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Messages - AlecKeaneDUB

First Issue:
I added in the four stock perks from Sniperbolt's tutorial prefabs and the machines appear in the map up until the power switch is turned on. Then they disappear but the lights from the machines still appear along with the hintstrings. But when I buy the perk, the bottle drinking anim doesn't show and I'm stuck with one weapon and cannot sprint until I buy a new weapon either from the box or off the wall.

Second Issue:
My map uses the MW3 weapon set and when I spawn, the only way I can get a second gun is if I buy one from the wall. If I use the box before doing that, it just replaces my starting pistol. Why is this? :-\

Can anyone help me with these issues? I'm stumped and feel like they're an easy fix but I'm either overlooking them or just too plain stupid to figure out what I'm doing wrong. Any help is appreciated, thanks!  :)
7 years ago
Love the map man!  :) Sure, it has a flaw or two but I had lots of fun playing it! Just couldn't figure out the teddy bears...how are they activated?  :-\
7 years ago
Woah! This looks sick asf man! Definitely gonna keep my eye on this thread! ;D Looking dope so far, but good luck with fx limits lol  :P
7 years ago
Only way to get models would be to port them from other call of duty games or just other games in general that have a way to rip them.
The community can't provide you with these models as it is against ugx's rules to share assets (piracy), so you will have to purchase other games to get the models.
I figured. Oh well...I guess it's time to spend some money and learn how to use maya :'( :P
7 years ago
Anyone/where I can get some modern CoD models? Doesn't have to be BO2, but WaW models are so damn boring and ugly, and I really want my map to have a more modern feel to it. WaW also happens to be the only CoD I have on my PC.  :-\ Any suggestions would be helpful, hope this isn't against forum rules. PM me or whatever is necessary please.

Thanks  :)
7 years ago
I'm pretty sure this is a rookie error but my box lid opens the wrong way. I think I've had this problem before but i dont remember how to fix it  :lol:
7 years ago
1) Are you using the original Launcher?
2) This error is the bane of linker_pc it's buggy and stupid, you can't fix it only you can do is alleviate the problem by closing random programs until it works.
I'm actually using your Launcher, but I figured out my problem - random programs/pc restart. Also a quick, off-topic question about your launcher limit tracker thing...according to Launcher I have WAYYY under 400fx and have resorted to commenting out EVERY SINGLE FX in my_ignore and still get the error? WHy is this? Pretty sure Harrybo2's perks cause the problem and it's broken two of my maps  :'( :( ???
7 years ago
When compiling, I get this error:

********************************************************************************
UNRECOVERABLE ERROR:
  EXE_ERR_HUNK_ALLOC_FAILED256

Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were 0 warnings and 1 error.

Errors:
  (!) UNRECOVERABLE ERROR: EXE_ERR_HUNK_ALLOC_FAILED256
Arguments passed to linker:
  -nopause -language english -moddir nazi_zombie_h_hs nazi_zombie_h_hs

==================================================
Help?
7 years ago
This map looks great so far! Will definitely be playing this upon release. I love the outdoor, MW2 type feeling maps ;)
7 years ago
Nice map alec. Hyped for this man.
Thanks man! Should be released as soon as I can get confirmation of everything working on co-op and get the PAP sounds fixed!
7 years ago
That's not it.

Also you can't delete "one" line for all of your upgraded sounds not to work as they're all separate by their soundalias.

Here's the stock CSV reapply and make sure not to delete soundaliases with X_ubershot_Y


is this the problem? None of my upgraded gun sounds are working and shouldn't this folder have way more sound files in it?
7 years ago
The Outpost v1.2 (beta)

NEW UPDATE INFO:
Tonight, I will be adding one or more new perks to the map (definitely electric cherry) and possibly restructuring areas of the map to easy the difficulty. I will also be adding more detail and the new link will be available at some point tomorrow :)

First off, I apologize if this post violates any rules of the WIP section, but I don't know where else to find players interested in helping test my map. This map was released a while ago but I had the DL link removed due to some game-breaking bugs. I now have those resolved and just need some beta testers(solo and co-op) to help me make this map better to be released. This map is challenging...like seriously. By the way, this is NOTa box map! ;) Admins, please feel free to let me know if I've done anything wrong and edit this post or whatever needs to be done. Additional credits and such will be added upon official release. Just request beta access or PM and you'll receive the link. Thanks! :P

Story:
After being stationed at an old abandoned Nazi outpost in Germany, you one day turn on the radio to a very odd, eerie broadcast. Neither can you get in touch with anyone nor find a radio channel with something other than the same broadcast. An event has happened...

The broadcast goes as follows: "For too long, the human race has ignored the signs. Your planet is nearing destruction! Salvation is reserved for those...who pass...the tests. If you survive, an elevated existed awaits. Initiate phase one."

Phase one? You sit at the radio for hours it seems, listening to the endless loop playing over and over again. Wondering what would come of "Phase one". You can now recite the whole speech from memory. After getting frustrated and nervous, you slam your fist on the table and get up to step outside for some fresh air. As you lean against the wall outside, and try to wrap your head around everything that's going on, You hear footsteps coming from behind you, and then a short, raspy grunt. You turn around to see some kind of.....creature....limping towards you. "Uh-m...hey, ar-...are you alright?" You get no answer. After closer inspection from afar, you see maggots covering this....thing. Frightened, you run back inside and sit down right by your trusty M1911. But just then, the creature starts sprinting at you. You tell it to stop or you will shoot, but it does not seem to understand. One pop to the head drops it, but then your hear more groaning from outside. Good thing the Nazis always have an arsenal of weaponry! In an endless fight for your life, you soon discover, in your helpless struggle to escape to anywhere you find, that this isn't just an old outpost...

"No wonder this place was abandoned..."

Features:
- Black Ops 1/2 weapons (with only a few stock WaW ones)
- 6 perks (stock + PHD and Mulekick)
- Black Ops 1 PAP camo
- All weapons are Pack-A-Punchable (done by me)
- Many custom features (play to experience them all ;) )
- No dogs
- Black Ops 2 perk/powerup shaders
- Buyable carpenter (comes in handy on solo)
- Buildable, buyable ending
- All PAP guns have a PAP fire sound and a PAP camo (again, done by me)
- Slightly customized main menu (removed a couple options)
- Removed main menu music (as I find it annoying)
- Buyable perk slots for your whole team
- Solo QR (zombies WILL walk away from you when you are downed)
- A small twist on the buyable ending
- 5-hit Juggernog
- Probably more that I forgot

Known bugs:
- For some odd reason, PHD takes the machine model of Stamin-Up. I've tried to fix this, but have been unsuccessful FIXED:)
- Buildable parts must be picked up by order of appearance, not just randomly (they're scripted by me so there ya go, lol) FIXED:)
- There may be a few pathnode issues that I was unable to resolve, but none of which, atleast to my knowledge, are game-breaking
- There was one occurrence of the QR jingle playing when I was on the other side of the map (as if I was standing right next to the machine)
- I'm currently having issues with the PAP fire sounds not working due to missing sound aliases - this WILL be fixed before official release

Screenshots:


Credits:
sevengpluke/Moses/ODX/Rollonmath42 - Halo M6G Magnum
bamskater33 - black ops perks
ZK - Tutorials
Sage One - Tutorials
JR-Imagine - Custom HUD
thezombiekilla6 - Point depositing scripts
daedra descent - help fixing errors
zombie madness - Black Ops 1/2 non-upgraded weapons
pcmodder - buyable carpenter script
Bluntstuffy - soul chest scripts/anims
HitmanVere - Black Ops 1 PAP camo
The UGX Forums Community - for helping me fix any errors I came across :)
TomBMX - Buyable ending script
It's original creator - zombie counter


How fast can you escape?
How fast can you escape solo?

...Can you escape at all?
7 years ago
I was deleting lines of code to reduce my loaded_sounds due to an exceeded 1600 limit and I believe I deleted a line that supplied my upgraded weapons sounds. The normal, un-upgraded sounds work just fine but can someone find the lines I need and paste them so I can copy them?
7 years ago
Multiple zones with the same kvps will act as one zone. Your first statement is correct.
Thanks! Just watched one of your zoning tuts on Youtube like an hour ago aswell, really helped me understand them better. Thanks again man! +1 ;)
7 years ago
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