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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
You don't have BSP info checked, check BSP info in and it should work.
Post Merge: December 24, 2013, 11:50:12 am
Forgot to say that, recompile with BSP info checked and it should work.
To the OP - look for critical errors while compiling your map - the bsp is not being generated which means the map was not able to successfully compile.
Light grid sample point file 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid' not found.
Vis cache logfile 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.vclog' not found; using static model origins only.
Using 3360 grid points from grid logfile 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid_auto'.
Light grid sample point file 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid_not' not found.

Thanks to my pure awesomeness, this has all been fixed. Turns out it was his script placer that was causing the issue.


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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |