
Chainbind Rootbeer: gives you the ability to slow and stun zombies for a second, kniving slows them garanteed and shooting has a smaller chance.
Primo victoria: gives you a shield that generates after not getting hit for a while. (100 health)
Rewind Time Barcardi: Set your safe location (Tatical insertion), when you are about to die instead you will teleport to that safe location.

Credits
Community
Treyarch & Activision
UGX Mods and Zombiemodding
 
IamBEAR (Mapper, Porter)
Gympie5 (Scripter, Modder)
Bamskater
Harrybo21
Fusorf
Tom_BMX
DidUknowiPwn
Don Gooney
Tim Smith(aka BaD BoY 17)
NGcaudle​
BluntStuffy
3 years ago
It's a fine map, well done! :thumbsup-smiley:
3 years ago

ouo.io is not malicious, adfly and others are... the map was a creation I made in 2019 or 2018 when I started my first map, which was that, it will not have updates
 
ouo.io is not malicious, adfly and others are... the map was a creation I made in 2019 or 2018 when I started my first map, which was that, it will not have updates
Waiting for a download link to be ready? nein! das ist scheisse!
3 years ago
Those malicious links are annoying. Please don't use them anymore... >:(
 
The map also looks unfinished?
3 years ago
well buddy yes its dead but also understand you like 2 hits because zombies was to bug back then. are really stupid or what I played 2 hits maps before this way before even know 3 hits was thing  this how know your special.
 
 
before start comment I was og world at war zombies player  and yes bo4 add 4 hits and all that i get that but if call of duty keep the same hit system then there would of never been ideas for zombies but you dont understand that. 3 hits doesnt change thing for player its not noob system.
 
 
and also have to know people said they want 3 hits before i even know they change it.
 
 
i even have few makes i like with 2 hits yes its hard but mabey be more nicer but it then complaining to me (Image removed from quote.)
 
 
read all my message it seems like your nice to me (Image removed from quote.) thanks
 
 
 
 
smasher248 edit - removed the 4 quote duplication and 4 the duplicate posts, merged into one still incoherent post


Alright, Out of all the features that were added to custom maps, I think this is the least important one.  :D
If you really are an OG player you would notice that these features are not in standard custom maps:
- Juggernaut health is actually 160 instead of 250 in the _zombiemode_perks gsc script.
- Solo laststand is missing for Quick Revive
- Double Tap version 1 only has increased fire rate
- Maybe more?
 
Is the 3 hit system more important than this? :D
Yes Sherlock ofcourse you played those maps, otherwise you won't complain right?
 
What's most funny is that you are complaing about this for years... years...! :D
 
You know you can change this for any custom map you have downloaded?
The answer is really simple:
  • Open the script
  • Set start maxhealth to 150
  • Save
  • Play the map

And yes I still think you're a noob, and very special. :troll:
 
3 years ago
no it would make sense because 2 hits are dead now. if where talking about 2030 zombies it should have 3 hits lol.
Did you know that the 3 hits system is also dead? Since bo4 we have the armor system. It takes multiple hits before you die.
 
Should I also complain about maps not having this system?
The zombie story died after bo4. If there was no new zombie game does it mean everyone should remove the Juggernaut perk and vending machine because it was absent in bo4?
 
Your reasons are bullshit.
Stop complaining and play bo3 custom zombies instead.
We like OG zombies because it was cool and dangerous.
Bo3 turned into a noobie friendly game with more health, Juggernaut, Widow's Wine en Double Tap II.
3 years ago
3 hits is gone be on here because that would be fun to see.
In the past couple of years, you only comment on maps when it does not have the 3 zombie hit system. Are you a noob or what?
3 years ago
If I can convince him to add Napalm, it's possible. Then again, I'm working on weapons for the map.
He doesn't have a second account.
It was a joke, I laughed when the map is called "Napalm" but without its zombie.
3 years ago
Code Snippet
Plaintext
ANY SUGGESTIONS  contact WORLD158#9378 or me PamojoYT or just pass the idea to him he will tell me
Yes, can you include the Napalm zombie from Shangri La into the map?
3 years ago
Congratulations with the release of this map. It looks really good! :)
3 years ago
Oh, the raw folder is not part of the vanilla game either then, thanks for clarifying.
I do recall perhaps seeing it in custom maps files.
 
I am still wondering where the upgraded weapon files are in the base game though.
I don't understand why you want to know where it can be found.
If the weapons are added to your mod I guess it it is encrypted inside: mod.ff
otherwise: MAPNAME.ff
 
3 years ago
Had a feeling this folder had something to do with mods, that explains it.
 
That being said, I don't think I've ever seen the "raw" folder.
 
I found the weapon files in main/iw_14/sp and there aren't any "_upgraded" weapons here, only single player weapons present at launch for the campaign and nacht der untoten.
 
Btw nice to meet you, played some of your mods recently and had quite a good time. :D
If the "raw" folder is missing then you probably haven't downloaded the modtools. In case you're interested: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
 
weapon files are inside encrypted .ff file(s)
 
Thank you for playing my maps. Glad you liked them. :)
3 years ago
  • Pack-a-Punch weapon files can be found in: raw\weapons\sp
  • dlc3_weapons is actually a zip file that will be loaded automatically when placed in the right folder. The UGX scriptplacer contains this zip and will place it inside your mod folder when you're creating a new mod.

 
 
3 years ago
In case you want to make something visible to two players,
would it be something like this?:
Code Snippet
Plaintext
card = spawn("script_model", something.origin);

players = get_players();

card SetVisibleToPlayer(players[0]);
card SetVisibleToPlayer(players[1]);

card SetInvisibleToPlayer(players[2]);
card SetInvisibleToPlayer(players[3]);
No, only the second player is able to see the card.
 
This is how it should be done:
Code Snippet
Plaintext
card = spawn("script_model", something.origin);

players = get_players();

card SetInvisibleToPlayer(players[0], false);
card SetInvisibleToPlayer(players[1], false);

card SetInvisibleToPlayer(players[2]);
card SetInvisibleToPlayer(players[3]);
The functions explained:
Code Snippet
Plaintext
- SetVisibleToPlayer(player): object is ONLY visible to that player.
 
- SetInvisibleToPlayer(player, false): object is visible to player.
 
- SetInvisibleToPlayer(player): object is NOT visible to player.
This also counts for the fx playing on that script_model. If you hide the object it is no longer visible to the player.
When you show the script_model again the fx that is being played is gone.
The only current way to show the fx is delete the script_model and play the fx on the script_model again.
 
Cod is wonderful sometimes. :facepalm2:
3 years ago
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