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Traverse Prefabs Can't Seem To Make Them Work

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Created 10 years ago
by SoulTaker
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I never really messed with the jumpdown traverse before, and I've been trying to get it to work but the zombies always just stand there confused. Any help?  :-\




FORGOT to add that it always shows up that the path is broken but I don't see how the path could be broken as I've added pathnodes up there.
Last Edit: September 27, 2014, 06:10:07 pm by ValenciaRicardo1
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Can you show pic in Radiant, where you can see the prefab?
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Can you show pic in Radiant, where you can see the prefab?


There you go I checked off pathnodes so it doesn't look all weird. I'm also the biggest noob with these.
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Would the zombies need a extra KVP or something since they are not going straight to a window??
Last Edit: September 27, 2014, 06:38:13 pm by ValenciaRicardo1
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Those white nodes have to be at the start and end points of the traverse, meaning that top node must be above the roof brush (the brush literally has to be below it not behind it). This is because those act as normal path nodes and can't be floating over nothing, zombies can't walk on air.
Marked as best answer by SoulTaker 10 years ago
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You need to add this KVP to your spawner -

script_string - zombie_chaser

Also that traverse looks a little too short to me, the top node should be level with the top floor I believe.
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Those white nodes have to be at the start and end points of the traverse, meaning that top node must be above the roof brush (the brush literally has to be below it not behind it). This is because those act as normal path nodes and can't be floating over nothing, zombies can't walk on air.
Thanks for the answer JBird this will help me understand traverses better. I also find out that the traverse was missing "targetname" "exterior_goal" and that was why they would not walk at all. I find that out by looking at the other prefabs. Haha.

Double Post Merge: September 27, 2014, 07:14:12 pm
You need to add this KVP to your spawner -

script_string - zombie_chaser

Also that traverse looks a little too short to me, the top node should be level with the top floor I believe.
Wow ! Thanks man I did it another way by making a exterior_goal on a kvp script on the traverse.
This will help a lot better. Thanks for the info guys I can take it from here.
:D
Last Edit: September 27, 2014, 07:14:12 pm by ValenciaRicardo1

 
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