I currently have two zones in my map, each one separated by buyable doors. The thing is, Zombies that spawn from start zone wont cross o continue chasing me if I cross over to the second zone. They just stand there and not do anything. If I'm in the second One and zombies start spawning from the start zone, then what they'll do is run over to where I placed placed player spawn points and just hang around there. I've placed pathbodes correctly and almost sure I've set up zones correctly in game file so I don't know what I'm doing wrong.
Any ideas?
As a side question, is there any way to make zombies spawn behind a window without barriers? I've tried but they spawn and don't move.
I'll try this when I get the chance and I'll update you guys on what the outcome is. Thanks!
By the way, on the topic of doors, how do I make it so two doors with the same name slide open in opposite directions? I've tried making one door move -100 units and the other 100 units, but if I try doing that, both doors are set to the same number for the vector kvp . So what am I doing wrong? Is there a more simple way to do this other than what I'm trying to do? Double Post Merge: July 25, 2015, 07:43:50 pmUpdate: okay so checking dynapicpath worked like a charm! Thanks
I tried adding the zombie_chaser kvp, but it's still not working
Sorry for double post BTW don't know how to edit
Last Edit: July 25, 2015, 07:43:50 pm by suckafoola
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Well it's hard to explain the situation, so I'll just attach some screen shots. Basically I want that zombie that you see there to travel to that barrier-less window, jump over it, and target the player. Hopefully the screenshots help with that
this is what risers use to just find a player, not sure if it'll work though
That won't work since normal zombie spawners use the script_noteworthy - zombie_spawner allready. The find_flesh goes on the rise-struct normally, not on the spawner. I added these line's in my spawner, that's how i made the script_string - zombie_chaser KVP work:
in the zombie_think() function in _zombiemode_spawner, right under these line's:
That won't work since normal zombie spawners use the script_noteworthy - zombie_spawner allready. The find_flesh goes on the rise-struct normally, not on the spawner. I added these line's in my spawner, that's how i made the script_string - zombie_chaser KVP work:
in the zombie_think() function in _zombiemode_spawner, right under these line's: