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I do not know the reason.

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Created 11 years ago
by ville88
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I do not know the reason.
http://www.youtube.com/watch?v=x-97-exzogQ

Double Post Merge: October 12, 2015, 10:06:31 pm
Zombies are persecuted and die
Last Edit: October 12, 2015, 10:06:31 pm by ville88
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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What the actual hell? lol

What scripts you using(Factory, swamp, asylum)?
Marked as best answer by ville88 11 years ago
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Your map is way too far away from the origin (0,0,0). My guess is u saw that there was fog so u moved your map up a lot instead of actually removing the fog. There is a script (can't remember which one) that checks if a zombie is really far away from the origin and if it is then it will kill that zombie.
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Your map is way too far away from the origin (0,0,0). My guess is u saw that there was fog so u moved your map up a lot instead of actually removing the fog. There is a script (can't remember which one) that checks if a zombie is really far away from the origin and if it is then it will kill that zombie.
Yeh, I had this before on Oil Rig, Trem told me to change one line (I think the height check is -1000 by default) to make the distance higher and it fixed it. I'll edit this when I remember the exact line.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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lol well this now explains something i just put down to "call of duty magic" a while back lol
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Yeh, I had this before on Oil Rig, Trem told me to change one line (I think the height check is -1000 by default) to make the distance higher and it fixed it. I'll edit this when I remember the exact line.

This?

Code Snippet
Plaintext
	set_zombie_var( "below_world_check", 				-1000 );

Line 513 of _zombiemode.gsc(sniperbolts).

Edit: Looked through the script a bit. Its apart of the "FAILSAFE hack shit" as Treyarch calls it. Supposed to stop zombies from falling through the map... which is an idiotic thing to check for because if your map has proper clipping and pathing they wouldn't do that anyway.  :P
Last Edit: October 12, 2015, 10:49:57 pm by daedra descent
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Your map is way too far away from the origin (0,0,0). My guess is u saw that there was fog so u moved your map up a lot instead of actually removing the fog. There is a script (can't remember which one) that checks if a zombie is really far away from the origin and if it is then it will kill that zombie.

that origin?

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This?

Code Snippet
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	set_zombie_var( "below_world_check", 				-1000 );

Line 513 of _zombiemode.gsc(sniperbolts).

Edit: Looked through the script a bit. Its apart of the "FAILSAFE hack shit" as Treyarch calls it. Supposed to stop zombies from falling through the map... which is an idiotic thing to check for because if your map has proper clipping and pathing they wouldn't do that anyway.  :P
Yeh that. And yes you're right, WTF were they thinking? Why the hell would zombies be falling under the map, such a stupid thing to add.

that origin?
No. This.

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Yeh that. And yes you're right, WTF were they thinking? Why the hell would zombies be falling under the map, such a stupid thing to add.
No. This.

(Image removed from quote.)
i dunno, ive had to use checks like that in the past for other stuff. Sometimes that kind of thing can be appropriate, but is often a lazy work around granted
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What the actual hell? lol

What scripts you using(Factory, swamp, asylum)?

DLC3 (Sniperbolt tutorial)

Double Post Merge: October 12, 2015, 11:24:40 pm
thanks guys!!! all working!!!

Double Post Merge: October 12, 2015, 11:26:00 pm
Yeh that. And yes you're right, WTF were they thinking? Why the hell would zombies be falling under the map, such a stupid thing to add.
No. This.

(Image removed from quote.)

Thank you))
Last Edit: October 12, 2015, 11:26:00 pm by ville88

 
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