Did you ever find a fix for L4D2 textures?I wasn't using the method i use now back then. I'm pretty sure it should work fine with l4d2.
Because I don't want to have 10 different de_dust2 version on the forum...I don't think a mapper skilled enough to port a map is dumb enough to try and port a map that popular. Even if they do think of doing such a thing, i'm pretty sure they'll check the wip sections first. Also, this:
Just sayin, I'm already making a de_dust2 port.
Legal side is another thing - many already walk on thin iceWell it's an official map, i don't believe there should be any problems since i found some of the tools to decompile some Source Engine related assets on Valve's own wiki. But if someone wants to port a custom map, he should probably find the original mapper and ask for permission.
Are there any downsides so far? - Does it export everything or does it have any limitations ???So far there are only two things i haven't been able to port two things: decals and patches. I'm pretty sure if i try harder i may be able to port that as well but decals seem impossible because they are simply laid on the map as normal entities without any geometrical info. But even without them, it works pretty fine.
Legal side is another thing - many already walk on thin ice
I wasn't using the method i use now back then. I'm pretty sure it should work fine with l4d2.
I don't think a mapper skilled enough to port a map is dumb enough to try and port a map that popular. Even if they do think of doing such a thing, i'm pretty sure they'll check the wip sections first. Also, this:
Definitely, the original mapper has to agree, must know all the changes and where the map will be destributed.
i hope that people just don't port the map and add spawners and publish itI agree with this. Sure people can port over maps from source... That's cool. A new take on some good old classic maps with zombies. Couldn't want more. I just don't want people to start pumping out the same map with little changes. Ex. Adding a few creates or barrels around and calling it there own. Even though I dl every map that's released for waw it's different then most molding communitys. People seem to make there own ideas into reality. I just think Trem's right and it needs to be regulated so we don't see 15 of the same map with a crappy face lift. But props to you for figuring this out!! Excited to give it a try... If I can
OK well any valid source to the legel thing would be appreciated, that would mean I don't have to find it.
There are enough people out there who will mess around with this. Especially newcomers could find this interesting and thats why we will most likely add some rules to protect at least our site / forum and of course the mapper himself.
Definitely, the original mapper has to agree, must know all the changes and where the map will be destributed.
Idk about valve content in non-valve games / source engine - This is activision / treyarch / infinity ward so we need to check this.
I don't know how legal it is to post legal agreementsIt's a free download, nobody cares.
PLEASE FOR THE LOVE OF GOD SOMEONE MAKE A CS_OFFICE ZOMBIE MAP
How do i change the directory for the textures? it thinks my game is on my desktop. ???try changing the game directory on settings. that's how it handles the directories of models and textures.
try changing the game directory on settings. that's how it handles the directories of models and textures.
Sweetand thats not helping matters
no offense, but doesnt this go against what delta said in this forum (http://ugx-mods.com/forum/index.php?topic=3042.msg30752#msg30752 (http://ugx-mods.com/forum/index.php?topic=3042.msg30752#msg30752))
no offense, but doesnt this go against what delta said in this forum (http://ugx-mods.com/forum/index.php?topic=3042.msg30752#msg30752 (http://ugx-mods.com/forum/index.php?topic=3042.msg30752#msg30752))as far as i understand, that topic is more like response to people who recently steals scripts from other people's maps. also, as you'll need to ask permission from the map's creator if it's a custom map, you won't be breaking any rules. same rules apply if you give credit to when you port a stock map from a source engine game.
Post Merge: June 06, 2014, 02:19:49 am
and thats not helping matters
It kept on telling me that i needed to insert a game disk. And when the message went away then it says this:i'm not quite sure why it doesn't work. when does that happen actually? when you set the game directory or when you try to copy materials?
(http://i.gyazo.com/0f0e2278fe724fcb49656ff22d1b1ccd.png)
as far as i understand, that topic is more like response to people who recently steals scripts from other people's maps. also, as you'll need to ask permission from the map's creator if it's a custom map, you won't be breaking any rules. same rules apply if you give credit to when you port a stock map from a source engine game.i'm not quite sure why it doesn't work. when does that happen actually? when you set the game directory or when you try to copy materials?so basically, your sayins is that its ok to steal maps from the professionals, but not the community. Im pretty sure that topic did not specifically say that they were only talking about waw. If the Trem and Delta cant see this... then they are hyprocrites. John you are a good friend and all, but i recommend the removal of this tool. Noobs will just rip source maps and release it. It will become worse than our box map releases.
so basically, your sayins is that its ok to steal maps from the professionals, but not the community. Im pretty sure that topic did not specifically say that they were only talking about waw. If the Trem and Delta cant see this... then they are hyprocrites.The difference between Source maps and WaW maps is that Value gave their community the tools to rip each other's maps as well as Valve's own maps. Treyarch did not give us this ability which is why we feel differently about it as a community. Anyone who makes a map for Source knows that their map is subject to ripping - it's part of their reality. If they don't want their map ripped they can simply state as such wherever they have released it for download.
so basically, your sayins is that its ok to steal maps from the professionals, but not the community. Im pretty sure that topic did not specifically say that they were only talking about waw. If the Trem and Delta cant see this... then they are hyprocrites. John you are a good friend and all, but i recommend the removal of this tool. Noobs will just rip source maps and release it. It will become worse than our box map releases.I don't see how it can be called "stealing" when a person gives credit to the creator of the map. As you can see here (https://developer.valvesoftware.com/wiki/Decompiling_Maps), Valve is totally cool with that if credit is given. Also, I don't really think a "noob" guy can properly port a Source Engine map easily as it requires more than it does to make a box map. Also, I posted a tutorial on porting Goldsrc (predecessor of Source engine) maps before and didn't see anyone ranting about it so I really don't get why you get so mad.
Would of been awesome if this worked for titanfall maps since its source and you can get the bsp file, but turns out its in a format the bsp to vmf converter can't read. Oh well. :PTitanfall's built on a heavily modified Source Engine so we need to wait for someone to release a decompiler for Titanfall's maps. I've already seen people porting Titanfall models to Call of Duty so i think it's not impossible to do it, but I still couldn't figure out how to convert terrain patches and fix texture alignments so we need to wait a little longer i guess.
Titanfall's built on a heavily modified Source Engine so we need to wait for someone to release a decompiler for Titanfall's maps. I've already seen people porting Titanfall models to Call of Duty so i think it's not impossible to do it, but I still couldn't figure out how to convert terrain patches and fix texture alignments so we need to wait a little longer i guess.
Spent 40 minutes making the GDT file for my textures. I said, why don't I save it as the .JSON file like it says? I do it and now it won't load from the 'Load .JSON' tab.I guess json feature doesn't work as i expected. I'll fix it on the next version. I converted the json data you sent to gdt and sent it to you on skype.
Here it is. (http://paste.md-5.net/woyapihoxe.md)
This thread is due to be updated in few days with a new version of the tool. Stay tuned.Mic drop. 2014 to 2021, I love it.
Mic drop. 2014 to 2021, I love it.Well the neverending curfews and quarantines made a lot of people go back to their old projects, so I figured I could give this one a proper attempt :woman-shrugging: