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Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: mrpeanut188 on December 24, 2013, 08:24:30 am

Title: [SOLVED] Error when trying to run map (Missing bsp!)
Post by: mrpeanut188 on December 24, 2013, 08:24:30 am
Whenever I load my map (nazi_zombie_115_lab) in W@W, after the loading bar starts to move, the game exits to the menu, spitting out this error:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.snag.gy%2FcKMdQ.jpg&hash=0ce3af8488383eb4fe423981617405e20ef8d5a3)

However, I have the map's compilation set correctly.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.snag.gy%2Fa4ydF.jpg&hash=195dfcd7d44fdfdeb3ac560b3c95f60d8f92c8cd)
Compile Log (http://pastebin.com/qsam3Z3G)

What would be the cause of the error, and how can I fix it?
Title: Re: Error when trying to run map (Missing bsp!)
Post by: Ege115 on December 24, 2013, 11:46:59 am
You don't have BSP info checked, check BSP info in and it should work.

Post Merge: December 24, 2013, 11:50:12 am
Forgot to say that, recompile with BSP info checked and it should work.
Title: Re: Error when trying to run map (Missing bsp!)
Post by: treminaor on December 24, 2013, 12:05:17 pm
You don't have BSP info checked, check BSP info in and it should work.

Post Merge: December 24, 2013, 11:50:12 am
Forgot to say that, recompile with BSP info checked and it should work.
BSP info is just as its name implies: info. It does nothing for the compiling process.

To the OP - look for critical errors while compiling your map - the bsp is not being generated which means the map was not able to successfully compile.
Title: Re: Error when trying to run map (Missing bsp!)
Post by: Ege115 on December 24, 2013, 12:16:15 pm
Oh okey, I have bsp info checked anyway so this was just and idea because he did not have not bsp info checked so it was just an idea that I said.
Title: Re: Error when trying to run map (Missing bsp!)
Post by: mrpeanut188 on December 24, 2013, 07:13:03 pm
To the OP - look for critical errors while compiling your map - the bsp is not being generated which means the map was not able to successfully compile.
Under where I posted my compile config I posted a link to my compile log. I came from Source mapping where a leak is the death of a map, but I was told that the CoD engine doesn't entirely flip out when it has a leak.


These may also mean something:
Code Snippet
Plaintext
Light grid sample point file 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid' not found.
Vis cache logfile 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.vclog' not found; using static model origins only.
Using 3360 grid points from grid logfile 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid_auto'.
Light grid sample point file 'G:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps\nazi_zombie_115_lab.grid_not' not found.

However, I do have a light grid volume brush in the map. Should it be an area entity?
Other than that, no errors can be found.
If you need more information, you can access the compile log through the link in the OP.

[Edit]
My Script-Placer was faulty.
Title: Re: [Solved] Error when trying to run map (Missing bsp!)
Post by: daedra descent on December 24, 2013, 09:21:30 pm
Thanks to my pure awesomeness, this has all been fixed. Turns out it was his script placer that was causing the issue.
Title: Re: [Solved] Error when trying to run map (Missing bsp!)
Post by: mrpeanut188 on December 24, 2013, 09:26:26 pm
Thanks to my pure awesomeness, this has all been fixed. Turns out it was his script placer that was causing the issue.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.snag.gy%2FLx8Pp.jpg&hash=0ad873032ace8acbb474d37027c812be09313d2d)
Title: Re: [Solved] Error when trying to run map (Missing bsp!)
Post by: treminaor on December 24, 2013, 09:58:43 pm
Best answers are only valid if they actually contain an answer and not just a notification that it was solved elsewhere. Reply with the actual description of the solution and that can be chosen as Best Answer. Current answer has been un-marked.