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Ported Models aren't solid?

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Created 12 years ago
by Deleted User
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Hi everyone,
I have ported the model of a computer from moon and in asset manager when I converted the texture I made it to where the surface type was metal. Yet, when I shoot the computer the bullets go through it as if it wasn't there. Any help is greatly appreciated.  :D
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Just add weapon clip around, lol
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Just add weapon clip around, lol
But when you shoot the weapon clip it doesn't have the metal effect.
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But when you shoot the weapon clip it doesn't have the metal effect.

Well, that
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Thats what i'm looking for. How to make it have a metal surface.
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in asset manager, go to hitbox model and set that to ur model. then there will be a colisionLOD and set that to high. there u go :)
Last Edit: August 08, 2014, 05:40:02 pm by n123q45
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in asset manager, go to hitbox model and set that to ur model. then there will be a colisionLOD and set that to high. there u go :)
(Image removed from quote.)

Thanks man! This will help a lot!
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dont forget ur normal maps and spec maps.
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Thanks man! This will help a lot!
Please mark best answer if the solution was successful.
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dont forget ur normal maps and spec maps.

It's from a bo1 map so the normalmap probably looks silly on the waw engine  :please:
Except if he does one himself
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It's from a bo1 map so the normalmap probably looks silly on the waw engine  :please:
Except if he does one himself
thats what i was meaning. screw the default ones. Use a program called easybump
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It's from a bo1 map so the normalmap probably looks silly on the waw engine  :please:
Except if he does one himself
There are tools that will convert a bump map to tangent space normals so you won't have weird checkered normals.
Marked as best answer by Deleted User 7 months ago
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There are tools that will convert a bump map to tangent space normals so you won't have weird checkered normals.


Where might one obtain such a program?¿
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http://www.crazybump.com/


I knew about crazybump, but is there something to convert the grey BO1 normal maps to the tangent space ones? Or can you do this with crazybump too?

 
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