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Zombie Destroyer
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
could also use
weapon_spawns.target
to grab the model from the prefab and use that instead of the trigger itself
I think hes right, need to load it before zombiemode::main() i think, I always load fx in my init functions, which are called prior to that
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
could also use
weapon_spawns.target
to grab the model from the prefab and use that instead of the trigger itself
I think hes right, need to load it before zombiemode::main() i think, I always load fx in my init functions, which are called prior to that
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
level._effect["wall_weapon_light"] = part
model.origin
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
could also use
weapon_spawns.target
to grab the model from the prefab and use that instead of the trigger itself
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
if you use weapon_spawns.target and play fx on model
most prefabs have half of the gun is in the wall and the origin of the weapon model is in wall?
also some weapon origins are not centered on the model so fx will play few units away from the center of the prefab?
Just wondering
Or even play fx at the origin of the trig, unless the angle matters.