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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
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![]() | Has released one or more maps to the UGX-Mods community. |
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https://gyazo.com/b4a01dacd6d359a927dfb9f0da23f74c this work?
Make backups of your .map before manually adding kvps.
In notepad++ add the kvp
"reflection_color_correction" "word"
to reflection probes.
Check raw/reflections/reflections.csv for "words"
If entered in radiant kvp window it WILL NOT work.
"sunlight" "1"
"sundirection" "-13 -70 0"
"ambient" "0.2"
"_color" "0.227451 0.227451 0.227451"
"suncolor" "0.996078 0.678431 0.470588"
"intensity" "40"
"classname" "worldspawn"
"reflection_color_correction" "zombie_asylum"
//brush 0
// entity 3
{
"origin" "2184.0 -2616.0 1608.0"
"classname" "reflection_probe"
"reflection_color_correction" "red"
}
//filename: _mc_colormap.gsc
#include maps\_zombiemode_utility;
#include maps\_utility;
#include common_scripts\utility;
/*
#####################
by: M.A.K.E C E N T S
#####################
Script:
Place the following
maps\_mc_colormap::init( );
under
maps\_zombiemode::main( );
in your nazi_zombie_mapname.gsc
###############################################################################
*/
init(){
test = true;//set to false when you find good word
probes = GetEntArray( "reflection_probe","classname" );
array_thread( probes,::ChangeColors,test );
}
ChangeColors(test){
colors = make_array( "red","blue","yellow" );//whatever words were in that csv actually
if(test){
while(1){
for( i=0;i<colors.size;i++ ){
self.reflection_color_correction = colors[i];
IPrintLn( colors[i] );
wait(3);
}
wait(.05);
}
}else{
self.reflection_color_correction = "red";//to a word that you like after testing
}
}
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smashers and makecent examples of adding to worldspawn and probes will work.
reflection_color_correction is always "default" if you don't pick one.
if its added to your worldspawn in notepad it will be change all surfaces.
On probes it will only change the surfaces in the portal or until it gets to the next probe.
//
Heres a good explanation of color correction. Look for saturation and gamma.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-77E1EA94-76CA-4A66-AD3E-27AED8FB7A8A-htm.html
//
@makecents
I never tried to do anything with probes in gsc yet. I thought they were deleted or nulled after they make the cubemap during compile.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
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