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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
not just risers, any zombie that starts of "on this side" of a barrier, so they look for a player and not a barrier
So not that you ever would, but regular zombies would use this logic too, if you were spawning them right by you or something silly like that
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
for the zombies without a window try
this is what risers use to just find a player, not sure if it'll work though
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
That won't work since normal zombie spawners use the script_noteworthy - zombie_spawner allready. The find_flesh goes on the rise-struct normally, not on the spawner.
I added these line's in my spawner, that's how i made the script_string - zombie_chaser KVP work:
in the zombie_think() function in _zombiemode_spawner, right under these line's:
Add these;
Zombies that have that script_string will still use traverse's ( wall-hop etc ), but will not look for barrier's ( wooden-boards )