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Contact Support - Help Center Get help on the UGX Discord. Join it now!3 hits is gone be on here because that would be fun to see.
If I can convince him to add Napalm, it's possible. Then again, I'm working on weapons for the map.
He doesn't have a second account.
Oh, the raw folder is not part of the vanilla game either then, thanks for clarifying.
I do recall perhaps seeing it in custom maps files.
I am still wondering where the upgraded weapon files are in the base game though.
Had a feeling this folder had something to do with mods, that explains it.
That being said, I don't think I've ever seen the "raw" folder.
I found the weapon files in main/iw_14/sp and there aren't any "_upgraded" weapons here, only single player weapons present at launch for the campaign and nacht der untoten.
Btw nice to meet you, played some of your mods recently and had quite a good time.
BEST MAP EVER .... AND CAN SOMEONE TELL ME WHERE THE THIRD PART OF FROST BLAST IS ?, BECAUSE I FOUND FIRST & SECOND PARTS, BUT LAST ONE I CAN'T FIND
IT. ANYWAY ITS GREAT MAPS YOU DOING GUYS I HOPE AND I WISH MORE EPIC MAPS COME OUT ON YOUR HANDS PRO SEE YOU LATER. :thumbsup-smiley:
There is a minor issue people might run into with the preedited script for _zombiemode_weapons.gsc. Usually when people have multiple boxes in their map, they change the _zombiemode_weapons by having the same code run that the "nazi_zombie_factory" map uses. If you do that, you will find the following produces a subtle bug (lines 556-578):
The original version of this had an else if statement check if level.script was the paris map. Now it runs no matter what. This effectively overwrites the pandora_light reference with a tag_origin with no fx, and when the box moves, it will move the new tag_origin rather than the one with the lght_marker fx. To fix this, you can either add an else statement after the "DCS" comment or just delete the second code block.
I made a gameplay video on this - https://youtu.be/goBkhnGzCk8
I like your map bro, I have a problem with your perks and it's that the last version you released for a strange reason doesn't have lights... it's like it's just the perk lit from the inside and that's it... weird before it worked on your previous pack of perks, anyway... excellent map. I hope one day you upload some of those weapons to the forum, it would be interesting because I liked them a lot, especially the shotgun XD. Cheers!!!