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Messages - gympie6

This is posted in bo3 help desk but I think this is cod waw?
 
On this page: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
If you scroll to bottom you see that humor mod is some left over by cod. It can be deleted.
 
I would start looking at this video for help:
 

2 years ago
I would say top.
below looks dull.
 
p.s. on the topic button there is an option to create a poll.
 

2 years ago
There are some dvars where you can play with:
sv_maxclients "4"
ui_maxclients "4"
 
I don't know if it is possible to increase the limit and let more players join but perhaps it works.
2 years ago
One thing first, I like the concept of your map with the creepy pasta meme but I was unable to invite my friend to join my game. (The button is not there)
I was forced to use the command: acceptInvitation to join my friend's lobby.
 
I liked the idea of looking around the walls searching for doors but I couldn't see which weapon is where so I have to guess what everything was.
I know most of the weapons were from MW2 but no idea for example about the Remington, I thought it was the sniper from mw3 but it was the pistol from buried.
 
It was a fun map not too difficult.
 
p.s. the napalm zombie is using the "DoDamage" function that causes the player to restart the map. It best to use radius damage instead.
 
I am looking forward to your next map? :)
 
2 years ago
Then replace this part with your fog?:
 

 
you need a copy of dlc3_code.csc in MODNAME/clientscripts
2 years ago
I looked it up but that seems to be a stopwatch that starts counting when the game starts.
 
There is a file called _status.gsc with dates but don't know how it works.
 
I couldn't find anything else about it. :(
 
2 years ago
You need to place reflection_probe 's in all the rooms you have.
 
Open radiant, right mouse click on the grid view to see the probe.
2 years ago
Oke :)
 
I got till round 16.
we stopped after we explored everything.
2 years ago
Played the map yesterday, it was fine but good to see there's a new map.
I didn't get the jumpscare joke through when I turn up the power?
 
Me and a friend got all the teddies.
2 years ago
I think something went wrong while adding the image? :)
I see the link but what you have to do is select the image button next to the url link.
2 years ago
I think there is not really a good tutorial about vehicles and lights.
But there are some links that can help you:
 
Lights:
https://www.ugx-mods.com/forum/scripting/11/lights-on-with-power-on-switch/1184/
 
Vehicles:
https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Vehicles_in_MP
 
I wouldn't recommend you to use vehicles in zombies unless you know what you're doing.
Zombies for example maybe cannot track you while driving a tank
 
2 years ago
I don't think that the forum is dead, there are currently not many scripters available.
2 years ago
Hi there :)
 
You almost got it right, it's the & that's being used to get localized strings.
 
Examples of what does work without:
 
add_zombie_weapon( "zm_m1911",                                "Press & hold &&1 to buy M1911 [Cost: 100]",                     100,    "vox_crappy",    2 );
add_zombie_weapon( "zm_m1911_upgraded",                        "Press & hold &&1 to buy M1911 upgraded [Cost: 100]",             100,    "vox_crappy",    2 );
add_zombie_weapon( "zm_m1911_upgraded_upgraded",            "Press & hold &&1 to buy M1911 upgraded upgraded [Cost: 100]",    100,    "vox_crappy",    2 );
add_zombie_weapon( "zm_python",                             "Press & hold &&1 to buy Python [Cost: 250]",                     250,     "vox_357",        5 );
add_zombie_weapon( "zm_python_upgraded",                     "Press & hold &&1 to buy Python upgraded [Cost: 250]",             250,     "vox_357",        5 );
add_zombie_weapon( "zm_python_upgraded_upgraded",             "Press & hold &&1 to buy Python upgraded [Cost: 250]",             250,     "vox_357",        5 );
add_zombie_weapon( "zm_hk21",                                 "Press & hold &&1 to buy HK21 [Cost: 1800]",                     1800,    "vox_mg",        5 );
add_zombie_weapon( "zm_hk21_upgraded",                         "Press & hold &&1 to buy HK21 upgraded [Cost: 1800]",             1800,    "vox_mg",        5 );
add_zombie_weapon( "zm_hk21_upgraded_upgraded",             "Press & hold &&1 to buy HK21 upgraded [Cost: 1800]",             1800,    "vox_mg",        5 );
add_zombie_weapon( "zm_mp5",                                "Press & hold &&1 to buy MP5K [Cost: 1000]",                     1000,    "",    2 );
add_zombie_weapon( "zm_mp5_upgraded",                        "Press & hold &&1 to buy MP5K upgraded [Cost: 1000]",             1000,    "",    2 );
add_zombie_weapon( "zm_mp5_upgraded_upgraded",                "Press & hold &&1 to buy MP5K upgraded [Cost: 1000]",             1000,    "",    2 );
 
This is how you use localized strings:
add_zombie_weapon( "tesla_gun",                                &"ZOMBIE_BUY_TESLA",                         10,        "vox_tesla",    5 );
add_zombie_weapon( "tesla_gun_upgraded",                    &"ZOMBIE_BUY_TESLA",                         10,        "vox_tesla",    5 );
2 years ago
No clue but please check this page for all the available modtools: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
2 years ago
can someone help me pls all I want are traps in my map :( :/
I have checked the prefabs and it seems that it only works with a door.
When I have time I can try to make a tutorial for it.
 
For now you can also take a look at this:
https://www.ugx-mods.com/forum/radiant-prefabs/40/spinning-fire-trap-v1-1-7-14-14/3301
https://www.ugx-mods.com/forum/radiant-prefabs/40/fan-blade-traps-update-9-13-14/3972/
2 years ago
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