[Tutorial] How to port Source Engine maps to Call of Duty

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Created 2542 days ago
by johndoe
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The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
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Spent 40 minutes making the GDT file for my textures. I said, why don't I save it as the .JSON file like it says? I do it and now it won't load from the 'Load .JSON' tab.

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Spent 40 minutes making the GDT file for my textures. I said, why don't I save it as the .JSON file like it says? I do it and now it won't load from the 'Load .JSON' tab.

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I guess json feature doesn't work as i expected. I'll fix it on the next version. I converted the json data you sent to gdt and sent it to you on skype.
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This thread is due to be updated in a few days with a new version of the tool. Stay tuned.
Last Edit: January 20, 2021, 09:50:06 pm by johndoe
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This thread is due to be updated in few days with a new version of the tool. Stay tuned.
 Mic drop. 2014 to 2021, I love it. 
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 Mic drop. 2014 to 2021, I love it. 
 Well the neverending curfews and quarantines made a lot of people go back to their old projects, so I figured I could give this one a proper attempt :woman-shrugging:
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I'd like to let you guys know that the development of the new tool is taking a little (very little) longer than I had initially expected, but as you can see from the screenshot, it's nearing completion. Until next time :P
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The development has reached the final phase. Check the first post for more information.
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The tool has been released. Check the first post for the tutorial and the download link.

 

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