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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Just add weapon clip around, lol
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
But when you shoot the weapon clip it doesn't have the metal effect.


in asset manager, go to hitbox model and set that to ur model. then there will be a colisionLOD and set that to high. there u go
(Image removed from quote.)

Thanks man! This will help a lot!


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community. |
dont forget ur normal maps and spec maps.

It's from a bo1 map so the normalmap probably looks silly on the waw engine
Except if he does one himself

It's from a bo1 map so the normalmap probably looks silly on the waw engine
Except if he does one himself

| http://ugx-mods.com/forum/index.php?topic=1439.0There are tools that will convert a bump map to tangent space normals so you won't have weird checkered normals.
http://www.crazybump.com/