Your map is way too far away from the origin (0,0,0). My guess is u saw that there was fog so u moved your map up a lot instead of actually removing the fog. There is a script (can't remember which one) that checks if a zombie is really far away from the origin and if it is then it will kill that zombie.
Your map is way too far away from the origin (0,0,0). My guess is u saw that there was fog so u moved your map up a lot instead of actually removing the fog. There is a script (can't remember which one) that checks if a zombie is really far away from the origin and if it is then it will kill that zombie.
Yeh, I had this before on Oil Rig, Trem told me to change one line (I think the height check is -1000 by default) to make the distance higher and it fixed it. I'll edit this when I remember the exact line.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Yeh, I had this before on Oil Rig, Trem told me to change one line (I think the height check is -1000 by default) to make the distance higher and it fixed it. I'll edit this when I remember the exact line.
This?
Code Snippet
Plaintext
set_zombie_var( "below_world_check", -1000 );
Line 513 of _zombiemode.gsc(sniperbolts).
Edit: Looked through the script a bit. Its apart of the "FAILSAFE hack shit" as Treyarch calls it. Supposed to stop zombies from falling through the map... which is an idiotic thing to check for because if your map has proper clipping and pathing they wouldn't do that anyway.
Last Edit: October 12, 2015, 10:49:57 pm by daedra descent
Your map is way too far away from the origin (0,0,0). My guess is u saw that there was fog so u moved your map up a lot instead of actually removing the fog. There is a script (can't remember which one) that checks if a zombie is really far away from the origin and if it is then it will kill that zombie.
Edit: Looked through the script a bit. Its apart of the "FAILSAFE hack shit" as Treyarch calls it. Supposed to stop zombies from falling through the map... which is an idiotic thing to check for because if your map has proper clipping and pathing they wouldn't do that anyway.
Yeh that. And yes you're right, WTF were they thinking? Why the hell would zombies be falling under the map, such a stupid thing to add.
i dunno, ive had to use checks like that in the past for other stuff. Sometimes that kind of thing can be appropriate, but is often a lazy work around granted
DLC3 (Sniperbolt tutorial) Double Post Merge: October 12, 2015, 11:24:40 pmthanks guys!!! all working!!! Double Post Merge: October 12, 2015, 11:26:00 pm