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Riser Zombies Spawn In Original Location

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Created 12 years ago
by SoulTaker
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So I don't know where else to go for help I've been trying to fix this for a couple hours here's the deal I made my zones and everything and they are okay the zone_debugger says the zones work fine but for some odd reason the zombies spawn where I place them and not in the riser structs.

Here are some of the pics of the kvps any help?





I have a feeling it's something stupid I'm missing but yesterday they were working and now for some odd reason they're not working with me.  >:(
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I don't know if you need this, but in your kvp for your struct, you don't have script_noteworthy | find_flesh
As for your spawner kvp, try targetname | outside_spawners as apposed to outside_spawner
Last Edit: July 18, 2014, 03:06:48 am by Corey
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I don't know if you need this, but in your kvp for your struct, you don't have script_noteworthy | find_flesh
As for your spawner kvp, try targetname | outside_spawners as apposed to outside_spawner
I don't need find_flesh as the zombie needs to destroy the barricade first. :p
As for your second suggestion I'll try this right now give me a few minutes.

UPDATE:Nope didn't work they just spawn out of thin air where I original place the spawner and not the struct.

Last Edit: July 18, 2014, 03:34:35 am by ValenciaRicardo1
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Don't take my word for it, but I don't think 'script_forcespawn 1' is what you want, MAYBE. It forces zombies to spawn even if they're in sight, it might just spawn them at the spawner, I'd try without it.
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Don't take my word for it, but I don't think 'script_forcespawn 1' is what you want, MAYBE. It forces zombies to spawn even if they're in sight, it might just spawn them at the spawner, I'd try without it.
I'll give it a shot give me a few minutes to compile the map after I try this !
:)

UPDATE: Didn't work. :'( But I managed to fix it by linking my struct to my info it worked for one zone but I can't get it to work with the others very weird. An top of that now 1 zombie always dies on his own o.o
Last Edit: July 19, 2014, 03:05:11 am by ValenciaRicardo1
Marked as best answer by SoulTaker 12 years ago
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Try adding zombiemode_spawner.gsc into your mod and ticking it when you build it.
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Try adding zombiemode_spawner.gsc into your mod and ticking it when you build it.
I already have it in there.  :-\
I think what I'll do is just remove the risers that don't work for some reason they just don't want to work with me in my second zone. I have it working somewhat in my third zone because I linked it with the struct.
Thanks for the help all the help guys!
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I already have it in there.  :-\
I think what I'll do is just remove the risers that don't work for some reason they just don't want to work with me in my second zone. I have it working somewhat in my third zone because I linked it with the struct.
Thanks for the help all the help guys!
Mark your post as best answer, it'll show the [SOLVED] prefix in the thread name.
I think though if you wait a little longer someone like Treminaor or a mapper who
can actually open the Modding Tools atm can help you.
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Mark your post as best answer, it'll show the [SOLVED] prefix in the thread name.
I think though if you wait a little longer someone like Treminaor or a mapper who
can actually open the Modding Tools atm can help you.
I'll keep it open till I wake up see if anyone else has any suggestions after that I'll just mark it as solved even though it's not.  :poker:
Hopefully I can figure this out I just don't get why it's doing this I followed all the steps correctly.
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On your zombie model do you have it set up like this?

Code Snippet
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targetname - <zone_name>_spawners_rise
script_string - riser
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On your zombie model do you have it set up like this?

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targetname - <zone_name>_spawners_rise
script_string - riser

Really nice that you are answering on this topic, but this topic has already been abandoned 2 months ago.
There is no further use of replying to this topic.

Lukkie1998
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Lol I fixed this way back my damn zombiemode_spawner was the issue.  :troll:
Forgot to put solved on mine.

 
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