UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

how to get a buyable door rotate on a hinge

broken avatar :(
Created 9 years ago
by Matt9173852
0 Members and 1 Guest are viewing this topic.
3,245 views
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 5 May 2013
Last active: 3 years ago
Posts
21
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Matt9173852's Groups
Matt9173852's Contact & Social Links
title says all, i would like to figure out how to make a door model rotate on a point like a hinge
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 5 May 2013
Last active: 3 years ago
Posts
21
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Matt9173852's Groups
Matt9173852's Contact & Social Links
I'm not using the ugx mod in my map though and at the top it says I need it, thanks though
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
Quote
This tutorial can only be used if you have applied the UGX Modtools Patch to your World at War installation. To install the patch, refer to section 2.2 of the

no it doesnt, it says you need the UGX mod tools "patch" not "The UGX standalone 1.0"

you should be using this patch any way, read this tutorial, its just for setting up the mod tools, not the ugx mod

http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide

The patch is just some bug fixes to the default mod tools, there is a alternative patch around by sniperbolt too i believe
Last Edit: January 15, 2015, 12:03:01 am by Harry Bo21
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 8 months ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
DualVII has a tut for that in Releases/Scripts, cant link, but its easy to find
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 4 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
You already have this built in _zombiemode_blockers_new.gsc already. Look in that script, in your raw/maps folder, in the door_think function to see the kvps, and what else is build it. self in this function is the trigger, and self.doors, are the pieces of the door for that trigger.

Basic explanation:
If you add, to the door, a kvp of script_string and make it "rotate", without quotes. Then add kvp of script_angles, and put the rotation angles in, like 0 90 0, or so on for x y z axis. You can also add a script_transition_time kvp and change the speed the door opens. It is all found in that door_think function, if you understand the script.

The only thing now is making it look nice in radiant. Make a script_brushmodel for the door but make it twice as wide with the enter of the brush being at the hinge point. Then cut the brush at the hinges. Then texture the part of the door you don't want to see, fog. Then texture your door.

Compile, build mod, and test.

Here is a more detailed explanation:
http://www.zombiemodding.com/index.php?topic=1515.msg15133#msg15133

PS, is that your phone number in your name?
Last Edit: January 16, 2015, 01:34:43 pm by MakeCents
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 5 May 2013
Last active: 3 years ago
Posts
21
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
Matt9173852's Groups
Matt9173852's Contact & Social Links
ah cool MK and no ahaha its just like a little pattern i type in using the num pad

 
Loading ...