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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
The way i've seen people do it is to not load it as your main map but just load it as a prefab and put it into a map created with the bo3 launcher. If you aren't already doing this its worth a try.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I was able to port my map from WAW to BO3 with no problems.
Do you have any custom textures/models that you didnt port into bo3? If there is any missing, the map will not compile at all.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
lol that would do it, every texture and model is custom.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Ya thats the problem then. I had to do the same thing in order to even load up the map. Pretty easy to do it though. Theres a tutorial on the UGX wiki
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I feel somewhat like an idiot but where did the 'mark as best answer' button go?