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Zombie Enslaver
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Can you show pic in Radiant, where you can see the prefab?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Those white nodes have to be at the start and end points of the traverse, meaning that top node must be above the roof brush (the brush literally has to be below it not behind it). This is because those act as normal path nodes and can't be floating over nothing, zombies can't walk on air.
You need to add this KVP to your spawner -
script_string - zombie_chaser
Also that traverse looks a little too short to me, the top node should be level with the top floor I believe.